Quote Originally Posted by sanahtlig View Post


Even when considering the forum population here, those who plan to play all 6 elements are a minority. This argument doesn't hold up to scrutiny.
Breh. What?

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Argument doesn't hold up to scrutiny is a huge stretch looking at that chart. Surely you notice that a majority (if you define it as 50%) of people aim to build >3 elements... right? That's grasping straws already.

There stands to point the reason why most people wouldn't choose to have 6 elements... because it's RNG. And das realistic. Remember I said ideally 6 elements, but I guess I have to add then: 3-4 is a good starting point.

You could reverse it at me saying I said only build 6 elements. But bruh. You know that's not what I'm saying.

But optimal gearing will depend on the characters available to you. Why would you run an elemental advantage build if you don't have the characters to make each team effective--but you do have a single +100% eidolon? Suppose you have a budget of $150/year to spend on the game. Does an elemental advantage build make sense?
Yes, if taking less damage from said content helps. Less % dmg, more impact on big numbers. That's not something a 100% eido helps you do in any way. And btw... friend 100%s.

And that's kind of assuming the random SRs you pull from jewcha sometimes don't help. Some of them are borken. Really borken.

You're getting it. Change your goal from clearing content (milestone-focused) to strengthening the team you use most (rewards-focused), from being as strong as possible to being as EFFICIENT as possible, and suddenly an elemental advantage build seems like a lot of extra work for only marginal gain. Notice that much of the difficult content in the game (e.g., high-difficulty Disasters, Guild Orders, Tower) is either multiplayer or gives rewards that aren't locked to an element (but ultimately, have to be spent on items whose benefits are locked to a single element). The end result of this is that those who rely on elemental advantage are able to farm faster, but this advantage in efficiency is completely offset by having to spread those rewards 6 ways.
2 things:

1. I get the feeling you undersell the power of elemental advantage.

2. Bricks are 2 monthly things. Surely if you do gemcha everyday you could build 6 grids from event weapons alone. Because as a reminder... you'll cap out your one element grid soon enough in terms of weapon skills.