Quote Originally Posted by nonsensei View Post
To be honest, I'm just genuinely curious why our standpoints are so different. And as that have led to numerous clash of views, it would be nice to somehow pinpoint what causes it.
From your perspective, I guess it's "Why is this guy saying that hitting burst damage cap is so hard when Bear just posted a video where he hits for 1.5m with a handicap?"

From my point of view, it's "Why are these guys so optimistic about hitting damage cap against 10 Def, when the numbers required for it are so insane?"

And also, what puzzles me greatly is... why is it that I'm able to hit 90-95% accuracy on current content with my damage calc, but 66-73%ish on Bear's video? Something that doesn't add up. The only thing I can think of is that there's something funny with Exceed, which is something we don't have yet. Like, if Exceed was (a+b)*(1+c) instead of (a+b+c) which I am calculating it as now. With a being base burst modifier (5 for SSR Hime), b being burst damage+ (such as 2 for PF), c being Exceed modifier. But no matter how many times I check, the DMM wiki just lists Exceed as the same thing as PF. If Exceed was multiplied, people WOULD notice. I mean, we're talking about the difference with a single Exceed FLB going from 7 to 7.4 (~6% increase) vs. 9.8 (40% increase). In other words, the damage cap is going further away from you with Exceeds than what you approach them (6% damage increase, 30% cap increase vs. 40% damage increase, 30% cap increase).
Quote Originally Posted by Aidoru View Post
@Slashley, I didn't check your roster but are you usig atk down himes? Have you tried dropping them for more offense based attacker/buffers? The past norm was to opt for -40~50% atk/def down but it seems we're getting to the point you may as well drop atk downs and opt for full offensive because we'll have the hp to deal with the damage or we won't survive it unless we focus entirely on a defensive team.
Ummm, not really? I mean, define Atk Down Himes? In the Ult Fire video I have Ryu-Oh and Snow Raphael. They have Atk Down too! But that's just Water for you. If you mean some purely defensive Hime, not in these videos at least.
Quote Originally Posted by CaptainNoobCN View Post
hey guys, would like to hear your opinion as for which soul should i use for my fire team?
my current team is-
AW Ares, AW Svarog, Brynhildr, Enma
fire is kinda lacking in debuffs, so i'm stuck with enma that provide -15% attack and def debuff along with ambush as ex ability.. bleh
i've though about arc as she have attack debuff and cut damage, so it can help my team to survive more and have -35% in both attack and def debuff
another option was hercules, her -25% def debuff can help me to hit the cap along with ambush and enma, and also my team have some buffs so it can get her nuke ability a bit stronger
or maybe i should go for a different soul?
When in doubt, go for Hercules. She's really fucking good these days. Herc might not ALWAYS always always be the right option to use, but she should be the best for by far the most. Joan and Andromeda give you lasting power, but start from Herc.