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  1. #1

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    Quote Originally Posted by Kuso View Post
    I told you already. I need to skill up like 2 more FLB weapon, which will cost like 70 SL4 SR weapons. After that would be phantom weapons + saving for future fire heavenly treasure weapon (which need more skill xp to skill up).

    And even after those, it would be time for water grid (required to farm fire magna cuz fire main) and either light or dark grid.
    The priority wont change unless I manage to randomly pull some OP thunder hime that make thunder worth using.
    And I dont have any intention to do high rags with thunder team to begin with. Just leave it to fire grid tbh (I will leech in water rags anyway)
    Your justification for not building on your thunder team seems to be based more in the fact that you don't have Baal U from what I've been seeing. Just to indicate: you don't need to hit debuff cap to have a functional team. What this also means is that you're severely limiting yourself with Mammon + relic sniper shot all the time, because D'Art is quite frankly a deadweight soul all things considered.

    Your thunder spread is way better than you're giving it credit for given all this consideration. Let's consider:

    Shingen sniper shot + Marduk AW + Raiko + Mammon + Diancecht (sub Justitia and Cyclops) already gives you:
    1. Capped atk break. 40% def break. 10% def break less does hurt a bit until you realise end game content basically all but eliminates debuff play, at least to the point where it becomes irrelevant, but even then you could fill in the gaps with some Nidhoggr friends.
    2. Fast burst. Shingen does Shingen things. Marduk does Marduk things. Raiko does Raiko things. I don't exactly need to explain what those things are I hope
    3. Diancecht. 3 heal skills + cd reset during burst. In a fast burst team. Your answer for sustainability.

    Sub Mammon for Brahma in cases where debuff play is basically invalid (aka tower. Well yes I know water tower was ages ago, but any other anti debuff areas apply).

    Bad luck with thunder team? I'd thunk your setup's plenty functional if you put in the effort to up your grid. Not enough SLs for grids? It's just a matter of time isn't it? DMM gemcha already saves so much time and the new skill levelling system takes like no effort at all.

    Quote Originally Posted by KTA View Post
    So I rolled a Chernobog, Ares, and a God Kaiser Dragoon recently. I noticed that all Kaiser Dragoons all have pretty insane stats and really good elemental summon effects, and most of my grid right now is made up of Lvl85 SR Light weapons. Should I like, save orbs to Limit Break it or something? I've been saving up a lot of SR Eidolons that have +1's on them b.c. idk what to do with them...

    Chernobog feels pretty good to use now that I've gotten her to Lvl75. Is it possible to just build a Dark team around her and a bunch of SRs?

    And lol, I have no idea what to do with Ares, except pair her up with SSR Beelzebub + SR Fire Eligos and go semi-suicide squad.
    I'd recommend you get one Kaiser for each element before going to LB your God Kaiser. That said, you can only buy the Kaisers once, so don't count on the shop as your LB heaven.

    You might be able to scrape by with an SR only dark team + Cherno, but don't expect to steamroll stuff. You'll be carried a lot by your grid here. Ares wise... play the waiting game and just build up your grid in the meantime. SSR Beelz isn't really something you'd wanna use if your grid is nonexistent.

  2. #2

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    Quote Originally Posted by Cobblemaniac View Post
    Your justification for not building on your thunder team seems to be based more in the fact that you don't have Baal U from what I've been seeing. Just to indicate: you don't need to hit debuff cap to have a functional team. What this also means is that you're severely limiting yourself with Mammon + relic sniper shot all the time, because D'Art is quite frankly a deadweight soul all things considered.

    Your thunder spread is way better than you're giving it credit for given all this consideration. Let's consider:

    Shingen sniper shot + Marduk AW + Raiko + Mammon + Diancecht (sub Justitia and Cyclops) already gives you:
    1. Capped atk break. 40% def break. 10% def break less does hurt a bit until you realise end game content basically all but eliminates debuff play, at least to the point where it becomes irrelevant, but even then you could fill in the gaps with some Nidhoggr friends.
    2. Fast burst. Shingen does Shingen things. Marduk does Marduk things. Raiko does Raiko things. I don't exactly need to explain what those things are I hope
    3. Diancecht. 3 heal skills + cd reset during burst. In a fast burst team. Your answer for sustainability.

    Sub Mammon for Brahma in cases where debuff play is basically invalid (aka tower. Well yes I know water tower was ages ago, but any other anti debuff areas apply).

    Bad luck with thunder team? I'd thunk your setup's plenty functional if you put in the effort to up your grid. Not enough SLs for grids? It's just a matter of time isn't it? DMM gemcha already saves so much time and the new skill levelling system takes like no effort at all.
    You know what? I did forgot about nidhoggr debuff. That certainly makes thunder team easier to make
    One question tho, why AW marduk over AW brahma? From what I know, brahma has that 5 turn combo atk and high dmg from vigoras + barrier. Is marduk's 100% burst + extra burst dmg with 1st ability better?

  3. #3

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    Quote Originally Posted by Kuso View Post
    You know what? I did forgot about nidhoggr debuff. That certainly makes thunder team easier to make
    One question tho, why AW marduk over AW brahma? From what I know, brahma has that 5 turn combo atk and high dmg from vigoras + barrier. Is marduk's 100% burst + extra burst dmg with 1st ability better?
    Brahma's vigor is nice and all until you realise it's actually hard to abuse it cause it lasts only 3t, and it only comes after she bursts. So first of all, you'll have to invest about... 3 turns of GDATA at best to get her to burst, then burst and get vigor and get only 1 turn of GDATA to benefit out of it. If you choose to wait to use GDATA until after she bursts then your team becomes kind of a slowpoke, and you have to consider the fact that you're pretty much only going to get vigor's use in... 3 turns of GDATA and not during a burst unless you use Shingen MEX2, which you probably won't if you need to keep debuffs up with sniper shot. You have space to play around considering Raiko, but when you add it up Brahma's moveset seems to flow much better on paper compared to in practice. Her nuke also basically can't benefit from having vigor because cap. However, that's also why I recommended you drop Mammon for high debuff res bosses, because then you can run Brahma and have Shingen run MEX2.

    Marduk on the other hand, while not having GDATA compensates with... basically a couple o buffs in fortress: 20% echo dmg on normal atk, extra 20% echo dmg on burst specifically for herself, and a 2.5k barrier to all. And a 400 HP/t regen on the same skill. And instant burst + inspiration to boot, and that sweet atk break you otherwise wouldn't get with Brahma that helps in some cases (GO being the most notable for you so far I'd wager). And fortress, unlike vigor, buffs dmg as long as it exists, which is a plus considering vigor's blargh scaling.
    Last edited by Cobblemaniac; 10-31-2018 at 08:50 AM.

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