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  1. #1
    lalala Guest
    Quote Originally Posted by Cobblemaniac View Post
    I don't even know if this counts as trolling. Every single post I've seen lalala make on this forum is a borken argument of how top tier himes don't compare to himes like Gabriel, og form or summer form.

    Even I don't let my dick influence my argument that far...
    Actually my point here is just that W. Diana is neither fast nor reliable for party-wide BG generation. If I had Shingen or alternative means of fast BG generation for all party members, perhaps it might work but I don't. That was what this discussion was originally about.
    Is W. Diana top tier? That's a genuine question by the way.

  2. #2
    Let me try to break down some things.

    First of all, Water aint the fastest of the elements, so a Hime like Diana is not a big issue to have in there.
    At that point of her release you also got Cthulhu AW. She can give an additional 20 BG to party if her Orb Eater has success.
    Now, the other thing is, Tiara Accessory Sets are in general mandatory anyways. That's a huge boost to the speedgame.
    Still, you cant compare Water to the likes of Light or Fire where some Hime just have a speed where not many can keep up with at all.

    Now, lets consider Diana's influence. On one hand, she has her 100% BG Skill. You can use it in different ways, either to make sure she can line up with all others, be a connecter for Bursts or use it as an additional 10BG gain. This highly depends on the situation you are in and is nothing to be set in stone.
    The other part is, she gains 20 BG after Burst, this lets her stay on pace for the follow-up cycle, so she doesnt need someone like Saras to let her keep up. In addition, she has a DA passive, so that helps as well.
    Here is now the big thing: She offers a Vigor-Party-Buff + dmg cap increase, which is not only a rare but also a strong buff in this game. Combine all this together and you have a solid Hime that is on a medium pace with some strong support.

    Conclusion: It is still hard to tell if she is top-tier or not, but, she sure helps Water to have a solid pace and increases the overall damage.

  3. #3
    Unregistered Guest
    Quote Originally Posted by Itoshira View Post
    Still, you cant compare Water to the likes of Light or Fire where some Hime just have a speed where not many can keep up with at all.
    How does a fast fire team look like?
    Uriel AW, Fire Frey, Svarog AW and SSR Fire Amon?

    And is Haruhi mandatory?

  4. #4
    Haruhi is a better Svarog AW basically. She does pretty much what Svarog does, but is faster.
    Uriel is still a pick, but Vahagn is a more picked choice.

    Fire Frey, Svarog AW/Haruhi, Vahagn, SSR Amon.

  5. #5
    Unregistered Guest
    Quote Originally Posted by Itoshira View Post
    Haruhi is a better Svarog AW basically. She does pretty much what Svarog does, but is faster.
    Uriel is still a pick, but Vahagn is a more picked choice.

    Fire Frey, Svarog AW/Haruhi, Vahagn, SSR Amon.
    Dosen't Vahagn has one big issue?
    After 5T she will do less damage. Furthermore you would need 3 Exceed weapons so that she can hit cap. Because of her 50% Vigor buff.

  6. #6
    There are ways to work around her debuffs, nevertheless, she is reliable fast and hits like a truck. It is not always all about that burst damage, she reaches normal attack cap easily, that's 1m damage by herself per round. On top, she gains 10% extra Special Attack from her passive when above 80% HP. WIth a 3k Barrier that takes some hits to get her that low. Combine that with all the buffs from the other party member. Even if she has her debuff on her, she did enough in 5 turns to even that out for a bit.

    Oh, and to add: It only affects normal attacks. Burst is unaffected from that debuff even.
    Last edited by Itoshira; 02-06-2019 at 06:38 AM.

  7. #7
    Unregistered Guest
    Quote Originally Posted by Itoshira View Post
    There are ways to work around her debuffs, nevertheless, she is reliable fast and hits like a truck. It is not always all about that burst damage, she reaches normal attack cap easily, that's 1m damage by herself per round. On top, she gains 10% extra Special Attack from her passive when above 80% HP. WIth a 3k Barrier that takes some hits to get her that low. Combine that with all the buffs from the other party member. Even if she has her debuff on her, she did enough in 5 turns to even that out for a bit.

    Oh, and to add: It only affects normal attacks. Burst is unaffected from that debuff even.
    Wow, thats nice.
    You would even say she is worth to MT?

  8. #8
    Unregistered Guest
    Quote Originally Posted by Itoshira View Post
    Let me try to break down some things.

    First of all, Water aint the fastest of the elements, so a Hime like Diana is not a big issue to have in there.
    At that point of her release you also got Cthulhu AW. She can give an additional 20 BG to party if her Orb Eater has success.
    Now, the other thing is, Tiara Accessory Sets are in general mandatory anyways. That's a huge boost to the speedgame.
    Still, you cant compare Water to the likes of Light or Fire where some Hime just have a speed where not many can keep up with at all.

    Now, lets consider Diana's influence. On one hand, she has her 100% BG Skill. You can use it in different ways, either to make sure she can line up with all others, be a connecter for Bursts or use it as an additional 10BG gain. This highly depends on the situation you are in and is nothing to be set in stone.
    The other part is, she gains 20 BG after Burst, this lets her stay on pace for the follow-up cycle, so she doesnt need someone like Saras to let her keep up. In addition, she has a DA passive, so that helps as well.
    Here is now the big thing: She offers a Vigor-Party-Buff + dmg cap increase, which is not only a rare but also a strong buff in this game. Combine all this together and you have a solid Hime that is on a medium pace with some strong support.

    Conclusion: It is still hard to tell if she is top-tier or not, but, she sure helps Water to have a solid pace and increases the overall damage.
    Thanks. At least someone here doesn't let their hard on for tots get in the way of making a reliable judgment. Ha!

  9. #9

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    lol yonik


    on the subject of W.Diana, yes, she is top tier. she's just awesome in general
    since she can have full BG on a 7T CD and if she's already at 100% burst, she gives 70% burst attack to all allies... also her vigorous skill is 4T, but the buff itself gives ability dmg, atk buff... and healing 1.5K with atk/def 20% buff is super nice, compared to nike unleashed.. she makes a super nice healer if you need it but of course she's situational..
    assist is 10% chance of double atk, 5% of triple.. better than nothing i suppose. if you're someone like me who doesn't really care too much about who's fast or not then she's a OP hime kek.. so glad i got her....twice

    oh damn nig
    Last edited by Kitty; 02-06-2019 at 01:24 PM.
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  10. #10
    Unregistered Guest
    As with many himes, it really depends on where you are as a player. W.Diana is really strong for an established water main with a fast team. Her 4t Vigor buff provides perfect coverage for all your bursts on a 4t burst team, and comes back just in time for the next cycle. If you're not at that point, however, then her effectiveness does drop off quite a bit, since now she can't fully cover your bursts cycle. She's still plenty usable, just not nearly as amazing if you have to wait for her buff to come off cooldown.

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