Quote Originally Posted by Argo View Post
Alright, that's nice to hear. Another mistake I made was not being serious about farming the Advent vs Sakura to MLB that SSR spear, that would have been good with Shingen. I have one copy, but I guess it's not worth running like that.

I do have Awakened Michael, so the team I'm trying out right now is Shingen (Encourage Inspiration), Tishtrya (still needs leveling), Michael Awakened, Light Tsukuyomi, and Sol Awakened, with Frey and Eros as subs. One thing I noticed though is that with just Tish/Tsuku/Sol their debuffs only hit -35% Atk and -30% Def. Is that enough for this sort of team?
I don't have SSR Artemis, but I do have Diana. Of course, adding her would mean dropping Michael, so...which is better? Speed or debuffs? I haven't tried this out against harder content yet so I might not have skill usage down yet.
Until I got Shingen recently and Tish just the other day with my Miracle ticket, I had been using Mordred (don't have Soul weps though) and with Eros in the main party. I've still been using that for R4 Accessory quests while I wait for Tish to level up because I know it works, so I'm a bit apprehensive about trying the new setup on those quests without Eros' defenses and Black Propaganda.
Nice that's close to my team (I have Artemis instead of Tsuki). Right now debuffs will be better than speed. A 30% reduction to defense is 42% more damage (1 damage / (0.7) defense) while a 50% reduction to defense is 100% more damage (1 / (0.5). Burst damage (which is speed) helps. If your team with Shingen can burst every 3 rounds instead of 4 (and we'll assume that a burst is 5x normal damage) you get a damage output that is (over twelve turns) equal to 2.33x normal damage (eight 1x rounds and four 5x rounds for a total of 28x in twelve rounds) versus 2x normal damage (nine 1x rounds and three 5x rounds for a total of 24x in twelve rounds) or a 16.5% increase (2.33x/2x) due to speed. That helps the speed calculation somewhat.

What really helps the speed calculation is that for top tier content, you start running into mobs that are debuff resistant. At that point most debuffs don't mean anything and speed still directly affects damage output.

For now with Tsuki, I'd use Shingen with the Ambush (20% A DEF down) skill, Tish (-15% B DEF down), and Tsuki (-15% Light down) for a total of -50% DEF down with provisional forest and her light spear (elemental attack and +35% burst bonus). That should be the best damage at this time.

Later on, you'll probably trade Ambush out for a skill that ups damage once you hit debuff resistant content.


Dejnov.