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  1. #1

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    Quote Originally Posted by nut View Post
    It can still be good on some hime that rely on self healing.
    Or for hime that AoE heal like Sol, who I put that on.

    It's essentially extra Ascension, or removes the need for it if you're lucky (cause it may be possible to roll more than 1 heal boost on the same accessory).

    Sol doesn't do much in offense anyway, so I'd rather put HP, Def, and heal on her, which I more or less did.


    Quote Originally Posted by nut View Post
    yeah, I have to run wind defender sword since my rerolling account only came with Hraes, and the other hime with defender is dark and fire, and with that my wind team damage is the same or even lower than some other element without 100% but it make me able to clear all thunder content. Heck, wind didn't even get a large assault.
    if i don't have assault in my fire or thunder grids, then they're just screwed....

    Kyuki was a great example as to why you need defender, cause if you can't bombard her with damage, you need the HP to survive some hits. or even better, wind catastrophe since HER COMBO RATE IS NUTS.

    if they ever do a GO of Kyuki, i'm not gonna like it (or Rahab since her rag has ONLY ONE ORB before she nukes you)

    Quote Originally Posted by nut View Post
    Well, water, wind and thunder didn't get any dual defender in the last 6 months (water get 1 next event tho), water and thunder both can reach 130% assault with event SSR (in the last 6 months) and Wind didn't get any dual defender until Garuda. That like half of 6 element can reach 130% assault without an getting a dual defender recently.
    all it takes to reach 130% is 10 M assault... get them to skill lv20 and you're set, but by then, you should have done events to get at least some SSR...

    weapon wise, absolute max on assault (not including pride) we can now reach uses 10 FLB weapons... making it 210% if they all include L assault

    Quote Originally Posted by Cobblemaniac View Post
    That would be what we call filler grids.

    And typically, you wouldn't hit the point of 130% assault without at least getting some degree of defender from duals, the time frame it takes get there is usually a couple of events worth. And some hime weapons you might have collected during the process. Having to actually run pure defender on your grid is a heavily last resort option.
    never really intended for someone to go full defender. i did say have one or two until you get dual weapons with defender on them. assuming you have M on all the skills and they're single skill SR at Skill lv 20, that's still 104% assault with 26% defender... 117% assault and 13% defender if you take 1 defender like that...

    Quote Originally Posted by Unregistered View Post
    And nobody fucking cares since most other stats are far better. Atk+, Def+, Dbl+ and Trpl+ for example.
    replace dbl with HP since dbl supposedly can screw you out of trpl... and what about affliction rate, drop rate, hell even ability damage works for someone that does it often like svarog... (tempted to see if it works on shamash since she counters for like 130k per hit for me right now)

    and there's gonna be damage reduction eventually too so don't count that out.

    but either way, to each his own. i like my options open in case the "leeroy jenkins" strat of dealing as much damage as possible isn't gonna cut it (which makes sense due to inflation on Raid HP... 200 fucking million HP on the latest DMM raid boss, you're kidding right?). who's to say that they won't have solo content with oh say.... 20mil to 50mil HP on a boss since DMM players can do like 10-20 mil damage full bursts...

    hell, if i wanted to make a challenge, you'd see damage invalidation on more bosses so you have to time your damage.
    Last edited by MagicSpice; 12-25-2018 at 12:19 PM.

  2. #2
    Quote Originally Posted by MagicSpice View Post
    all it takes to reach 130% is 10 M assault... get them to skill lv20 and you're set, but by then, you should have done events to get at least some SSR...
    By reach 130% assault I mean with soul weapon, so 9 weapon left and you need 4 large assault or less with flb.

  3. #3

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    Quote Originally Posted by nut View Post
    By reach 130% assault I mean with soul weapon, so 9 weapon left and you need 4 large assault or less with flb.
    actually, 4 L assault and 5 M Assault is 129%.... no need for FLB. i got (4 x 16) + (5 x 13)

    that's assuming you got them all with skill lv capped. if you literally want 130% assault with that, then 5L and 4M makes 132%.... FLB will just add to this...

