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  1. #1

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    Quote Originally Posted by Cobblemaniac View Post
    Early October for DMM, although since we got the massive anniversary content update 2 months early... we can't exactly predict when certain content will drop anymore.
    Umm, that was kind of predictable though. We just got the patch on Nutaku anniversary instead of DMM anniversary. That happened last year too, except that they split the anniversary into two parts that time (some on Nutaku anniversary, the rest on DMM anniversary date). This time we got all of it on Nutaku date.

    Aside from that, as far as I can recall, the only thing we've gotten early is the "you can no longer see raid event help requests until you've visited the raid front page" change, which we got like... 8 months early. Obviously because support didn't want to deal with hundreds of "OMG WHERE ARE MY SOULS AND RAID TICKETS?!?" complaints every. Single. God. Damn. Raid. Event.

    Unless you want to count Awakening, which we tend to get one event early, probably because of payday differences.
    Quote Originally Posted by Unregistered View Post
    --
    I know my Light team can be said to be useless at the moment until I get Sol and probably even Light Tsukuyomi.--
    Now that Michael got her awakening, the Light hard carries are Michael and Tish, the latter of which wasn't in Miracle Ticket. ALL Light SSRs are going to be buffed to stupid power levels, although many of them require specific, other Light SSRs to support them for them to work.
    Quote Originally Posted by Unregistered View Post
    Weapon:
    For my weapon grid, Dark is my weakest due to lack of assault weapons(SRs) so I am currently running Phantom Blade Calamity Ripper(glaive) which I somehow obtained from a random Ragnarok raid I was leeching from at the time, along with 5 other off-element glaives to activate second skill, then filling rest with my very few dark assault weapons.--
    ... please no. If you don't have Dark SSRs, fill your Grid with Assault SRs available from the Disaster Raids. Ragnarok doesn't drop them, but all other difficulties do.
    Quote Originally Posted by Unregistered View Post
    My questions:
    1) Now that I've gotten Ares and have a 6SSR fire team, how should I set the team up now?--
    You should probably bring SR Heph if you have her. Dakki is great against Wind. Amaterasu will be great for you, and Ares will be decent... if you can Awaken her. That's a lot of materials that you just might not have, and she's not very impressive before that.

    So mix and match depending on what content you do. Since you have no hard carries, only Amaterasu and SR Heph will go into every Fire team of yours.
    Quote Originally Posted by Unregistered View Post
    3) Souls, I know there is a "What soul should I pick" thread, but let's be honest, anyone can on paper, tell you what the Best Soul+Best Himes are, except that doesn't work unless you actually have all those SSR himes to build however you want.
    Actually, that thread should make it clear that it's fairly universal... like for you, Joan would've been waaayyyy better than the Andromeda trap.

    Anyway, next up you need Joan (for her damage cut) and then Herc, since you might be strong enough to get Herc Relic weapon at that point, which just turns you into the usual "Herc goes into every team" like most other players.
    Quote Originally Posted by Unregistered View Post
    4) Eidolon Orbs, I have already spent a few grabbing 2 Icarus and for some reason, 2 Jack O'Lantern(I prob messed up on this one). I know some people might say that I should've saved them for those dragoons, --
    Veterans will often say that Kaisers are the only thing that you should use Orbs on, but you have the right idea. The reason why veterans can say that is because they already have all the basics from the events. Those who lack the basics - such as a good Elemental Attack Eidolon (for off-element) or a +Character/HP Eidolon (for on-element with a Friend 100%) - need to get those up first.

