So my lineup now is Hercules/Shingen (later on), Cu Chulainn, awakened Gaia, SSR Cybele, and Oberon. Is it worth replacing Oberon for Titania/whoever in the future?
So my lineup now is Hercules/Shingen (later on), Cu Chulainn, awakened Gaia, SSR Cybele, and Oberon. Is it worth replacing Oberon for Titania/whoever in the future?
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It's mostly just me being curious about his view of what an average player was when he brought it up and decided use himself as an example as it conflicted with my opinion of him. Tried to compare my view of average players from my time playing the nutaku version to whatever his time of playing the DMM's. This obviously went downhill.
Also feels like you also missed the point as well. Me pointing out his strong SSR team does not mean I'm talking about how much damage he does or what to expect in the future, which I've already addressed. Being strong wasn't the main point but did hold relevance in the matter, that being that having a full SSR team of core(strong) himes and yet using yourself as the example for an average player was unusual, along side other factors.
Yea, it just seems to be conflicting views on what we consider average. He mentions that I should stop using myself as the standard, despite I never calling myself average, yet he uses himself as it, so it becomes conflicting when I don't see him as average but more than dedicated to the game.
Last edited by Aidoru; 07-27-2018 at 02:01 AM.
yeah, it's lovely having them...
heck, my current wind comp of Shingen (with the atk debuff from joan), cybele U, cu chulainn, hastur, and wind rami is smashing thunder enemies... that burst build up is insane with them and if i got titania then.... GG
the way i see it, average is pretty much someone's total power rating... other than that, there's far too many influences this game has to try and make a "standard for the average player"
between weapons and skill levels, whatever the gachas throw at you (free or paying), and when you started (cause that effectively locks you out of some powerful stuff), this game is far too random to try and set a "base line for an amount of power".
best we can really do is pretty much put out there what's the best stuff to look for at the time, but there's no true defining answer when it comes down to it... someone could possibly find a way to tank so hard, you barely lose HP, while others can nuke stuff to high hell in a turn.
this game pretty much boils down to "here's some random shit, make of it what you will"
wanna avoid the random factor as much as possible? get as much of the guaranteed stuff as you can. other than that, RNG can make you it's bitch when it wants to. case in point is how i STILL can't get a damn assault drop from the raids after over half a year, yet i pulled SSR left and right (a bunch of times for free).
i just don't have full potential yet... i never took the time to get any relic weapon yet (gonna change with the light ones here now), didn't run AQ too much, and my grids are at half the strength a lot of the frequent forumers are on here (yet i might have around the same potential assault caps)
Last edited by MagicSpice; 07-27-2018 at 02:17 AM.
@Slashley, I didn't check your roster but are you usig atk down himes? Have you tried dropping them for more offense based attacker/buffers? The past norm was to opt for -40~50% atk/def down but it seems we're getting to the point you may as well drop atk downs and opt for full offensive because we'll have the hp to deal with the damage or we won't survive it unless we focus entirely on a defensive team.
There are still controllable factors anyone can manage but the matter in the fact is that not everyone will bother to use those features to the fullest because not everyone puts the same amount of time and effort into this game as others do. So when you got players going around saying things like the average player should be able to do cap damage or things like 1 shot AQ4 boss and expecting everyone else to play on their level while calling it the average, it can can come off a elitist, as if anyone who isn't on their level are treated as below average when clearly that player is simply above average. (Guaranteed me using the word elitist is going to trigger people.)
Are you really dragging this further? It was already explained that your definitions are simply not matching. Rather than the word 'average', I think the problem lies with the word 'player'. A player is supposed to refer to someone who plays game. And since this is a pretty grind-focused game, the player of such game is expected to do dem grind, right? That's probably the source of the clash of views.
I think he already mentioned that he's giving advice with drawing out the most of what one has access to on his mind. Obviously, that player's advice won't be cut for a casual. That's it.
Guide for using JP wiki
1/2 - https://youtu.be/hPK8vpqmkCg
2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?
hey guys, would like to hear your opinion as for which soul should i use for my fire team?
my current team is-
AW Ares, AW Svarog, Brynhildr, Enma
fire is kinda lacking in debuffs, so i'm stuck with enma that provide -15% attack and def debuff along with ambush as ex ability.. bleh
i've though about arc as she have attack debuff and cut damage, so it can help my team to survive more and have -35% in both attack and def debuff
another option was hercules, her -25% def debuff can help me to hit the cap along with ambush and enma, and also my team have some buffs so it can get her nuke ability a bit stronger
or maybe i should go for a different soul?
ID:201799
my main eidolon [last update July 13th]
You'd have to use Ambush either way.. I guess it's more a matter of whether you feel confident enough to go offensive. Joan goes well with fire coz she gives a survivability just enough to get fire with decent, but not game breaking damage actually make it through. You will have to cast aside the hope for a fast burst, tho. If only you had Mars...
Guide for using JP wiki
1/2 - https://youtu.be/hPK8vpqmkCg
2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?
From your perspective, I guess it's "Why is this guy saying that hitting burst damage cap is so hard when Bear just posted a video where he hits for 1.5m with a handicap?"
From my point of view, it's "Why are these guys so optimistic about hitting damage cap against 10 Def, when the numbers required for it are so insane?"
And also, what puzzles me greatly is... why is it that I'm able to hit 90-95% accuracy on current content with my damage calc, but 66-73%ish on Bear's video? Something that doesn't add up. The only thing I can think of is that there's something funny with Exceed, which is something we don't have yet. Like, if Exceed was (a+b)*(1+c) instead of (a+b+c) which I am calculating it as now. With a being base burst modifier (5 for SSR Hime), b being burst damage+ (such as 2 for PF), c being Exceed modifier. But no matter how many times I check, the DMM wiki just lists Exceed as the same thing as PF. If Exceed was multiplied, people WOULD notice. I mean, we're talking about the difference with a single Exceed FLB going from 7 to 7.4 (~6% increase) vs. 9.8 (40% increase). In other words, the damage cap is going further away from you with Exceeds than what you approach them (6% damage increase, 30% cap increase vs. 40% damage increase, 30% cap increase).Ummm, not really? I mean, define Atk Down Himes? In the Ult Fire video I have Ryu-Oh and Snow Raphael. They have Atk Down too! But that's just Water for you. If you mean some purely defensive Hime, not in these videos at least.When in doubt, go for Hercules. She's really fucking good these days. Herc might not ALWAYS always always be the right option to use, but she should be the best for by far the most. Joan and Andromeda give you lasting power, but start from Herc.