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  1. #1
    Quote Originally Posted by Keyen View Post
    It's not true. You are saying that as if you had 0 assault, zero skill, nothing. If you have a full grid of SR assault SL lvl 20, you are already at 117% assault. Getting 3 more % at the loss of 450 atk is beneficial only after 33K atk. If you have additional SSR, or atk buffs (characters, eidolon, etc), it's higher and higher. While, at some point, you are right (past 40K atk ~), the breaking point is not nearly as low as you say.
    What I'm saying is that the number shown on the character screen doesn't take into account your skill levels. It is base assault and hp without any bonuses. I just tested replacing an SR light hammer with skill level 20 with the same hammer at skill level 15 (one has an additional '+1' for +1 hp and +3 assault) and the only difference between the two hammers on my character screen is the 4pts difference. I know there's a 2.5% assault difference between the two hammers and it's not calculated on the character screen. If it's calculated later (like I'm assuming), then it's of the 41k assault I have right now. 2.5% of 41000 assault is 1025 assault. That is way more than the difference between a level 50 Hime SSR (my ray gun solignight has around 1200 assault) and a MLBed level 85 SR (morgenstern hammer is around 1698). If I was to replace the Hammer with my Gun, I'd lose 498 on the character screen, but I should pick up 1000+ assault from the +3% it has over the Hammer.

    Am I doing something wrong in my math?


    Dejnov.

  2. #2

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    Yes, the assault is not taken in account in your "attack" (which is a base which will be multiplied by everything else). However, it's additive with itself. When you have already 120% assault, another 3% is not multiplying everything by 1,03 (like you did in your calculation), but a change from 2,2 to 2,23 (or a comparative increase of 1.3%).


    If you want, between 143% assault and 35 000 base attack, and 140% assault and 35 450 base attack, the latter is better (85 050 in the first case, 85 080 in the second case).

  3. #3
    Quote Originally Posted by Keyen View Post
    Yes, the assault is not taken in account in your "attack" (which is a base which will be multiplied by everything else). However, it's additive with itself. When you have already 120% assault, another 3% is not multiplying everything by 1,03 (like you did in your calculation), but a change from 2,2 to 2,23 (or a comparative increase of 1.3%).


    If you want, between 143% assault and 35 000 base attack, and 140% assault and 35 450 base attack, the latter is better (85 050 in the first case, 85 080 in the second case).
    Got it! Thanks. I see what I was doing wrong. I just checked my base % bonus right now; it's 118.5% and I have 49,349 screen assault for a total assault of 107, 827.

    If I get +3% assault, my assault bonus goes to 121.5% assault and my total assault goes to 109, 827 for a total gain of 1481 or 1.34%

    1.34% is 661 base assault. So I should still upgrade a weapon if I can get +3% assault vs 661 weapon assault. Sound right?



    If so, thank you so much for getting the math right.



    Dejnov.

  4. #4

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    Yes. However, you party composition also plays a role. Assault stack additively with attack buff, so if for instance, you use Arthur or Svarog, the worth of Assault will decrease compared to the interest of an higher attack base.

  5. #5
    Quote Originally Posted by Keyen View Post
    If you want, between 143% assault and 35 000 base attack, and 140% assault and 35 450 base attack, the latter is better (85 050 in the first case, 85 080 in the second case).
    Hmm, just switch from full assault grid (133%) to Phantom axe grid (114%), base dmg change from 45185 to 48769. But after do the math like your example I see my result for new grid is lower than the old one. (105281 vs 104366). The increasing base dmg from Phantom buff is not enough to cover the lost in dmg for 2 slot Assault++.

    Well at least the HP is higher and it increases my burst cap so I think it is a good trade. Still hope for Phantom Hammer with ++++ skill, lol.
    Last edited by tranhi123; 03-23-2019 at 09:44 AM.

  6. #6

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    Quote Originally Posted by tranhi123 View Post
    Hmm, just switch from full assault grid (133%) to Phantom axe grid (114%), base dmg change from 45185 to 48769. But after do the math like your example I see my result for new grid is lower than the old one. (105281 vs 104366)

    So the increasing base dmg from Phantom buff is not enough to cover the lost in dmg for 2 slot Assault++.
    Yeah, because Phantom Axes aren't Assault. That's why people want Glaive/Hammer/Lance/Bow Grids. Since you get both Assault AND the base damage.

    That said, for me, the Phantom Axe is about +-0 damage when compared to to a ~2200 Assault(++) slvl20 weapon, so I basically get 20 skill levels of Elaborate(++) and Exceed(++) for "free." Not sure how the Phantom Axe will compare to a FLB Hammer from the next Envy, though.

  7. #7
    Quote Originally Posted by Slashley View Post
    Yeah, because Phantom Axes aren't Assault. That's why people want Glaive/Hammer/Lance/Bow Grids. Since you get both Assault AND the base damage.
    I'm waiting for Dark raid event in next 2 months, hope that I can get enough for 2 FLB Dark Hammer copy. Dark Lance grid is out of my reach at the moment

    If change my soul to Herc + her Soul wp, I can get better dmg for that grid and have spare slot for another Assault++, but for some unknown reason I never like her, lol

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