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  1. #1

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    Quote Originally Posted by Slashley View Post
    As a Water main, it REALLY helps to have proper Thunder stuff. I mean, what are you going to farm Water stuff with?
    You farm Water content with your Water team, or else you're not a Water main, are you? When you've committed yourself to raising 3/6 elements, you've diluted the economy of focusing on one element. Might as well raise all 6 elements equally at that point.

    On the other hand, the eidolon is valuable to all new players regardless of element. On the way to that, you'll pick up the weapon anyway.
    Last edited by sanahtlig; 11-27-2018 at 07:18 AM.
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  2. #2

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    Quote Originally Posted by sanahtlig View Post
    You farm Water content with your Water team, or else you're not a Water main, are you? When you've committed yourself to raising 3/6 elements, you've diluted the economy of focusing on one element. Might as well raise all 6 elements equally at that point.

    On the other hand, the eidolon is valuable to all new players regardless of element. On the way to that, you'll pick up the weapon anyway.
    Eh. Anyone planning to be relevant in the game should be picking up and keeping all event weapons save the absolute trash like Adra's bow anyway.

    Overfarming is another thing, but you get my drift. The final goal for a veteran is still to get 6 functional element teams, it's only a matter of time.

  3. #3

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    Quote Originally Posted by Cobblemaniac View Post
    Anyone planning to be relevant in the game
    This is really elitist-sounding--dismissing those who have different goals or priorities as "irrelevant". Not everyone aspires to be in the top 10 or wants to dedicate most of their free time to this game. This sort of mentality causes the population that doesn't share these goals--which is, frankly, the vast majority--to tune out the thought leaders in the community. Because to them, opinions like this make the community leaders "irrelevant".
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  4. #4

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    Quote Originally Posted by sanahtlig View Post
    This is really elitist-sounding--dismissing those who have different goals or priorities as "irrelevant". Not everyone aspires to be in the top 10 or wants to dedicate most of their free time to this game. This sort of mentality causes the population that doesn't share these goals--which is, frankly, the vast majority--to tune out the thought leaders in the community. Because to them, opinions like this make the community leaders "irrelevant".
    Misunderstood intention. What I meant by relevant was simply having a good enough grid to continue tackling content without any trouble. And mind you, future content simply favours the element advantage more simply by nature of there is only so much damage you can deal/ take. There really isn't a good phrasing for this. Maybe "don't want to be frustrated with difficulty" works.

    Think of it this way. Focusing on a single element all the time limits your options to whatever that element gives you, as opposed to going for multiple when you have the resources. Keyword being you have the resources. Because as I link to the 2nd paragraph of the previous statement, there's only so much you can do for your grid for one element before you get capped. What to do next? 1. Whale. 2. Get another element setup.

    The key point is this: nobody can dictate how to play the game. But when giving advice... I'd prefer giving the most optimal one. It's too difficult to account for a singular playstyle at any one time, not especially if the player doesn't plan to commit.

    Edit: An extra titbit. All future tower content missions have 1/3 of their medal weight geared towards elemental advantage. Uhh... weigh this as you will.
    Last edited by Cobblemaniac; 11-27-2018 at 09:33 AM.

  5. #5

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    Quote Originally Posted by Cobblemaniac View Post
    What I meant by relevant was simply having a good enough grid to continue tackling content without any trouble
    What does this mean? What assumptions about activity level and resources does this make? If you have a good enough grid for every element, does that mean you can "tackle future content without any trouble"?

    there's only so much you can do for your grid for one element before you get capped. What to do next? 1. Whale. 2. Get another element setup.
    3. Take the time and effort you saved and do something else with it. Perhaps something other than playing this game.

    when giving advice... I'd prefer giving the most optimal one
    What's optimal for you might be a waste of limited resources for someone else.

    All future tower content missions have 1/3 of their medal weight geared towards elemental advantage. Uhh... weigh this as you will.
    Assume you're a top player who earns all 15k possible Tower medals per event. That leaves you with 2.5k medals to spend per element. Now suppose a single-element player earns 5k medals because he can't clear all content and misses out on the elemental advantage bonus most or all of the time. Which player has the most medals to spend on the element they regularly use?
    Last edited by sanahtlig; 11-27-2018 at 05:22 PM.
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  6. #6

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    Exclamation

    Quote Originally Posted by sanahtlig View Post
    What does this mean? What assumptions about activity level and resources does this make? If you have a good enough grid for every element, does that mean you can "tackle future content without any trouble"?


