The quick answer to any FLB of triple skills is... if it has assault, it's good... yeah it's really that simple if you break it down, but some combos of skills are really really borken. Outside of assault, the skills you'd be looking to balance are defender exceed, and past that, possibly luxury skills such as vigor or sustain skills like ascension.
... tl;dr triple skills just give a crap ton more options. Though it technically also just makes a meta focused around particular weps.
Oh, and don't forget to check the FLB of your hime weapon before you decide to fodder it. A very clear example is... tish's spear with exceed M ascension S, which is trash until the FLB adds assault M to that equation, and now suddenly it's top fucking tier. The same crazy shit might happen with a weapon you have as well. If your weapon doesn't have an FLB on DMM yet... well that actually won't be happening because DMM's hime wep FLBs are further than our hime spread currently. Though, DMM wiki doesn't update very fast on those FLBs, so actually looking at the weapons in the game itself can be an option.
Guardian Rag weapons (the counterpart to CatRags, if you don't remember) also can have triple skills, but that department is certainly more tricky because those weapons don't have FLB, therefore SLs are limited to 20.
This kinda relates to the topic of FLB too so...
I will always recommend considering null grids when picking your FLB, besides considering the skill changes.
That said...
Please don't do this to your only reliable way to up any hime weapon that can offer more than most advent FLBs can. I can list you only a single advent FLB weapon I believe is worth bricking, and that's Rahab knife because water's viable options are very limited, and even then I would strongly debate the worth of doing that.I'm already using/setting aside bricks to enable advent FLBs, and that's a similar idea.





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