Quote Originally Posted by blubbergott View Post
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Assuming 2.3 ability dmg modifier for Svarog nuke (probably the absolute minimum you'll ever have, should be higher in practice) and not enough damage to hit 300k/hit cap (which we prob will at that point, but lets go with that for simplicity) and your 180% assault. For simplicity i'll just take nuke on CD = 3 hits / 3 turns = 2.3 additional atk worth of damage each turn.
While 1.3x is the upper end Svarog's first skill, fair enough (1.15 would be more on the average side).
Quote Originally Posted by blubbergott View Post
So not completely disregarding the stackable atk buff, we already get a damage increase of 7.3/5 = 46%. That's more than Nike adds at turn 12. By then Svarog also adds 40% assault, resulting in 3.2/2.8 * 1.46 = 67% increase in damage.
Since you started with 7.3, we could just keep to that, no? 7.3 * 3.2/2.8 = 8.34.
As a reminder, off-element Light Nike is 4 * 4/2.8 = 5.71, and as such, significantly lower than on-element Svarog. I'm not surprised.

So, next question. What about the rest of the team?