    3. Take the time and effort you saved and do something else with it. Perhaps something other than playing this game.


    What's optimal for you might be a waste of limited resources for someone else.


    Assume you're a top player who earns all 15k possible Tower medals per event. That leaves you with 2.5k medals to spend per element. Now suppose a single-element player earns 5k medals because he can't clear all content and misses out on the elemental advantage bonus most or all of the time. Which player has the most medals to spend on the element they regularly use?
    1. I originally meant it to target the higher commitment players or basically veterans, considering that the person you replied to was Slashley.

    See, the thing is that KP isn’t really something that’s newbie friendly. The raids advents and stuff are all set difficulty in a sense, but having newbies catch up to a level where let’s say they can clear GO without ripping their hair off... requires a least some commitment. And that’s just the tip of the iceberg.

    The way I see it people play this game for 2 reasons. 1. For lewds (thank god for the players, thanks Eliont and xellosp) and 2. Because it’s fun. And when someone plays the game for reason 2... I would thonk it’s reasonable to assume they wanna get good at the game... which means commitment. Casuals probably wouldn’t drop by the forum in the first place.

    Basically when I use the word optimal: fast, efficient progression. That just means grid setups btw. I can’t say what you do with your himes considering it’s RNG... unless miracle tickets. Team comps? Sure, that’s a question mark but again it’s what they have.

    Which brings me to... (just a point skip first)

    3. Event resources aren’t really that hard. Well, depends. Advents are a struggle for newbies, so that gets a pass. UE... unions. Point taken. Raids? Just gotta catch on that you can leech 250/100 and that’s clear. But of course, again, that’s newbies only, and you tailor your guide to them, I don’t have an issue. Still, when they’re capable you might as well tell them to collect all the good stuff while they can. And if it comes to whale stuff that’s a case by case basis.

    2. Uh. Sure. Spend your time that way, I don’t exactly have problems with it. You should have an idea what trade off happens with that line of reasoning though. sometimes you can do both tho

    4. Uh...? I’m pretty sure most would agree on the brick being the optimal pick (do you have the shop list?)... considering it’s otherwise only accessible to whales. If you don’t get 10k points, you save them and get more from the next tower... and buy the brick. If you’re a casual playing the game... tickets or jewels??? I dunno. It’s actually easier to advise someone who wants optimal setups (according to the fastest progression).

    Now the brick does bring the idea of a main element still. Won’t deny. That goes by a case by case basis as well.

    I think I’ve gone off the radar tho, so I’ll drop my point here to be clearer: just get all the event weps. It’s not that hard unless you don’t want spend more than half an hour a day on the game.
    Last edited by Cobblemaniac; 11-27-2018 at 05:58 PM.

  7. #7

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    Quote Originally Posted by Cobblemaniac View Post
    I would thonk it’s reasonable to assume they wanna get good at the game... which means commitment. Casuals probably wouldn’t drop by the forum in the first place.


    Even when considering the forum population here, those who plan to play all 6 elements are a minority. This argument doesn't hold up to scrutiny.

    I originally meant it to target the higher commitment players or basically veterans, considering that the person you replied to was Slashley.
    I was responding to Slashley's advice to someone else. My response was not intended for HIM (an experienced player), but for his target audience (new players).

    Basically when I use the word optimal: fast, efficient progression. That just means grid setups btw. I can’t say what you do with your himes
    But optimal gearing will depend on the characters available to you. Why would you run an elemental advantage build if you don't have the characters to make each team effective--but you do have a single +100% eidolon? Suppose you have a budget of $150/year to spend on the game. Does an elemental advantage build make sense?

    Still, when they’re capable you might as well tell them to collect all the good stuff while they can.
    Notice that Slashley and I actually reached the same conclusion. My disagreement was with his reasoning.

    Now the brick does bring the idea of a main element still.
    You're getting it. Change your goal from clearing content (milestone-focused) to strengthening the team you use most (rewards-focused), from being as strong as possible to being as EFFICIENT as possible, and suddenly an elemental advantage build seems like a lot of extra work for only marginal gain. Notice that much of the difficult content in the game (e.g., high-difficulty Disasters, Guild Orders, Tower) is either multiplayer or gives rewards that aren't locked to an element (but ultimately, have to be spent on items whose benefits are locked to a single element). The end result of this is that those who rely on elemental advantage are able to farm faster, but this advantage in efficiency is completely offset by having to spread those rewards 6 ways.
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