I did say it in one of the posts, the first one that started listing numbers. That's assuming 180% Assault grid, so 10x FLB Assault weapons averaging at 3% base each. Chances are you're using 9x, since Relic weapons, so 5x 6% base FLBs and 4x 0% FLBs for example. If your grid is less than 180%, then Light Nike numbers are even higher. I've been trying to purposedly trying rig the numbers AGAINST Light Nike (as I doubt that 180% Assault is realistic outside of whales, though 189% is the max as far as I know), but maybe you can tell me if I succeeded in that or not.
Because yes. 120% Assault is absolutely absurdly high number and will boost your damage output past the heavens. Want to confirm that?
Play around in Sanathlig's Const Effects calculator. Technically, my damage calc can also do it, but since it doesn't have a comparison, I doubt it'll be as illuminative.Umm, no. Eidolons won't have any effect, because Character Attack Eidolons can be outright disregarded when Light Nike comes into question. Again, on the caveat that DMM won't introduce 150%+ Character Attack P2W Eidolons. When you don't need to choose between two different modifiers, all you need to do is compare the same modifier before and after. 180% Assault vs. 300% Assault? 43% increase.
... oh shit, that's not 46%. Oh well, close enough.
Buffs? Well, that CAN affect it, true. But... uh. Not by much. At least, I doubt it. Buffs in Kamihime tend to be rather weak, though some self-buffer Hime are very powerful. I think the closest one would be Svarog, but even she shouldn't really throw those numbers horrendously off. Prove me wrong?And that's all fine and all. But it won't compare to the damage output that Nike will help them reach - in a long fight. If there's no need for a long fight? Fair enough.





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