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  1. #1

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    Quote Originally Posted by Dejnov View Post
    So I don't think that using Pazuzu (50% wind element) as your main over Amaltheia (40% wind element) is worth it since you're stacking your Eidolon grid with low level non maxed star Eidolons. You'll get better bang for your buck by switching to Amaltheia as your main and picking your highest total power eidolons from all elements in your sub slots. All eidolons attack and hit points is added directly to each of your Himes in your main pool. If you make that switch you should be closer to 50000 base attack.

    Prioritize raising Gaia's, Cybele's and Hastur's weapons first. They are dual assault/defender and will give you the biggest bang for buck. They are also the one's I'd brick first, when you get the chance to brick.

    I'd also suggest working for Hercules and her axe. Are you currently running Sniper Shot? That should get you to -40% ATK, -40% DEF. You have a healer in Set so you don't need to run a defensive soul like Joan.

    If you don't have Herc yet, run D'Art with BP or Mordred with Sniper Shot.

    After that look for any weapons with assault++ or pride++ and raise them.


    A couple of the weapons you have give rush, elaborate, and barrage combined with assault+. Those don't have a real advantage over SR weapons as those abilities aren't adding base assault. Don't raise them first (or switch back to assault+ SRs) for those.

    Try this first and see how you're doing.


    Dejnov.
    Quote Originally Posted by kyc992 View Post
    Adding onto Dejnov's advice about weapons


    Ones you can keep for now:
    Potnia Cross: Assault ++ so 3% more than an SR, lower attack than a MLB SR but gives better result with higher total attack rating
    God Destroyer Gaia Force: Assault ++ so 3% more than an SR, lower attack than a MLB SR but gives better result with higher total attack rating

    Winged Rifle Daedalus: Pride++ works like Assault but better as the fight goes on and you lose hp

    Tornado Lance Ravager: Same SL % as SR but has higher attack rating and a secondary skill which is better than nothing
    Harvest Flute Vita Cornu: Same SL % as SR but has higher attack rating and a secondary skill which is better than nothing



    Ones you want to swap out even for an SR assault:
    Kachou's Greatsword: No assault
    Was-Scepter: No assault, and double attack secondary skill doesn't make it better



    Debatable/Not sure, but probably want to be swapped out too:
    Gem Flute Byakhee: 3% lower assault than SR, but has Defender++ so can be decent for now if you need the hp. But don't level it unless you really need the HP, and no higher than SL10 which gives you 5% assault and 11% hp.
    5% assault= SL4 SR(assault+) and lower than SL1 SSR(assault++) which is 6.5%
    God Shooter Aceto Guardian: Opposite of Pride except it gets worse as time goes on, and I'm not sure but it seems like it does not come with a hidden assault of it's own?
    I'm well aware that the team would be more powerful with off-element eidolons. I'll change them eventually, but at the moment I'm having fun with a pure Wind Team. It does make me excited to see how much of a power boost will come from doing so...
    Kamihime General Discussion + Q&A-ssr-eidolons-level.jpgKamihime General Discussion + Q&A-ssr-eidolons-power.jpgKamihime General Discussion + Q&A-wind-eidolons.jpg

    As for Souls, this is the one team where it will never change. I doubt Slashley remembers that they once recommended a change for me, but this is more of a personal thing than an optimization thing. I have an obsession with Jehanne D'Arc across various shows, games, manga, and real life.

    As for the weapons...

    Wind Sword Saint Gauche is currently lv125+99SL20
    Tornado Lance Ravager is currently lv125+0SL15
    Kachou's Greatsword is currently lv117+0SL7
    Harvest Flute Vita Cornu is currently lv125+0SL12
    Gem Flute Byakhee is currently lv100+20SL14
    Winged Rifle Daedalus is currently lv100+1SL5
    God Shooter Aceto Guardian is currently lv75+0SL8
    God Destroyer Gaia Force is currently lv75+7SL8
    Potnia Cross is currently lv50+0SL6
    Was-Scepter is currently lv53+0SL2

    I did a dumb and bricked Saint Gauche when I got a pair of bricks as bonus items from some gacha a while ago. Also, I just got my second Was-Scepter from April's guaranteed SSR Kamihime Gacha, which is why I can now awaken someone. Seriously, why do I keep pulling weapons that I got via Miracle Tickets AFTER I ticketed them?! Gaia, Azazel, Set, NikeU, Sol are all from Mtix, and I've pulled copies of Gaia, Set, and Nike since then.

    Kamihime General Discussion + Q&A-wind-weapons.jpg

  2. #2
    Quote Originally Posted by Quarters View Post
    I'm well aware that the team would be more powerful with off-element eidolons. I'll change them eventually, but at the moment I'm having fun with a pure Wind Team. It does make me excited to see how much of a power boost will come from doing so...

    As for Souls, this is the one team where it will never change. I doubt Slashley remembers that they once recommended a change for me, but this is more of a personal thing than an optimization thing. I have an obsession with Jehanne D'Arc across various shows, games, manga, and real life.
    If you aren't willing to trade out Joan, you should rebuild your team around that. Right now it's overloaded with defense and healing abilities and not enough offense. Make sure Joan's using Saint Gauche for the elemental damage and give her Black Propaganda.

    I'd use Cybele, Azazel, and Hastur in your main team and, if you plan on MTix, CuChulain or Titania. The other Himes you have are pure defense or healing. They're fine in reserve. Do you have any good Offensive Wind SRs? You might get mileage out of that.


    Dejnov.

  3. #3

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    Quote Originally Posted by Dejnov View Post
    If you aren't willing to trade out Joan, you should rebuild your team around that. Right now it's overloaded with defense and healing abilities and not enough offense. Make sure Joan's using Saint Gauche for the elemental damage and give her Black Propaganda.

