Quote Originally Posted by VeryVoodoo View Post
Considering how most ppl that have worked on their grids, should likely be sitting at 120-130+% assault values (this just for f2p players)--
Assault doesn't matter here. Increasing Elemental by 5% (total) is going increase you damage output by 5%, regardless of your Assault and base Atk values. Of course, the higher those two are the higher that 5% actually IS, but the ratio stays the same.
Quote Originally Posted by VeryVoodoo View Post
+ the 100% base (though not sure why we even need to mention base) --
... because there's a difference between 5% more to 165 (8.25) and 265 (13.25). That's why it matters when you're calculating the difference between two values.
Quote Originally Posted by VeryVoodoo View Post
Anyway I find it kinda funny when someone's who's argued in the past that it's better to just work on 1 grid for your best team since it's less work than 6 grids,--
Uuh, I still recommend to FIRST focus on maxing one Grid, but I don't think I've ever said to ONLY max one Grid? That'd be sanathlig I'd think, who wanted to complete all events with minimum amount of effort required.


Anyway, if you want to compare without Elemental advantage... then let's go with Tiamat as well. So it's 40% (your Eidolon) + 40% (friend Eidolon) + 30% (Relic weapon) + 100% base = 210%. A 10% to that is ~5% increase, so at best, Ilu is 5% more damage (each). But do keep in mind that your burst generation will quite a bit lower that way, when compared to double Tiamats. So for a 40k base Atk player, that's about the same as 2k more base Atk. Chances are very high that you can run a full Water Eidolon grid and not lose 2k base attack, and thus it's a damage increase. And that's just with one Ilu, if you find another one from your Friend List then it'll absolutely be worth it (outside of Elemental advantage).

Still, considering how situational it is, I'd still say to not bother with it.