Quote Originally Posted by CaptainNoobCN View Post
well, if i have the cores i won't mind to get more soul weapons in the future, but don't really want to go all out to get them either.
after FLB both pheonix bow i have 140 cores, enough for 1 MLB weapon and 20 more extra to start another one
but right now i want to focus more at gathering dark cores for future FLB.
and let say that with shingen i'll be stuck with sniper shot, what should i use if i take hercules?
if i use a different ex ability, i'll lack in attack debuffs and will reach the cap only after hercules burst attack, right?

i can also give the triple attack to morgan herself, if i'm not mistaken chernobog have high chance for combo attack too anyway.
4 characters that can strike more than once along with rampage sounds good to me.
not that it matters now, i don't have chernobog and not sure if i'll ever get her, so it's better to focus on what i actually have at hand.
so pretty much morgan or shingen there
In light Herc's case, the choice obviously falls upon PF, at least in case of a single stage. For GO, it's probably a better idea to bring Sniper as your light has only 2 def debuffs at hand with relatively long CDs & only single target.
If you're concerned about atk debuffs with a freakin' Sol by your side, you might as well just throw out every offensive means for defense. In this case, that would mean swapping Michael to Raphy. If still concerned, Yata/Jorm are always available sub eidos.
About the def down part, longer fights usually don't require you doing high damage at the beginning, but around the 2nd/3rd quarter where you'd burst, anyway. Lacking def down cap in the beginning shouldn't hurt much, especially considering that light has everything else aside damage in general. In a short fight on the other hand, you probably don't need PF, anyway, so you can just grab Sniper Shot instead.

Moving onto dark, as I mentioned before after the first cycle Morgan becomes a burden. Which leads to..

Quote Originally Posted by sanahtlig View Post
Morgan and Shingen are solutions for different problems. My Wind Catastrophe build probably wouldn't work with Shingen. Not enough spike damage, and focused healing would be lacking. Conversely, Shingen is better when you need to Burst in rapid succession, when you need the EX slot, or when it's too dangerous to give up control of your team for 1T.
Morgan certainly gives a solution to some kind of problem, but in my opinion, her actual use is pretty niche. Stuff that require you making lots of damage at an early stage of the fight, but no consistency afterwards is pretty rare. I think Shingen is much more fit for general use for her consistency in burst gain & her free EX slot is valuable. This is why I suggested her.