Quote Originally Posted by Niime View Post
Also, how should I distribute the Lilim Grails?
The one universal truth is that 100 Atk is a must. It's 100% Assault, which is just plain too good to ever pass up on, no matter who you are and no matter what your Union intends to do.

Hardcore Unions will always use 100 Affliction. This is because Phantom element Thor dominates high level Demons (they're not very scary if they can't fight back). Except Lust, but you want 100 Affliction against Lust anyway since GIMME MUH DEBUFFS!!!! Anyway, for Unions that don't group together and don't use Miracle Tickets for Thors, Affliction doesn't do much. You could consider putting 20-30 so that Souls won't miss their debuffs, if you want. Weaker players tend to be reliant on Soul debuffs after all.

Do you want more survival? 100 HP is great and will get your weaker players pretty far. Becomes useless against high level Demons since they'll just one-shot you no matter what your HP is, but chances are you're not in a Union that gets that far (Ultimate 400+). Also, pair up with Healing and your Union can probably just AAB Demons to relatively high levels thanks to Cass/Andromeda. It's not good enough for pushing into high Ranks, but if your Union is aiming for "get all rewards cleared over the 8 days" then a daily 100 Atk, 100 HP and 100 Healing should get you far with minimum effort.

If you want more damage (after obligatory 100 Atk), Double > Triple. If your Union uses Elemental Advantage, 100 Burst is good. Please note that without Elemental Advantage, Double is NOTABLY better than Burst. If you're not using Full Bursts only (like using AAB), then Double is NOTABLY better than Burst. But if you manual for Full Bursts only AND use Elemental Advantage, then Burst is about about as good Double. Bonus points, Burst is really fucking good during Burst Hours! Just 2/24 hours a day, but if your entire Union is focused in a single timezone, it can actually be more like 2/8 hours of a day. This can push Burst to be much better than Double for some Unions, but please know what you're doing.
(On a side note, you might be wondering why Elemental Advantage and Full Bursts are important. It's because the Burst Bonus damage double-dips into Elemental Advantage, and Burst Bonus damage is only decent in Full Bursts.)

Resistance is super bad and you should never get it. Well, maybe get it against Sloth if you want to AAB, I guess? Or something. This isn't Sloth, so whatever.


Did I forget any stat?