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  1. #9631
    Quote Originally Posted by Quarters View Post
    A quick note, Pazuzu is not very strong. You will benefit more running a 40/45% eidolon, and having off-element eidolons that can boost your "overall attack" by more than 10%.
    Also alone with no other wind eidolons, she starts at 20% only.

    Math can be done by the following to compare, assuming assault is at 100% equation is ATK X Assault X Ele ATK
    Your current attack:
    9604 x (1+1.00) x (1+0.5)=28,812

    Switch to 40% eidolon but with 10% more overall attack grid:
    10564.4 x (1+1.00) x (1+0.4)=29580.32

    The difference would be even more obvious if your overall attack increases by more than 10%.

    Quote Originally Posted by Quarters View Post
    PS, what skill level was I supposed to get R and SR grails to for effecient skill leveling of SSR weapons? I think R was 3, but I can't remember for sure.
    Edit: Hm, seems that Water one is still there despite no attach tags in the text, oh well.
    R grails at SL3, so you spend 1 grail(2R worth) and 2Rs to gain 6R worth grail, net gain of 2R.
    SR grails at SL5, so you spend 1 grail(5R worth) and 10Rs to gain 25R worth grail, net gain of 15R.

    But leave them at level 1, and level accordingly when you are going to use it. For example your SSR is currently SL10. You need 20Rs, so a SL4 SR grail would do the job. Using an SL5 Grail would be overkill. Yes you still save on 5R total but you could've saved 4 more Rs(9 total) for the same result.


  2. #9632
    Quote Originally Posted by Quarters View Post
    Actually, Wind is my Main with Water being Secondary. The reason I try to keep my Fire and Thunder teams half decent is to farm materials for Wind and Water. As for Light and Dark, those just kinda happen...

    Incomming mass of screen shots:
    Attachment 12332Attachment 12333Attachment 12334Attachment 12335
    This is my primary team, where most of my resources go. I've already swapped out the lv85 SRs for as-of-yet unleveled SSRs, but that's going to be rectified shortly.

    Harem Battle Club is telling me only 5 attachments per post, so I'll leave it there, but I have images of my other teams if necessary.

    PS, what skill level was I supposed to get R and SR grails to for effecient skill leveling of SSR weapons? I think R was 3, but I can't remember for sure.
    Edit: Hm, seems that Water one is still there despite no attach tags in the text, oh well.

    So I don't think that using Pazuzu (50% wind element) as your main over Amaltheia (40% wind element) is worth it since you're stacking your Eidolon grid with low level non maxed star Eidolons. You'll get better bang for your buck by switching to Amaltheia as your main and picking your highest total power eidolons from all elements in your sub slots. All eidolons attack and hit points is added directly to each of your Himes in your main pool. If you make that switch you should be closer to 50000 base attack.

    Prioritize raising Gaia's, Cybele's and Hastur's weapons first. They are dual assault/defender and will give you the biggest bang for buck. They are also the one's I'd brick first, when you get the chance to brick.

    I'd also suggest working for Hercules and her axe. Are you currently running Sniper Shot? That should get you to -40% ATK, -40% DEF. You have a healer in Set so you don't need to run a defensive soul like Joan.

    If you don't have Herc yet, run D'Art with BP or Mordred with Sniper Shot.

    After that look for any weapons with assault++ or pride++ and raise them.


    A couple of the weapons you have give rush, elaborate, and barrage combined with assault+. Those don't have a real advantage over SR weapons as those abilities aren't adding base assault. Don't raise them first (or switch back to assault+ SRs) for those.

    Try this first and see how you're doing.


    Dejnov.

  3. #9633
    Adding onto Dejnov's advice about weapons


    Ones you can keep for now:
    Potnia Cross: Assault ++ so 3% more than an SR, lower attack than a MLB SR but gives better result with higher total attack rating
    God Destroyer Gaia Force: Assault ++ so 3% more than an SR, lower attack than a MLB SR but gives better result with higher total attack rating

    Winged Rifle Daedalus: Pride++ works like Assault but better as the fight goes on and you lose hp

    Tornado Lance Ravager: Same SL % as SR but has higher attack rating and a secondary skill which is better than nothing
    Harvest Flute Vita Cornu: Same SL % as SR but has higher attack rating and a secondary skill which is better than nothing



    Ones you want to swap out even for an SR assault:
    Kachou's Greatsword: No assault
    Was-Scepter: No assault, and double attack secondary skill doesn't make it better



    Debatable/Not sure, but probably want to be swapped out too:
    Gem Flute Byakhee: 3% lower assault than SR, but has Defender++ so can be decent for now if you need the hp. But don't level it unless you really need the HP, and no higher than SL10 which gives you 5% assault and 11% hp.
    5% assault= SL4 SR(assault+) and lower than SL1 SSR(assault++) which is 6.5%
    God Shooter Aceto Guardian: Opposite of Pride except it gets worse as time goes on, and I'm not sure but it seems like it does not come with a hidden assault of it's own?

