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  1. #1

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    Quote Originally Posted by Unregistered View Post
    Can someone explain why all talk about debuffs only? Buffs oriented team much worse, isn't it?

    Also any thoughts about Arianrod and water Osiris?
    You mean why I shit on debuffs over buffs now? I'll just compress it for you:

    Future bosses have a lot of anti debuff shit. Hrags? High debuff res. Tower 15F? High debuff res. Icarus GO? High debuff res. Barong GO? Punishes blue skills with wanpan without a limit on the trigger (which are basically debuff skills). Raid bosses? Some also punish blue skills.

    Basically, there will come a point with higher level content where builds solely centered on debuff won't work anymore. Buffs wise, for early himes yeah, they're pretty shit no lie. But the further the game goes, you start getting pretty borken shit on the buffs department.

    Arian is worth keeping in your team simply because +100 burst is never a bad thing. As for her other skillsets... it's decent. Nothing to sneeze at, but also nothing to really wow at, as compared to the already existing wind chaingun team. You might get some use out of her during UE if you're a paraslave though.

    Water Osiris is pre gud at doing what water already does pretty well: turtling. Not much else really needs to be said for her skillset I don't think. Also she's gone from the gacha now so this talk wouldn't really matter much anyway.

    Unless you buy her for the low low cost of 150 dragon eyes! Alright brb kms

  2. #2
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    Quote Originally Posted by Cobblemaniac View Post
    You mean why I shit on debuffs over buffs now? I'll just compress it for you:

    Future bosses have a lot of anti debuff shit. Hrags? High debuff res. Tower 15F? High debuff res. Icarus GO? High debuff res. Barong GO? Punishes blue skills with wanpan without a limit on the trigger (which are basically debuff skills). Raid bosses? Some also punish blue skills.

    Basically, there will come a point with higher level content where builds solely centered on debuff won't work anymore. Buffs wise, for early himes yeah, they're pretty shit no lie. But the further the game goes, you start getting pretty borken shit on the buffs department.
    You describe reasons why my question appears... Debuffs so rarely landed, but all peoples still talking about them. And no good analysis for buffs team. Also in Sanahtlig's Guide all strategies have good debuffs description, but buffs...


    Quote Originally Posted by Cobblemaniac View Post
    Unless you buy her for the low low cost of 150 dragon eyes! Alright brb kms
    Already have her, so just wondering how she will fit in team

  3. #3

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    So besides Youtube and similar sites, is there a place where can I watch/read past events chapters? Totally missed the history of "Guest of Terror" and just noticed

    May as well check the other raid events before"Casino Killing" while I'm at it.

  4. #4

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    Quote Originally Posted by Unregistered View Post
    You describe reasons why my question appears... Debuffs so rarely landed, but all peoples still talking about them. And no good analysis for buffs team. Also in Sanahtlig's Guide all strategies have good debuffs description, but buffs...[/SIZE]
    Because those are future content. Debuff-centered gameplay still very much works here for the hardest content (save for WiRag and tower 11/ 15F). Whether reliance of debuffs continues to be a thing here... it's a matter of time. The only worry(?) I have would be if this forum starts to recommend to not clear content like hrags and things.

    I don't exactly know why buffs don't get much talk, but apparently there seems to be a stigma around here floating around with buffs being a rather meh thing. Some good buffers already exist out here (all your % dmg mit himes, Pluto, Athena, Berith etc), and even more stronger ones exist in the future. As far as Sana's guide goes... well he can answer that better than I can.

    Already have her, so just wondering how she will fit in team
    Pretty well. She's the only C frame atk break that water has, and on top of that has team dmg cut + heal. And kind of acts as a tank at the same time. A team with Raphy Ryu-Oh Osiris should pretty much have you covered... and the last slot is basically a wildcard. Oh, and stick her as the last hime since skill 3 eats some burst.

    Quote Originally Posted by Niime View Post
    So besides Youtube and similar sites, is there a place where can I watch/read past events chapters? Totally missed the history of "Guest of Terror" and just noticed

    May as well check the other raid events before"Casino Killing" while I'm at it.
    Try checking "library" when opening the menu tab.
    Last edited by Cobblemaniac; 12-04-2018 at 10:35 PM.

  5. #5

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    Quote Originally Posted by Cobblemaniac View Post
    Try checking "library" when opening the menu tab.
    Already been there, seems like it only records events you played or skipped, Casino Killing and Guest of Terror both only have the prologue unlocked while the others have all the chapters.

  6. #6

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    Quote Originally Posted by Niime View Post
    Already been there, seems like it only records events you played or skipped, Casino Killing and Guest of Terror both only have the prologue unlocked while the others have all the chapters.
    Not that I'm aware of then... you'd have to rely on youtube to get the older raid event stories.

  7. #7
    Unregistered Guest
    Quote Originally Posted by Cobblemaniac View Post
    Because those are future content. Debuff-centered gameplay still very much works here for the hardest content (save for WiRag and tower 11/ 15F). Whether reliance of debuffs continues to be a thing here... it's a matter of time. The only worry(?) I have would be if this forum starts to recommend to not clear content like hrags and things.

    I don't exactly know why buffs don't get much talk, but apparently there seems to be a stigma around here floating around with buffs being a rather meh thing. Some good buffers already exist out here (all your % dmg mit himes, Pluto, Athena, Berith etc), and even more stronger ones exist in the future. As far as Sana's guide goes... well he can answer that better than I can.
    Understood. I`m not good in theorycraft by myself, sadly. So will see...

    Quote Originally Posted by Cobblemaniac View Post
    Pretty well. She's the only C frame atk break that water has, and on top of that has team dmg cut + heal. And kind of acts as a tank at the same time. A team with Raphy Ryu-Oh Osiris should pretty much have you covered... and the last slot is basically a wildcard. Oh, and stick her as the last hime since skill 3 eats some burst.
    Thanks for advise. I only used her in some battles with Cthulhu and Asherah for now. And didn`t lvl her yet for burst ability.

  8. #8
    Unregistered Guest
    [QUOTE=Unregistered;133822]You describe reasons why my question appears... Debuffs so rarely landed, but all peoples still talking about them. And no good analysis for buffs team. Also in Sanahtlig's Guide all strategies have good debuffs description, but buffs...

    Debuff count by sec, buff count by turn, if you reach 50% def debuff, it mean your team have a permanent 100% atk up, if you reach 50% atk debuff, it mean your team have a permanent 50% dmg cut, isn’t that sound OP ?, that’s why debuff have cap and they had to add high debuff resist enemy to make the game harder

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