Quote Originally Posted by Slashley View Post
Oh, right. Those are basically #1 damage cuts, 10% each. So you only need to stack the rest up to 80% if you run two of them, which I doubt you ever will.Hercules is as far from a glass cannon as anything can be. She's probably THE most tankiest thing in the entire game right now?

And Cass heals for 240/t while Andromeda heals for 320/t. Is that more? Yes. But I doubt it'll make or break your GO runs. Also, Andromeda's res is pitiful for anything except the whole "have 7 people survive GO" mission. It has a lot of problems:
1. Resurrected allies get fuck-all HP, which means that they're basically just going to die again.
2. Resurrected allies get thrown to last slot, so if you needed that Hime, FUCK YOU. She's gone now and will only be back once more Hime die. And... again, will have basically no HP so will just die again.
3. While dead or in backrow, their ability cooldowns won't be shortened by turns. So there's a high chance that when you DO get your Hime back, she can't do anything. And then she'll die due to her low HP.

The whole resurrect ability is the ultimate newbie trap. It looks soooooo good on paper, but in reality it's soooooooo daaaaaaaaaamn baaaaaaaaaaaaaad!!
it is not about the turn, with ascension it will multiplie with base healing. example cassiopeia with 100 ascension in grid will heal only 2400 when andromeda heal 3600.that is quite steep number.
ressurection help if you weak and often lose important hime it can rotate back fast enough. and 5 alive also exist aside 7 alive and andromeda can help that too. andromeda defense buff also stronger than cassiopeia 20% def buff when you use soul weapon it will become 40% def buff its strong def buff and last 3 turns and can stack too.
When summoning ragna waiting and for help newbies best effort is as raid healer too it will increase the chance better than any other souls.