  4. #9634
    Unregistered Guest
    It's kinda funny how ppl are making such a big deal out of vMVP being worthless... when in my experience thus far, MVP have also been pretty bad. I've gotten quite a decent number of MVPs myself, just as an old vet with a decent grid and mtix himes who can carry if given the chance (but always lose to a whale), and it never fails, every single time it happens, it's a completely disappointment. To put some numbers into perspective, I've unlocked 8 full himes (finished both teams) with a couple to spare, have 6 weapons, and zero of it have came from my MVPs. The only thing MVP does seems to be the guaranteed Magna, which, if you're after, is way better if you just host.

    Truth is, it's just a resource game, be it in seeds or in regalias.

    Here's the really crazy part though... I still try, 'cuz it's fun (except when the server lags too badly). I know, people actually enjoying the game rather than just leeching for free stuff, just to leech for more stuff later... true insanity.

  5. #9635

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    Quote Originally Posted by Dejnov View Post
    So I don't think that using Pazuzu (50% wind element) as your main over Amaltheia (40% wind element) is worth it since you're stacking your Eidolon grid with low level non maxed star Eidolons. You'll get better bang for your buck by switching to Amaltheia as your main and picking your highest total power eidolons from all elements in your sub slots. All eidolons attack and hit points is added directly to each of your Himes in your main pool. If you make that switch you should be closer to 50000 base attack.

    Prioritize raising Gaia's, Cybele's and Hastur's weapons first. They are dual assault/defender and will give you the biggest bang for buck. They are also the one's I'd brick first, when you get the chance to brick.

    I'd also suggest working for Hercules and her axe. Are you currently running Sniper Shot? That should get you to -40% ATK, -40% DEF. You have a healer in Set so you don't need to run a defensive soul like Joan.

    If you don't have Herc yet, run D'Art with BP or Mordred with Sniper Shot.

    After that look for any weapons with assault++ or pride++ and raise them.


    A couple of the weapons you have give rush, elaborate, and barrage combined with assault+. Those don't have a real advantage over SR weapons as those abilities aren't adding base assault. Don't raise them first (or switch back to assault+ SRs) for those.

    Try this first and see how you're doing.


    Dejnov.
    Quote Originally Posted by kyc992 View Post
    Adding onto Dejnov's advice about weapons


    Ones you can keep for now:
    Potnia Cross: Assault ++ so 3% more than an SR, lower attack than a MLB SR but gives better result with higher total attack rating
    God Destroyer Gaia Force: Assault ++ so 3% more than an SR, lower attack than a MLB SR but gives better result with higher total attack rating

    Winged Rifle Daedalus: Pride++ works like Assault but better as the fight goes on and you lose hp

    Tornado Lance Ravager: Same SL % as SR but has higher attack rating and a secondary skill which is better than nothing
    Harvest Flute Vita Cornu: Same SL % as SR but has higher attack rating and a secondary skill which is better than nothing



    Ones you want to swap out even for an SR assault:
    Kachou's Greatsword: No assault
    Was-Scepter: No assault, and double attack secondary skill doesn't make it better



    Debatable/Not sure, but probably want to be swapped out too:
    Gem Flute Byakhee: 3% lower assault than SR, but has Defender++ so can be decent for now if you need the hp. But don't level it unless you really need the HP, and no higher than SL10 which gives you 5% assault and 11% hp.
    5% assault= SL4 SR(assault+) and lower than SL1 SSR(assault++) which is 6.5%
    God Shooter Aceto Guardian: Opposite of Pride except it gets worse as time goes on, and I'm not sure but it seems like it does not come with a hidden assault of it's own?
    I'm well aware that the team would be more powerful with off-element eidolons. I'll change them eventually, but at the moment I'm having fun with a pure Wind Team. It does make me excited to see how much of a power boost will come from doing so...
    Kamihime General Discussion + Q&A-ssr-eidolons-level.jpgKamihime General Discussion + Q&A-ssr-eidolons-power.jpgKamihime General Discussion + Q&A-wind-eidolons.jpg

    As for Souls, this is the one team where it will never change. I doubt Slashley remembers that they once recommended a change for me, but this is more of a personal thing than an optimization thing. I have an obsession with Jehanne D'Arc across various shows, games, manga, and real life.

    As for the weapons...

    Wind Sword Saint Gauche is currently lv125+99SL20
    Tornado Lance Ravager is currently lv125+0SL15
    Kachou's Greatsword is currently lv117+0SL7
    Harvest Flute Vita Cornu is currently lv125+0SL12
    Gem Flute Byakhee is currently lv100+20SL14
    Winged Rifle Daedalus is currently lv100+1SL5
    God Shooter Aceto Guardian is currently lv75+0SL8
    God Destroyer Gaia Force is currently lv75+7SL8
    Potnia Cross is currently lv50+0SL6
    Was-Scepter is currently lv53+0SL2

    I did a dumb and bricked Saint Gauche when I got a pair of bricks as bonus items from some gacha a while ago. Also, I just got my second Was-Scepter from April's guaranteed SSR Kamihime Gacha, which is why I can now awaken someone. Seriously, why do I keep pulling weapons that I got via Miracle Tickets AFTER I ticketed them?! Gaia, Azazel, Set, NikeU, Sol are all from Mtix, and I've pulled copies of Gaia, Set, and Nike since then.

