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  1. #1

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    Quote Originally Posted by blubbergott View Post
    --
    Assuming 2.3 ability dmg modifier for Svarog nuke (probably the absolute minimum you'll ever have, should be higher in practice) and not enough damage to hit 300k/hit cap (which we prob will at that point, but lets go with that for simplicity) and your 180% assault. For simplicity i'll just take nuke on CD = 3 hits / 3 turns = 2.3 additional atk worth of damage each turn.
    While 1.3x is the upper end Svarog's first skill, fair enough (1.15 would be more on the average side).
    Quote Originally Posted by blubbergott View Post
    So not completely disregarding the stackable atk buff, we already get a damage increase of 7.3/5 = 46%. That's more than Nike adds at turn 12. By then Svarog also adds 40% assault, resulting in 3.2/2.8 * 1.46 = 67% increase in damage.
    Since you started with 7.3, we could just keep to that, no? 7.3 * 3.2/2.8 = 8.34.
    As a reminder, off-element Light Nike is 4 * 4/2.8 = 5.71, and as such, significantly lower than on-element Svarog. I'm not surprised.

    So, next question. What about the rest of the team?

  2. #2
    Quote Originally Posted by Slashley View Post
    So, next question. What about the rest of the team?
    Did you even read my 2nd paragraph?

    About abi multiplier, you forgot any other abi buffs that factor into that, in practice, it'll be closer to x3 than x2.3. Once again showing how many things you'd have to consider for a precise model. Your maths can be 100% correct, if the model doesn't reflect the actual use, it's still completely irrelevant.
    Last edited by blubbergott; 06-02-2018 at 08:41 AM.

  3. #3

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    Quote Originally Posted by blubbergott View Post
    Did you even read my 2nd paragraph?
    I did, yes.
    Quote Originally Posted by blubbergott View Post
    About abi multiplier, you forgot any other abi buffs that factor into that,--
    Such as what?

  4. #4
    Quote Originally Posted by Slashley View Post
    I did, yes.Such as what?
    Assist, accessories, potentially eleborate (though not sure if there are fire ones already). Just watch any dmm videos, Svarog nukes always hit for ~2.5-3x the attack damage. But well, that's besides the point anyways and you managed to successfully ignore the main point of my post, so I don't see much reason why I should bother to argue anymore.

  5. #5

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    Quote Originally Posted by blubbergott View Post
    Assist, accessories, potentially eleborate (though not sure if there are fire ones already).
    ... assist what?
    Eleborate...?

    Accessories... well, those could add up to 45% modifier. But is that actually smart? I haven't mathed Svarog out as I don't have her, but considering that her ability hits "only" three times and already has a 200% modifier, that sounds doubtful. Of course, getting a 3x Ability is miles more likely than even getting 2x Atk up.
    Quote Originally Posted by blubbergott View Post
    But well, that's besides the point anyways and you managed to successfully ignore the main point of my post, so I don't see much reason why I should bother to argue anymore.
    As I said before, it's possible to get rough bearings, just difficult. But hey? Fair enough.

  6. #6
    Quote Originally Posted by Slashley View Post
    ... assist what?
    Eleborate...?

    Accessories... well, those could add up to 45% modifier. But is that actually smart? I haven't mathed Svarog out as I don't have her, but considering that her ability hits "only" three times and already has a 200% modifier, that sounds doubtful. Of course, getting a 3x Ability is miles more likely than even getting 2x Atk up.
    Svarogs assist is ability damage. Elaborate are the ability damage weapon skills, though (besides them being rather terrible) I don't think there are any good fire weapons that have it as 2nd skill /3rd skill as of yet. Could be wrong though. People could potentially run Hephaestus, who has a 30% buff too.
    Ofc you wouldn't aim for ability accessories, but given how common they are, you're bound to have some of them in your 5 acc slots. All that adds up in the end.

  7. #7

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    Aaah, passive ability. That's 8%, which takes the average from 1.15 to 1.23. Didn't think of that.

    Heph is a fair point, even though SRs hardly ever come up around here. They should though.

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