    So if you want to use your Dark off-element, those Jacks aren't a bad idea at all. Also, you might want to buy Tiamats since those have amazing stats and go into every element Eidolon grid.
    Quote Originally Posted by Unregistered View Post
    5) Accessory shop, I'm going to assume nothing is worth it except the Ancient SSRs? Are the normal SSRs worth getting for short-mid term gains?
    There's two ways to look at Accessory Shop. You either buy Ancients and hope to get good enigmas on them, or you buy SRs for fodder. The non-Ancient SSRs have an AWFUL chance of being good, so stay away from those.
    Quote Originally Posted by Unregistered View Post
    6) Miracle tickets, --
    Sorry, it's best not to think too much on future Miracle Tickets until the time comes. You might pull something crazy in the meantime. Plus we don't even know who even will be in the Miracle Tickets since Nutaku hasn't been entirely consistent with DMM on that.

    Make a wall of text in the Miracle Ticket thread once the next one is out, and hopefully somebody will offer you insight into which element you should commit to.

  2. #2
    Unregistered Guest
    Thanks for the reply,

    Quote Originally Posted by Slashley View Post
    please no. If you don't have Dark SSRs, fill your Grid with Assault SRs available from the Disaster Raids.
    So do you mean I shouldn't bother limit breaking them just so I can have multiple LB0 assault SRs?
    Should I still bother farming it, even if my dark team is filled with SRs and have horrible synergies with low buff/debuff % stacks?
    Which reminds me, if I don't need to bother limit breaking them, should I do that too for my water team since I'm currently sitting at 3 ATK+ 1ATK++ and 3max HP+, some other stuff, and 2 off-elemental weapons. I would lose out on about 2k attack if I swap out the off-elementals first, so could I get rid of the defenders first?


    Quote Originally Posted by Slashley View Post
    You should probably bring SR Heph if you have her...Ares will be decent... if you can Awaken her. That's a lot of materials that you just might not have, and she's not very impressive before that.
    I do happen to have Hephaestus. I also MLB'd Ares when I got her today, with exactly 3 draconic eyes on hand to awaken once she hits lvl80.
    So assuming I don't get Uriel/Mars by the time Ares hits level80 then should I just awaken her?

    If so, my main fire team would be Amaterasu, Hephaestus, and Ares, and for picking/rotating the 4th, would my understanding on the following be correct?
    -Dakki for wind resist+DATA buff
    -Prometheus preferably with Joan if I need to control overdrive and a defensive tool for hard hitting overdrive nukes
    -Yamaraja for affliction resist

    Would I swap in Beelzebub for the 50% fire damage buff during union Burst Time like I am doing so right now, and keep her in sub for anything else?
    Also, asides from affliction resist, when should I consider bringing Yamaraja into the team over Dakki/Prometheus?

    Seeing as Hephaestus has an A frame DEF DOWN, A frame ATK UP, while Amaterasu has A frame DEF UP and B frame DEF/ATK down, Sniper shot and ambush wouldn't be a good soul EX ability pick. I don't exactly have much EX skill to choose from, with what I currently have. Should I then stick with Regeneration/Null Affliction(Debatable with Affliction RST)/Chaos Magic on Mordred, and Black Proganda/Null Affliction/Chaos Magic on Andromeda if I need healing instead?


    Quote Originally Posted by Slashley View Post
    The non-Ancient SSRs have an AWFUL chance of being good, so stay away from those.
    Would you say its better to grab Ancient SSRs until I fill out my team with useful accessories AKA 2 out of 3 being stats that specific KH needs, or start grabbing fodders once half the accessory slots are filled with SSRs?


    Didn't know miracle tickets had a limited option that would change each time, always thought it was any SSR prior to the release of the ticket itself. That really then makes it harder to plan around the tickets, coupled with gacha rng.

  3. #3

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    ye, theres an EXP bar for leveling, there's also now one for SLing, for example:



    (level 8>18)

    when the change comes, they nerfed the value of SSR, so they're base at 350 and an additional +100 per skill level, so best to take them up to SL5 or something if they're fodder.

    SSR from 1>20 takes 3,800 skill level exp.

