I wasn't talking exclusively about the dummy, but well... okay.
Quote Originally Posted by Cobblemaniac View Post
Well, the vigor buff we all know and love. Opposite mechanics of pride except exponential (kinda) decrease in effect, calculated in it's own multiplier kind of deal.
Yes, so, WHAT Vigor buff are you talking about? Since you're making it sound like you can EITHER pick Light Nike OR Vigor buff?
Quote Originally Posted by Cobblemaniac View Post
Dummy-kun does punch you, sometimes with wet noodle damage and sometimes hard, although strats do exist to keep vigor up in spite of damage... even for off-element use.
Off-element? Considering what a massive deal on-element is for single turn damage output, can you have any hope whatsoever in the rankings when going off-element?

... not that one would have any hope in those to begin with I guess, I mean, whales have such an advantage in something like this it isn't even funny. How are you going to compete with Bam when by default he has 20~33% more base Atk than what you do? This is before we even consider the increased Assault and Elemental modifiers he has over you...
Quote Originally Posted by Cobblemaniac View Post
Still, how does that fare in normal combat? You have a pattern of 10T for the first potential FB, followed by 5T before you pull off the next one, then 10T again. 7.5T per 2 PF FB. Well you've just dedicated one slot in your team for an FB slave. Which tbh, light doesn't really need, since there are setups for them to consistently burst every 4T or less, while still having other skills that are buff or utility in nature.
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Being a buff slave wise, 12T isn't too bad for keeping up 120% assault, but then she does literally nothing other than buff. And this kinda setup is better in a war of attrition, so you'd probably run Sol. And now you have 2 slowpokes to hold back your burst. Run a Tish to try and keep them up sure, but it's gonna be a real hassle. The damage output tanks pretty significantly if you can't burst quickly.
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What Nike needs 35 turns to accomplish, other setups can probably accomplish 5 times over. This is why I don't exactly like the idea the Nike is the queen of slowpokes, what she does isn't amazing in retrospect of taking 35 turns to set up. And already, being either slave isn't exactly the best option because light has so many multi-utility himes coming right up.
Yeah, if we're talking perfect, perfect, perfect teams here, maybe? But really, who is going to have those? Well, maybe a lot depending on how those scatter among Miracle Tickets... what a boring future awaits if everyone runs just literally one build.

Anyway, when we're not talking about the very perfectest teams that ever graced the Kamihime plane of existence, Light Nike offers you - in long combat - either ridiculous amounts of Assault (and we're talking a team-wide damage boost of P2W Eidolon levels) or a ridiculous amount of spike damage which puts Uriel to shame. YOU get to choose which one you take.

How is that not stupidly good?