Originally Posted by
HugMeTender
Sorry about that, I forget my forum manners sometimes.
So which elements are least likely to benefit from Rush weapons? From what I (think) I know, the game makes a check for a double attack before triple. Meaning a high double attack rate can be harmful to teams with triple buffs. My Brahma, for instance, triple attacks a LOT so wouldn't a higher double rate actually hurt her overall damage per turn?
If I can get away with it, I'd really like to use SSR weps for skill-ups since that 19 > 20 is such a pain. (I only ever use SSR spares for the 19>20 leap and no lower).
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