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  1. #1
    Quote Originally Posted by Unregistered View Post
    ...
    Water meta next year:
    Asherah, Ryu-Oh, Vohu-Manah... last spot whatever you want. Maybe Shiva AW

    Age of burst...
    Herc relic = 30BG = you can use PF
    And the only team that it's a must-have to use Shingen is wind. Maybe dark too, if you have those high DA/TA KH
    Water is too slow currently.

    DA/TA up...ACC Set Bonus and you have a higher DA/TA rate for each KH.

    If you cover 50% def down, then you should go with Herc+PF obviously unless we talk about Burst Wind Meta.
    And some dark build, where Shingen has better synergy

    And just noooo... Don't waste a MT for Aphrodite.

    Shingen is a nice Soul too but for that water team... Herc is the better option in the long run, especially with Tower.

    It’s good to look what happens on DMM version, but I guess it’s kinda inevitable that old mindset affects the evaluation of those new things.

    A typical burst setup will feature Shingen + Encourage (the EX that Shade mentioned), with 4 fast KHs. With all kinds of combo rate and burst buffs, it can perform FB every 3 or 4T, at the cost of usually having only 20% or 30% def down, cuz each element has only 1 fast debuffer, except Light has 3 and Dark has 0. So Dark is truly too slow and players are suffering. Water is not slow at all, neither now, nor in the future, only if you would drop some slow debuffers.
    This setup is mainly used when debuffs have no full coverage due to CD, like in GO; or covered by other players like in raids; and when team gets stronger: if the boss can’t survive a FB under 30% def down, 50% just slows you down.

    Therefore, when evaluating abilities, don’t forget to check the CD. Herc’s 35BG / 8T will be struggling to keep up with frequent FB. And as grid improves, his nuke of 700k / 8T will become more inferior to a burst every 4T. Thus Herc + PF is outperformed by Shingen + Sniper Shot (a common practice before Encourage is available), when burst unleashes its potential in terms of both frequency and damage.

    Due to such superiority of burst, even a “standard” or more balanced setup, which has or almost has 50% debuff, will also rely on bursts, just not that fast. Shingen + Encourage is still popular. And when clearing daliy contents, Herc is favorable as PF won’t do much good on AAB.

    Tower is quite unique and should be discussed separately. Basically the lower floors are dominated by Solomon w/ her new EX; and Herc isn’t useful on the 15th floor due to the immunity. Strategies for other floors are highly contextual.

    Below is the ranking of Guild Arena event, which tests how much damage you can deal within 15T, thus here are the most op whales,.
    Like UE ranking, teams showing here are currently being used, not necessarily those used for the event. But still, it offers a sneak peek into the future of this game.
    Among the top 20, 12 are using Shingen, several Arthur, and 1 Herc / Andro / Morgan. Besides, more than half are running only 1 fast debuffer.
    Attached Thumbnails Attached Thumbnails Kamihime General Discussion + Q&A-screenshot.png  

  2. #2
    from the rankings all i can see is buff dark.

    Offtopic: elaborate what you mean with fast debuffers? If its combination of generating burst and having a useful debuff, all i can think about is Thanatos (guranteed combo attack, burst gen on nuke, c-frame def down) and Satan (-15% def down A-frame and -10% dark down), DATA selfbuff and +15bg (on awakening).

  3. #3
    Unregistered Guest
    On a different note, regarding the coming eidolon store: what is the most efficient to do? I'm wondering whether I should take a second copy of the one kaiser I got for more stats once limit broken, or pick one in an element without any resistance up.

    These days, I'm barely using the summons and just AAB, so a 0 star kaiser with 2078 total stats can't really compete. A one star kaiser should have about 2609 if they do gain stats linearly with the levels, which is on par with the recent eidolons.

    But on the other hand, the coming events like tower and guild orders might require more manual battles, so the resistance and damage bonus might be worth it, especially since we can pick it in our weakest element, and 530 stats is not that much.

    What do the other kaiser-haver plan to do?

  4. #4

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    Quote Originally Posted by Unregistered View Post
    --
    These days, I'm barely using the summons and just AAB, so a 0 star kaiser with 2078 total stats can't really compete.--
    Remember that there's a bonus 10% stats for the same element, which most of your other Eidolons probably don't have.

    Anyway, the on-use gets a fair boost going from 0 to 1-star (Elem+ goes from 30% to 40%, Dragoons are the only Eidolons that I know of which have a scaling on-use), but unless you're seriously committed to that element, it's probably best you get the other elements first.

  5. #5
    Quote Originally Posted by Wanderer View Post
    snip
    On topic of sandbag punching event: I seen one Light main using Shingen + Vishnu + Iris + Tishtrya + Mike able to fit 6 FB into the 15T limit.








    Quote Originally Posted by LeCrestfallen View Post
    from the rankings all i can see is buff dark.

    Offtopic: elaborate what you mean with fast debuffers? If its combination of generating burst and having a useful debuff, all i can think about is Thanatos (guranteed combo attack, burst gen on nuke, c-frame def down) and Satan (-15% def down A-frame and -10% dark down), DATA selfbuff and +15bg (on awakening).

    i.e.
    BaarU: 30% thunder res down + nuke that comes with self DATA buff

    Tishtrya: Light Dmg + Crit + 50% TA buff, 15% B Frame + VoF. 10BG per abi usage.

    Vohu Manah: 30% Water res down, Guaranteed TA and instant normal attack

    Lugh: hard-hitting nuke that also gives her 20BG (30BG after buff from bursting) that is spammable via reset every single turn (comes with stackable atk buff). Oh and the not so important 20% C frame.
    Vahagn: 50% self Vigor for 5T + 10% Special Attack from passive when hp above 80%. Guaranteed TA for 5T. And A frame 20%.

    New star Iris: 7 hit nuke with boostable dmg cap (reports of 150~200k per hit) depending on her passive. 30% Light res down. Spammable 10BG every single turn that comes with color buff, her unique gimmick. Each of the 7 + Rainbow colors give her different buffs after activation via Burst:
    > Light Dmg
    > Crit
    > DA
    > TA
    > Enthusiasm (Zeal without DoT)
    > Vigor
    > Special Dmg
    > Rainbow = All of the above
    Last edited by Bear; 08-12-2018 at 04:11 PM.

  6. #6

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    Quote Originally Posted by Bear View Post
    Snip
    Jesus, the setups you can do with future content...

    I'm curious about 2 things by this point:

    1. How well does the average whale perform in DMM?

    2. How well do you estimate we nutaku players will do in this content?

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