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  1. #1
    Considering how most ppl that have worked on their grids, should likely be sitting at 120-130+% assault values (this just for f2p players) + the 100% base (though not sure why we even need to mention base) and considering how most of the common buffs in the game all add to assault values (including the UE atk buff), I'd say your so-called "math" is probably wonky as usual changing 5-10% to suddenly become 2%. I also see the most commonly run eidos being Tiamat or Jack among the general population, with Reiki and Illu being pretty rare, so a 10% difference is a 10% difference in the end.

    Anyway I find it kinda funny when someone's who's argued in the past that it's better to just work on 1 grid for your best team since it's less work than 6 grids, now suddenly always mentions 45% ele adv as if they've only just realized the importance of that. As if they haven't advised others in the past to just use their best element for all content.
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  2. #2
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    Yea, it's very dependent on what your options are. Not only what water eidolons you have, but what else do you have. If you already have a bunch of 2k atk eidolons, then you'll probably need to wait until you pick up... Monoceros, I guess? (that's next year)
    Then your sub slots would probably look like Tiamat/Tiamat/Monoceros/Jack Frost/Jormungandr.
    It'll also depend on what you've put your +1's on. Maybe your water eidolons are better than base due to those +1s, then the tipping point shifts over in one direction. Or maybe your non-water eidolons are better than base, then the answer shifts in the other direction.

  3. #3

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    Quote Originally Posted by VeryVoodoo View Post
    Considering how most ppl that have worked on their grids, should likely be sitting at 120-130+% assault values (this just for f2p players)--
    Assault doesn't matter here. Increasing Elemental by 5% (total) is going increase you damage output by 5%, regardless of your Assault and base Atk values. Of course, the higher those two are the higher that 5% actually IS, but the ratio stays the same.
    Quote Originally Posted by VeryVoodoo View Post
    + the 100% base (though not sure why we even need to mention base) --
    ... because there's a difference between 5% more to 165 (8.25) and 265 (13.25). That's why it matters when you're calculating the difference between two values.
    Quote Originally Posted by VeryVoodoo View Post
    Anyway I find it kinda funny when someone's who's argued in the past that it's better to just work on 1 grid for your best team since it's less work than 6 grids,--
    Uuh, I still recommend to FIRST focus on maxing one Grid, but I don't think I've ever said to ONLY max one Grid? That'd be sanathlig I'd think, who wanted to complete all events with minimum amount of effort required.


    Anyway, if you want to compare without Elemental advantage... then let's go with Tiamat as well. So it's 40% (your Eidolon) + 40% (friend Eidolon) + 30% (Relic weapon) + 100% base = 210%. A 10% to that is ~5% increase, so at best, Ilu is 5% more damage (each). But do keep in mind that your burst generation will quite a bit lower that way, when compared to double Tiamats. So for a 40k base Atk player, that's about the same as 2k more base Atk. Chances are very high that you can run a full Water Eidolon grid and not lose 2k base attack, and thus it's a damage increase. And that's just with one Ilu, if you find another one from your Friend List then it'll absolutely be worth it (outside of Elemental advantage).

    Still, considering how situational it is, I'd still say to not bother with it.

  4. #4
    Triple Tiamat + Jorm + Aqua Kaiser eido grid hype
    Weapon Grid Project R

  5. #5
    Quote Originally Posted by Slashley View Post
    Uuh, I still recommend to FIRST focus on maxing one Grid, but I don't think I've ever said to ONLY max one Grid? That'd be sanathlig I'd think, who wanted to complete all events with minimum amount of effort required.
    Hehe, not the same tune you once sang in the past bud.

    Quote Originally Posted by Slashley View Post
    And yet, people who input far, far less effort than us can clear stuff just fine. Are they going to be slightly slower without elemental advantage? Yeah, probably. But there are advantages to sticking to a single element. Anyone can build a Grid for every element but having a good team for every element is an entirely different story. A 140% Grid and a team of SRs and maybe a couple of random SSRs with elemental advantage probably won't hold a candle against a 140% Grid and a team of key SSRs from the element you spent 2-4 Miracle Tickets on, even if the Miracle Ticket team doesn't have elemental advantage.
    Quote Originally Posted by Slashley View Post
    The point is, for those who don't want to spend a ridiculous amount of time on the game - not something I want to do, but hey? - they can focus on just one element and be able to use that on all or at least 5/6 elements. As far as time/effort goes, that's by far optimal, wouldn't you think?
    Pretty clear all your arguments centered around advocating for 1 element regardless of if they'd already maxed 1 grid or not back then.

    And going back to illu, I already said in my first reply that it's situational on your eido grids and what type of MLB eidos you can field in your grid. With the grid I field, I do more damage with an Illu with that extra 5-10% ele↑ as opposed to using any other event eido. You're now parroting the same thing back to me. Good to know I guess.
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  6. #6

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    I dunno, I'd say that still falls into the same category of what I said.

    The game is also changing to an annoying direction on DMM. On new Hime, even Dispels work only with Elemental advantage? Really? DMM please, come on now. They're pushing Elemental advantage a bit too hard.
    Quote Originally Posted by VeryVoodoo View Post
    And going back to illu, I already said in my first reply that it's situational on your eido grids and what type of MLB eidos you can field in your grid. With the grid I field, I do more damage with an Illu with that extra 5-10% ele↑ as opposed to using any other event eido. You're now parroting the same thing back to me. Good to know I guess.
    So... you're using your Water team against non-Fire?

  7. #7
    I'm saying that for me, against fire it does more dmg than with a diff. eido.
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  8. #8

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    Quote Originally Posted by VeryVoodoo View Post
    I'm saying that for me, against fire it does more dmg than with a diff. eido.
    By how much? And your method of testing?

    I do hope that you're not using the same Eidolons in both tests, as that'd obviously fall in Ilu's favor.

  9. #9
    Quote Originally Posted by Slashley View Post
    By how much? And your method of testing?

    I do hope that you're not using the same Eidolons in both tests, as that'd obviously fall in Ilu's favor.
    Same eidolons in both tests? Do you mean the eido grids? If so the non illu eido would use the standard eido grid of course. Whereas the illu eido uses the MLB water eido grid.
    If you mean same eidos as in the support eidos, that doesn't really matter. Whether it's illu + tiamat/jack/reiki or tiamat + tiamat/jack/reiki, my illu setup does more dmg. Pretty sure it holds true even when I use 100%s as supports.

    Method of testing? I simply see the dmg numbers and compare.
    As for how much, why should I run tests for you? Seems pretty lazy to expect others to do work for you for free. If you pay me at a rate of $30/hr of my time, I'll reconsider then.
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  10. #10
    So Hercules gets the attack relic right?

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