    SR are best at SL4, which costs only 6 Rs.
    SR grails are best at SL5, which costs 10 Rs.

    since you can skill level in bulk now, it's sooooooo much nicer to get weps leveled faster feelsgoodman.
    Last edited by Kitty; 03-04-2019 at 06:35 AM.
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  4. #4

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    Quote Originally Posted by Unregistered View Post
    So do you mean I shouldn't bother limit breaking them just so I can have multiple LB0 assault SRs?
    Errrh, kiiiinda? Your goal is to get a Grid full of Assaults at skill level 20. That's the biggest thing. But they should also be MLB for base stats too. You're going to need those stats.
    Quote Originally Posted by Unregistered View Post
    I do happen to have Hephaestus. I also MLB'd Ares when I got her today, with exactly 3 draconic eyes on hand to awaken once she hits lvl80.
    So assuming I don't get Uriel/Mars by the time Ares hits level80 then should I just awaken her?
    Mars doesn't have Awakening, but Uriel does. Non-Awakened Uriel is okay, but Awakened is just insane. If earning Dragon Eyes is difficult for you, then spending Eyes on Ares might slow your Uriel down.

    Of course, this is assuming that you'll commit to Fire in your next Miracle Ticket.
    Quote Originally Posted by Unregistered View Post
    If so, my main fire team would be Amaterasu, Hephaestus, and Ares, and for picking/rotating the 4th, would my understanding on the following be correct?
    -Dakki for wind resist+DATA buff
    -Prometheus preferably with Joan if I need to control overdrive and a defensive tool for hard hitting overdrive nukes
    -Yamaraja for affliction resist

    Would I swap in Beelzebub for the 50% fire damage buff during union Burst Time like I am doing so right now, and keep her in sub for anything else?
    Yeah, pretty much.

    SSR Beelz is a great way to get yourself killed, but she does provide a huge boost in damage while you kill yourself from her buffs. Backrow sounds fine for her, as a final resort.
    Quote Originally Posted by Unregistered View Post
    Seeing as Hephaestus has an A frame DEF DOWN, A frame ATK UP, while Amaterasu has A frame DEF UP and B frame DEF/ATK down, Sniper shot and ambush wouldn't be a good soul EX ability pick. I don't exactly have much EX skill to choose from, with what I currently have. Should I then stick with Regeneration/Null Affliction(Debatable with Affliction RST)/Chaos Magic on Mordred, and Black Proganda/Null Affliction/Chaos Magic on Andromeda if I need healing instead?
    Never put Chaos Magic on Andromeda, just run Cass instead. That's why Andromeda is a trap - Cass is often just better.

    Your most common EX skills are probably going to be Sniper Shot (for AoE B debuff, Amaterasu is single-target) or Black Propaganda. Chaos Magic for content that buffs something nasty. Another quite fine one is Desertion, which gives you Combo-, but Yamaraja has that too and Amaterasu's Blind basically fulfills the same role anyway.
    Quote Originally Posted by Unregistered View Post
    Would you say its better to grab Ancient SSRs until I fill out my team with useful accessories AKA 2 out of 3 being stats that specific KH needs, or start grabbing fodders once half the accessory slots are filled with SSRs?
    You can try, it's not like you'll be farming AQ5 for a long time. Most of the time the Rings will be trash, though.
    Quote Originally Posted by Unregistered View Post
    Ideally, How many exceed weapons are needed in a grid?
    F2P will be fine with just one (FLB). Add +1 for elements you own a P2W Eidolon for. And add +1 for crazy shit like Thunder Aphrodite.

    But as usual - you'll use what you have. Most elements have their Exceeds from Union events, so you'll use each and every single one that you have.
    Quote Originally Posted by Torkov View Post
    Just bad luck Kuno, there are even some 120% now.
    Literally just one, and I'd honestly prefer Hraes because of the debuff.

    Hanuman will be great starting December though.

  5. #5
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    Of course, this is assuming that you'll commit to Fire in your next Miracle Ticket.Yeah, pretty much.
    Seems like it'll be very likely, as I might've just put myself into a situation where either Fire OR Water would "perfect" my team composition now.

