Or for hime that AoE heal like Sol, who I put that on.
It's essentially extra Ascension, or removes the need for it if you're lucky (cause it may be possible to roll more than 1 heal boost on the same accessory).
Sol doesn't do much in offense anyway, so I'd rather put HP, Def, and heal on her, which I more or less did.
if i don't have assault in my fire or thunder grids, then they're just screwed....
Kyuki was a great example as to why you need defender, cause if you can't bombard her with damage, you need the HP to survive some hits. or even better, wind catastrophe since HER COMBO RATE IS NUTS.
if they ever do a GO of Kyuki, i'm not gonna like it (or Rahab since her rag has ONLY ONE ORB before she nukes you)
all it takes to reach 130% is 10 M assault... get them to skill lv20 and you're set, but by then, you should have done events to get at least some SSR...
weapon wise, absolute max on assault (not including pride) we can now reach uses 10 FLB weapons... making it 210% if they all include L assault
never really intended for someone to go full defender. i did say have one or two until you get dual weapons with defender on them. assuming you have M on all the skills and they're single skill SR at Skill lv 20, that's still 104% assault with 26% defender... 117% assault and 13% defender if you take 1 defender like that...
replace dbl with HP since dbl supposedly can screw you out of trpl... and what about affliction rate, drop rate, hell even ability damage works for someone that does it often like svarog... (tempted to see if it works on shamash since she counters for like 130k per hit for me right now)
and there's gonna be damage reduction eventually too so don't count that out.
but either way, to each his own. i like my options open in case the "leeroy jenkins" strat of dealing as much damage as possible isn't gonna cut it (which makes sense due to inflation on Raid HP... 200 fucking million HP on the latest DMM raid boss, you're kidding right?). who's to say that they won't have solo content with oh say.... 20mil to 50mil HP on a boss since DMM players can do like 10-20 mil damage full bursts...
hell, if i wanted to make a challenge, you'd see damage invalidation on more bosses so you have to time your damage.