Quote Originally Posted by Slashley View Post
And this is exactly why there's no point in discussing Miracle Tickets in advance
I finally see how true this statement holds with experience first hand now XD


Quote Originally Posted by Slashley View Post
Ultimately, it comes down to what content you're doing.
This is just my theory-crafting on team comps with what I have, for specific contents aside from the two you mentioned.


Assuming we are dropping Heph for a conditional KH, making Amaterasu+Ares+Mars the common KHs for each team,

Prometheus + Andromeda(fully aware of it being a noob trap) with ambush, would be for fighting against multiple trash mobs or bosses with huge nukes where stalling overdrive and healing is required for me to survive and finish fights. A possible content example would be Guild Orders.

Yamaraja + Mordred with Maiden's Prayer for Affliction RST + Affliction block + Affliction cleanse, which I would probably only ever use for a fight where enemy applies massive amounts of afflictions, example being dark enemies with DoTs and CCs.

Beelzebub LB3 + Mordred with Ambush, used only during Burst Time, capping Beelzebub at LB3 so the defensive debuff expires one wave before overdrive kicks in, but grants me the 50% Fire ATK Up for hard hitting burst and skill nukes. Will probably NEVER use this combo outside burst time.


Would love to get your thoughts on if the three conditional theory-crafting is made with the correct mindset.