  4. #4
    Quote Originally Posted by MagicSpice View Post
    actually, 4 L assault and 5 M Assault is 129%.... no need for FLB

    that's assuming you got them all with skill lv capped. if you literally want 130% assault with that, then 5L and 4M makes 132%.... FLB will just add to this...
    or less L assault with flb, since in the contex of last 6 month you only get 6 large assault across 6 elements and none of them got 4 Large assault.

  5. #5
    Unregistered Guest
    Quote Originally Posted by MagicSpice View Post
    --
    replace dbl with HP since dbl supposedly can screw you out of trpl...--
    HP is a trash stat in Accessories now that dual weapons are becoming commonplace. Def is so much better it's not even funny.

    And Dbl+ doesn't screw you out Trpl+ until you reach 100% combo-rate. And there's only a few Hime who do that.

  6. #6

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    Quote Originally Posted by Unregistered View Post
    HP is a trash stat in Accessories now that dual weapons are becoming commonplace. Def is so much better it's not even funny.

    And Dbl+ doesn't screw you out Trpl+ until you reach 100% combo-rate. And there's only a few Hime who do that.
    I honestly think HP vs Def is preference... if the boss wants to kill you with a nuke, then damage cut (on future devil accessories) will be superior to both.

    And while true on 100%, dbl is still supposedly checked before trpl so the more dbl you have, the less trpl should activate. Which will soon be easier to do given tiara set effect... forgot where I seen it, but awakened kami supposedly have a base double of at least 10%, so tiara set pushes that to 25%. And some kami like Titania can push this a lot higher. And you can even toss in union buff for those events for up to 25% more making it a base 50%. Doesn't need to be 100% for that to be an issue.

  7. #7
    Unregistered Guest
    Quote Originally Posted by MagicSpice View Post
    I honestly think HP vs Def is preference...
    It isn't. The more HP you have, the less more HP matters. The more HP you have, the more Def matters.

    With dual-skill weapons giving HP to all Grids, Def is simply vastly superior.
    Quote Originally Posted by MagicSpice View Post
    And while true on 100%, dbl is still supposedly checked before trpl so the more dbl you have, the less trpl should activate. Which will soon be easier to do given tiara set effect... forgot where I seen it, but awakened kami supposedly have a base double of at least 10%, so tiara set pushes that to 25%. And some kami like Titania can push this a lot higher. And you can even toss in union buff for those events for up to 25% more making it a base 50%. Doesn't need to be 100% for that to be an issue.
    Except that's not how shit works at all.

  8. #8
    Quote Originally Posted by MagicSpice View Post
    I honestly think HP vs Def is preference...
    Yes and no. 4% HP and 4% DEF on accessories both increase effective HP by 4% when no other source of stat in question is present. So if you have 100% increase in HP from weapon grid, 4% HP from acc becomes 2% effective HP increase. Same with DEF, if you have 100% increase in DEF, 4% from acc becomes 2% increase in effective HP.
    Now then, do you have 100% DEF increase ?
    But wait, there's more. DEF increase not only effective HP, but healing power too. Let's make such an example.
    10k base HP, some kind of 2k heal, mob hits for 4k.
    With 100% HP increase: Kamihime health pool equals 20k, she gets hit for 4k and healed for 2k. That leaves us with 18k HP.
    With 100% DEF increase: Kamihime health pool equals 10k, she gets hit for 2k (4k * 1/(1+1) = 2k) and healed for 2k. That leaves us with 10k (full) HP.
    So DEF is better in almost all cases than HP.

    Quote Originally Posted by MagicSpice View Post
    And while true on 100%, dbl is still supposedly checked before trpl so the more dbl you have, the less trpl should activate.
    It's most probably not and tbh I am not sure where people got this idea of "double is rolled first". From my short tests I suppose that values above 100% are scaled to 100%. So for example if you have 200% double attack chance and 200% triple attack chance, it will result in effective 50% chance for double attack and 50% chance for triple attack. Does that mean that double above 100% chance for combo reduces chance for triple ? Yes, but it doesn't mean 2% increase in double will reduce triple by 2%.
    Now, if anybody is interested why scaling. It's probably because devs were lazy and it was easier to make guaranteed combo attack buffs. You can just slap 200% double attack increase and 50% triple attack to get the guaranteed combo attack with probability of 80% DA and 20% TA (not exactly, but lets say it's close enough).
    Last edited by Gludateton; 12-25-2018 at 02:27 PM.

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