Null weapons have 2 effects:
The first improves all weapons of their type by 1.3x atk and 1.45x HP
The second act like skills from normal weapons, but requires 6 weapons of that type in the grid (including themselves) to activate. The actual skill depends on the type of the weapon in question. The best ones are glaives (Assault++/Barrage++) typically used in water grids, spears (Assault++/Defender++) typically used in fire grids, and hammers (Assault++++). Bows are also decent (Assault++/Stinger++).
For the main three in particular, it's basically a no brainer if you can meet the requirements since they have good skills and will give you a ton more stats. The other weapons are more situational and depends on your grid/stats and what you want/need.
Just to be clear, the first effect does not require 6 weapon types in the grid to activate then? It will activate for however many of that type there are even without reaching 6? Only the 2nd effect needs the minimum # of types filled? When I last read JP wiki, that's what it seemed to be implying as well, but you can never be too sure with JP wiki and google translating it.
Also I assume just one copy of a phantom weapon is enough to activate both skills, right? Or are there specifics to getting more LBs on the null wpns in order to work or something?
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The first skill indeed is active as soon as the weapon gets put into the grid. It has no requirement.
The second skill only activates when a total of 6 or more weapons of the specific type are present in the grid. The Null Weapon itself is included into that count.
Which basically means you need only 5 more weapons of that type as the Null Weapon will be number 6.
The LB of the Null Weapon is only for additional stats. It doesnt affect neither the first nor the second skill.
Also, skilllevel only have an effect on the 2nd skill, since the first skill is a fixed percentage (treat it like the skill set of a Relic weapon. The Ability skill there is unaffected by LB nor SL).
Right now I have:
D'art as soul, but I'm going to change to Shengen once I get her weapon and skill it up.
Reiko
SSR Baal
Tyr
Thor
in that order. My reserves are Jupiter and Mammon
I have but don't use Bramha.
Anything I should change?
Is it better to level all assault weapon skills up evenly on all weapons? Or just stack assault weapon skill levels on the one you plan to keep around the longest?
If you have Cyclops, you could also consider:
Joan with Sniper Shot (40% ATK Debuff (20% A + 20% B); 20% B Def Debuff)Baal U - 30% Elem. Resist DebuffCyclops - 15% C ATK Debuff -- So 50% ATK/DEF (Elem) DebuffThorBrahma Awakened
With Joan and cyclops, you still have the burst gauge up (without the hp loss), damage cut and ATK debuff that Raiko has, plus an aflliction cleanse.
Thor and/or Brahma can be changed if a situation calls for other himes that are better suited for it.