You mean why I shit on debuffs over buffs now? I'll just compress it for you:
Future bosses have a lot of anti debuff shit. Hrags? High debuff res. Tower 15F? High debuff res. Icarus GO? High debuff res. Barong GO? Punishes blue skills with wanpan without a limit on the trigger (which are basically debuff skills). Raid bosses? Some also punish blue skills.
Basically, there will come a point with higher level content where builds solely centered on debuff won't work anymore. Buffs wise, for early himes yeah, they're pretty shit no lie. But the further the game goes, you start getting pretty borken shit on the buffs department.
Arian is worth keeping in your team simply because +100 burst is never a bad thing. As for her other skillsets... it's decent. Nothing to sneeze at, but also nothing to really wow at, as compared to the already existing wind chaingun team. You might get some use out of her during UE if you're a paraslave though.
Water Osiris is pre gud at doing what water already does pretty well: turtling. Not much else really needs to be said for her skillset I don't think. Also she's gone from the gacha now so this talk wouldn't really matter much anyway.
Unless you buy her for the low low cost of 150 dragon eyes! Alright brb kms





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