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  1. #1

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    Honestly, the way i see it (and the way i always did my vids), you have to do what works best for you. cause it's not really wrong to think both ways.

    Not everyone can have 6 elements to function with, but on the other hand, not everyone can run with just 1 element.

    plus, like it was said, it still depends on the tools. I'm still hesitant to beef up my water and thunder teams cause the selection of kamihime I got isn't too good (especially in the case of water).

    but on the other hand, elemental advantage is still roughly 50% more damage... including debuffs lowering defense and buffs increasing attack, that can add up to a lot. case in point is my fire team vs my light team. fire with elemental advantage is doing just as much as my light team without including any buffs and debuffs if my fire team has the advantage, but my light doesn't. and there's roughly a 50% difference in assault and maybe a 10% difference in elemental attack that my light team has over my fire one.

    not to mention, you take less damage too. light is my best team, but barely survives crom GO cause you guessed it, no elemental advantage. So the trigger ends up killing off some of my team and it just gets worse from there the longer the fight takes. and this is with a Managarmr as a friend eidolon and a skill lv20 herc weapon (totaling 170% light elemental atk with my own eidolon). offense isn't always the best defense... i'm literally seeing a team of about 14k HP on average get it slowly nuked away until the rage mode hits and the trigger puts some girls out of their misery cause my only real defense is atk debuffs, sol's healing, and random tiamat summons.

    This game is extremely RNG heavy, so causal or hardcore, you still have to play with what's thrown your way.

    i still would get everything you can from events though, cause it's still free resources just waiting for those willing to grind them. And say you don't need an SSR weapon, it's still fodder for skill leveling which to be honest, is the best leveling resource in the game considering skill lv2 SSR guarantees success on anything, even a skill lv29 FLB weapon. And in the case of SSR eidolons (and the two noteworthy SR ones), even if you couldn't care less about the scenes, it's still 100 free magic jewels to do whatever with. Free/cheaper players need this more than anyone since they won't be buying anything anytime soon if at all.

    one thing is certain, it's a problem if you can't clear the content. but the way I see it, how you clear the content is where the difference lies. If you can clear with a team rocking 25k HP, have at it. If you can clear with a team using 2 phantom lilims, then go for it (someone on DMM did something close to this in a rank 6 AQ vid in fact). It's ultimately up to you on how to build your team. All anyone else can do is just give suggestions on what might be the best options.

    at the end of the day, you still have to play your own account. finding out what works and what doesn't is the key, cause this game has it's ways of shutting down any strategy. for all we know, there could be a boss trigger later on that instant wipes your front 5 girls if they do too much damage... learning how to adjust instead of sticking to one strategy is more helpful than you'd think.
    Last edited by MagicSpice; 11-27-2018 at 09:23 PM.

  2. #2

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    Eh, I think it's silly to assume that the only people who want to come to these forums are people who want to focus on EVERY element. If somebody wants to focus solely on one or two elements, why not?

    So far, you can clear any content with use one element. While that may change soon, that hasn't changed yet.
    Quote Originally Posted by MagicSpice View Post
    --
    but on the other hand, elemental advantage is still roughly 50% more damage...--
    Noooooooo it isn't. 45% added Elemental Atk is by no means anywhere near 50% more. Even without including any P2W Eidolons, we're talking about ~17% difference these days. That's about the same as the difference between 40% Def Down and 50% Def Down. If we compare double P2W Eidolons, the difference is ~12%. But this assuming that you have P2W Eidolons for both elements.

    The only reasons to go elemental advantage is
    1. Damage taken, which may or may not be an issue in the first place depending on content or team comp, as a good off-element team could have plenty of resources to deal with incoming damage.
    2. Full Bursts, which double dip into elemental advantage quite significantly. This is particularly useful since most content has a single tough fight and this added damage can enable you to skip that part entirely.
    (3. Tower requires on-element for full points, WHALE MOAR PLS)

  3. #3

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    Quote Originally Posted by Slashley View Post
    Eh, I think it's silly to assume that the only people who want to come to these forums are people who want to focus on EVERY element. If somebody wants to focus solely on one or two elements, why not?

    So far, you can clear any content with use one element. While that may change soon, that hasn't changed yet.Noooooooo it isn't. 45% added Elemental Atk is by no means anywhere near 50% more. Even without including any P2W Eidolons, we're talking about ~17% difference these days. That's about the same as the difference between 40% Def Down and 50% Def Down. If we compare double P2W Eidolons, the difference is ~12%. But this assuming that you have P2W Eidolons for both elements.

    The only reasons to go elemental advantage is
    1. Damage taken, which may or may not be an issue in the first place depending on content or team comp, as a good off-element team could have plenty of resources to deal with incoming damage.
    2. Full Bursts, which double dip into elemental advantage quite significantly. This is particularly useful since most content has a single tough fight and this added damage can enable you to skip that part entirely.
    (3. Tower requires on-element for full points, WHALE MOAR PLS)
    Inb4 lvl 90 rags

  4. #4

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    Quote Originally Posted by Cobblemaniac View Post
    Inb4 lvl 90 rags
    Was that for the first part? As far as I know, (true) Rag Disasters don't have any mechanics that trigger against off-element teams.

    The point was, there is no real reason to be "angry" at one-element teams or giving advice for focusing on one element. At least, not yet. Even for (true) Rag Disasters, I've seen people say that you can just play support if you can't bring the damage output.

  5. #5

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    Quote Originally Posted by Slashley View Post
    Was that for the first part? As far as I know, (true) Rag Disasters don't have any mechanics that trigger against off-element teams.

    The point was, there is no real reason to be "angry" at one-element teams or giving advice for focusing on one element. At least, not yet. Even for (true) Rag Disasters, I've seen people say that you can just play support if you can't bring the damage output.
    I was pointing more at the notion that lvl 90 rags are so difficult you need every bit of help you can get.

    Playing support is a notion that works... provided your main element is light. Or anything with an appropriate amount of ascension. What happens if you main fire? You'd have to build a grid for light just to play support. Which kind of fits that into my idea a bit anyway, because you need enough HP and ascension on your grid to survive and heal enough, and have enough assault to not be a complete deadweight healer otherwise.

    What got me bothered was the idea that building multiple elements can dilute the economy on raising a single element, because the only real diluted factors are time and whether you whale or not. And time wise... is your own call. It's still easier to account for the people who do gemcha everyday, rather than at their own whim because one is more consistent than the other.

    If you do have a team that could rival the output of your main team... why not build 2? Or more? And even if you don't, why not prepare a grid for when that happens?
    Last edited by Cobblemaniac; 11-27-2018 at 11:26 PM.

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