From your perspective, I guess it's "Why is this guy saying that hitting burst damage cap is so hard when Bear just posted a video where he hits for 1.5m with a handicap?"
From my point of view, it's "Why are these guys so optimistic about hitting damage cap against 10 Def, when the numbers required for it are so insane?"
And also, what puzzles me greatly is... why is it that I'm able to hit 90-95% accuracy on current content with my damage calc, but 66-73%ish on Bear's video? Something that doesn't add up. The only thing I can think of is that there's something funny with Exceed, which is something we don't have yet. Like, if Exceed was (a+b)*(1+c) instead of (a+b+c) which I am calculating it as now. With a being base burst modifier (5 for SSR Hime), b being burst damage+ (such as 2 for PF), c being Exceed modifier. But no matter how many times I check, the DMM wiki just lists Exceed as the same thing as PF. If Exceed was multiplied, people WOULD notice. I mean, we're talking about the difference with a single Exceed FLB going from 7 to 7.4 (~6% increase) vs. 9.8 (40% increase). In other words, the damage cap is going further away from you with Exceeds than what you approach them (6% damage increase, 30% cap increase vs. 40% damage increase, 30% cap increase).Ummm, not really? I mean, define Atk Down Himes? In the Ult Fire video I have Ryu-Oh and Snow Raphael. They have Atk Down too! But that's just Water for you. If you mean some purely defensive Hime, not in these videos at least.When in doubt, go for Hercules. She's really fucking good these days. Herc might not ALWAYS always always be the right option to use, but she should be the best for by far the most. Joan and Andromeda give you lasting power, but start from Herc.