    Kamihime General Discussion + Q&A-wind-weapons.jpg

  6. #9636
    Quote Originally Posted by Unregistered View Post
    and it never fails, every single time it happens, it's a completely disappointment. To put some numbers into perspective, I've unlocked 8 full himes (finished both teams) with a couple to spare, have 6 weapons, and zero of it have came from my MVPs. The only thing MVP does seems to be the guaranteed Magna, which, if you're after, is way better if you just host.
    That's just anecdotal evidence though. I mean I've finished unlocking both my elements too, but I'm sitting at 30 phantom drops for instance. While I do feel like mvp'ing has increased my chances a bit, there's no way I can definitively say that because ultimately RNG is gonna RNG and we're talking about something rare to begin with. So there's no way for me to tell for sure, the way you seem so sure when stating the opposite.

    Because in the end, you need a large number of data points to draw any meaningful conclusions. And let's face it, our individual sample sizes are too small to be offering anecdotal evidence as proof of any one thing or another.
    Last edited by VeryVoodoo; 04-02-2019 at 05:26 PM.
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  7. #9637
    Unregistered Guest
    ^ I trush this person who consistently get MVP

  8. #9638
    Quote Originally Posted by Quarters View Post
    I'm well aware that the team would be more powerful with off-element eidolons. I'll change them eventually, but at the moment I'm having fun with a pure Wind Team. It does make me excited to see how much of a power boost will come from doing so...

    As for Souls, this is the one team where it will never change. I doubt Slashley remembers that they once recommended a change for me, but this is more of a personal thing than an optimization thing. I have an obsession with Jehanne D'Arc across various shows, games, manga, and real life.
    If you aren't willing to trade out Joan, you should rebuild your team around that. Right now it's overloaded with defense and healing abilities and not enough offense. Make sure Joan's using Saint Gauche for the elemental damage and give her Black Propaganda.

    I'd use Cybele, Azazel, and Hastur in your main team and, if you plan on MTix, CuChulain or Titania. The other Himes you have are pure defense or healing. They're fine in reserve. Do you have any good Offensive Wind SRs? You might get mileage out of that.


    Dejnov.

  9. #9639

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    Quote Originally Posted by Dejnov View Post
    If you aren't willing to trade out Joan, you should rebuild your team around that. Right now it's overloaded with defense and healing abilities and not enough offense. Make sure Joan's using Saint Gauche for the elemental damage and give her Black Propaganda.

    I'd use Cybele, Azazel, and Hastur in your main team and, if you plan on MTix, CuChulain or Titania. The other Himes you have are pure defense or healing. They're fine in reserve. Do you have any good Offensive Wind SRs? You might get mileage out of that.


    Dejnov.
    Kamihime General Discussion + Q&A-wind-hime1.jpgKamihime General Discussion + Q&A-wind-hime2.jpgKamihime General Discussion + Q&A-wind-accessories1.jpgKamihime General Discussion + Q&A-wind-accessories2.pngKamihime General Discussion + Q&A-joan-release.png

    Isis is there simply for leveling, I don't intend to keep her. I do plan on using the next MTik for either Titania or Cu Chulainn, depending on wether Cu can awaken or not by then. My first Mtik was Gaia, my second was Azazel, and my 3rd was Set. 4 and 5 were NikeU and Sol respectively.
    Cybele was also relatively recent, but she was immediately added to the team to replace her SR.

    As much as I would love more offensive punch (that's why I got Azazel in the first place), sometimes it seems this mass of Defense is all that keeps me alive. Andromalius from the Accessory quests is mean. Admittedly, I wish I could do Wind quests with either Wind or Fire, but I can't seem to handle the SSR quest. Joan is even running Sniper Shot at Slashley's advice, and my damage output shot up thanks to that. Will Black Propaganda make any difference?

  10. #9640
    If you have Cybele U in your main team, she already has a B frame 20% atk/def debuff which frees up your EX. Black Propaganda prolongs the time it takes for boss to fill up overdrive by one, effectively giving you an extra turn to prepare for defensive cooldowns for the nuke, or buff yourself for a full burst to kill before you get killed.

    As for why it feels the mass of defense is keeping you alive, it's actually because you are at around 50~60% assault. Reach 100% assault and you should be getting around a 33% or so damage boost, which is amplified through debuffs. After you reach the 100% mark, if you are willing to do so getting yourself a 2-3k attack rating boost by changing up your eidolon grid should give you around a total of 40~50% increase in performance. That should allow you to shorten fights by roughly 1/3 of the time... killing mobs faster translates into less overall damage taken.


    Rough example with random numbers...
    2 turns to kill first mob
    3 more turns to kill second mob
    3 more turns to kill second mob
    First mob attacks once, second mob four times, third mob seven times. Let's say they hit 1000 each, that's 12k damage.

    By killing faster...
    1 turn to kill first mob
    2 turn to kill second mob
    2 turn to kill third mob
    First mob doesn't attack, second mob attacks twice, third mob attacks four times. 6000 damage.

    You sorta just cut the overall damage taken by half through killing faster with the imaginary scenario above.

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