    I know we just talked about how Amaterasu+Hephaestus would be the core of my team.
    Now, there is a HUGE problem that just surfaced... I had itchy fingers seeing a balance of 600 starcoins remaining, went to gacha, and saw a discount pull for 120. Well, Mars popped.

    So my question now is, which of the following would be better for my team:
    A) Ares, Amaterasu, Mars, Hephaestus, Andromeda until I get Joan, with 2 random subs
    B) Ares, Amaterasu, Mars, run Ambush, and mainly Mordred+Yamaraja but more flexibility depending on what I need.
    C) Ares, Amaterasu, Mars, Dakki, with whatever soul for now
    D) Don't put Mars on main team and stick with what you had helped me planned.

    It feels that with Mars now, I am constantly having overlaps in buff/debuff for my 4th pick, with Dakki being the only one that doesn't have an overlap.
    A team has an overlap on A Frame attack up although we do get a 5% attack bonus and -15% Fire RST.
    B team loses out on A frame Ability DMG(30% at lvl 65) and the ATK/DEF down debuff is B Frame which overlaps with Amaterasu, but we get an affliction block and Fire ATK UP and extra 5% DEF debuff with Ambush.
    C team trades in Ability DMG UP/Fire ATK UP/Affliction Resist for DATA+Wind RST and a rampage for use during stun/waiting cooldown turns.

    Would it be correct to say the most "optimal" souls would be Joan for team A, Mordred for team B, and Hercules for Team C?
    Also, if the above sentence is true, should I still aim for Joan next, or Hercules? I know I will probably be grabbing both, but in which order would I get a better gain for my party?

    To be honest, I can't believe the "settled" team comps just went out the window because of a single 120 pull.

  6. #6

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    Quote Originally Posted by Unregistered View Post
    --
    Now, there is a HUGE problem that just surfaced... I had itchy fingers seeing a balance of 600 starcoins remaining, went to gacha, and saw a discount pull for 120. Well, Mars popped.
    --
    To be honest, I can't believe the "settled" team comps just went out the window because of a single 120 pull.
    And this is exactly why there's no point in discussing Miracle Tickets in advance

    For veterans, Mars replaces Heph since you'll use Herc for the remainder of Def Debuff, but for you, for any non-debuff immune content (you won't be fighting much of that at your power levels), you'll run Ama-Mars-Heph-carry. At the moment your carry is Ares I guess.

    The other option is to drop Heph and run Ambush, this lets you run Dakki against Wind for example. Or run a second carry, which you don't have yet.

    Ultimately, it comes down to what content you're doing.

  7. #7
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    And this is exactly why there's no point in discussing Miracle Tickets in advance
    I finally see how true this statement holds with experience first hand now XD


    Quote Originally Posted by Slashley View Post
    Ultimately, it comes down to what content you're doing.
    This is just my theory-crafting on team comps with what I have, for specific contents aside from the two you mentioned.


    Assuming we are dropping Heph for a conditional KH, making Amaterasu+Ares+Mars the common KHs for each team,

    Prometheus + Andromeda(fully aware of it being a noob trap) with ambush, would be for fighting against multiple trash mobs or bosses with huge nukes where stalling overdrive and healing is required for me to survive and finish fights. A possible content example would be Guild Orders.

    Yamaraja + Mordred with Maiden's Prayer for Affliction RST + Affliction block + Affliction cleanse, which I would probably only ever use for a fight where enemy applies massive amounts of afflictions, example being dark enemies with DoTs and CCs.

    Beelzebub LB3 + Mordred with Ambush, used only during Burst Time, capping Beelzebub at LB3 so the defensive debuff expires one wave before overdrive kicks in, but grants me the 50% Fire ATK Up for hard hitting burst and skill nukes. Will probably NEVER use this combo outside burst time.


    Would love to get your thoughts on if the three conditional theory-crafting is made with the correct mindset.

  8. #8

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    Yearly long Miracle Tickets is basically the best shit DMM has done to this game so far.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

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