    I'd use Cybele, Azazel, and Hastur in your main team and, if you plan on MTix, CuChulain or Titania. The other Himes you have are pure defense or healing. They're fine in reserve. Do you have any good Offensive Wind SRs? You might get mileage out of that.


    Dejnov.
    Kamihime General Discussion + Q&A-wind-hime1.jpgKamihime General Discussion + Q&A-wind-hime2.jpgKamihime General Discussion + Q&A-wind-accessories1.jpgKamihime General Discussion + Q&A-wind-accessories2.pngKamihime General Discussion + Q&A-joan-release.png

    Isis is there simply for leveling, I don't intend to keep her. I do plan on using the next MTik for either Titania or Cu Chulainn, depending on wether Cu can awaken or not by then. My first Mtik was Gaia, my second was Azazel, and my 3rd was Set. 4 and 5 were NikeU and Sol respectively.
    Cybele was also relatively recent, but she was immediately added to the team to replace her SR.

    As much as I would love more offensive punch (that's why I got Azazel in the first place), sometimes it seems this mass of Defense is all that keeps me alive. Andromalius from the Accessory quests is mean. Admittedly, I wish I could do Wind quests with either Wind or Fire, but I can't seem to handle the SSR quest. Joan is even running Sniper Shot at Slashley's advice, and my damage output shot up thanks to that. Will Black Propaganda make any difference?

  4. #4
    If you have Cybele U in your main team, she already has a B frame 20% atk/def debuff which frees up your EX. Black Propaganda prolongs the time it takes for boss to fill up overdrive by one, effectively giving you an extra turn to prepare for defensive cooldowns for the nuke, or buff yourself for a full burst to kill before you get killed.

    As for why it feels the mass of defense is keeping you alive, it's actually because you are at around 50~60% assault. Reach 100% assault and you should be getting around a 33% or so damage boost, which is amplified through debuffs. After you reach the 100% mark, if you are willing to do so getting yourself a 2-3k attack rating boost by changing up your eidolon grid should give you around a total of 40~50% increase in performance. That should allow you to shorten fights by roughly 1/3 of the time... killing mobs faster translates into less overall damage taken.


    Rough example with random numbers...
    2 turns to kill first mob
    3 more turns to kill second mob
    3 more turns to kill second mob
    First mob attacks once, second mob four times, third mob seven times. Let's say they hit 1000 each, that's 12k damage.

    By killing faster...
    1 turn to kill first mob
    2 turn to kill second mob
    2 turn to kill third mob
    First mob doesn't attack, second mob attacks twice, third mob attacks four times. 6000 damage.

    You sorta just cut the overall damage taken by half through killing faster with the imaginary scenario above.

  5. #5

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    Quote Originally Posted by kyc992 View Post
    If you have Cybele U in your main team, she already has a B frame 20% atk/def debuff which frees up your EX. Black Propaganda prolongs the time it takes for boss to fill up overdrive by one, effectively giving you an extra turn to prepare for defensive cooldowns for the nuke, or buff yourself for a full burst to kill before you get killed.

    As for why it feels the mass of defense is keeping you alive, it's actually because you are at around 50~60% assault. Reach 100% assault and you should be getting around a 33% or so damage boost, which is amplified through debuffs. After you reach the 100% mark, if you are willing to do so getting yourself a 2-3k attack rating boost by changing up your eidolon grid should give you around a total of 40~50% increase in performance. That should allow you to shorten fights by roughly 1/3 of the time... killing mobs faster translates into less overall damage taken.


    Rough example with random numbers...
    2 turns to kill first mob
    3 more turns to kill second mob
    3 more turns to kill second mob
    First mob attacks once, second mob four times, third mob seven times. Let's say they hit 1000 each, that's 12k damage.

    By killing faster...
    1 turn to kill first mob
    2 turn to kill second mob
    2 turn to kill third mob
    First mob doesn't attack, second mob attacks twice, third mob attacks four times. 6000 damage.

    You sorta just cut the overall damage taken by half through killing faster with the imaginary scenario above.
    So, put Gaia in reserve to bring Cybele to the front, switch from Sniper Shot to Black Propaganda, and look for MLB Assault SRs to replace Defender SSRs? And, of course, fix my Eidos. MLB Amaltheia or 0LB Sleipnir?

  6. #6
    This is just my personal take:
    Amaltheia: good if you need barrier or fighting against thunder element.
    Icarus: good for a bit more damage as well as a TA buff
    Sleipnir: ONLY for farming things easy battles you will AAB spam because of the drop rate up, but at LB0 the stats are too low and will hurt.

    As for which one to bench, imo Gaia might be the better hime to keep in main, and Set swapped with Gaia if you need the affliction resists. Another reason why I think Gaia could be better is because she also has a damage cut, allowing you to rotate it with Joan for overdrive nukes. Afterall, heal is useful if you are alive, but useless when dead.
    Last edited by kyc992; 04-02-2019 at 08:32 PM.

  7. #7

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    Quote Originally Posted by kyc992 View Post
    This is just my personal take:
    Amaltheia: good if you need barrier or fighting against thunder element.
    Icarus: good for a bit more damage as well as a TA buff
    Sleipnir: ONLY for farming things easy battles you will AAB spam because of the drop rate up, but at LB0 the stats are too low and will hurt.

    As for which one to bench, imo Gaia might be the better hime to keep in main, and Set swapped with Gaia if you need the affliction resists. Another reason why I think Gaia could be better is because she also has a damage cut, allowing you to rotate it with Joan for overdrive nukes. Afterall, heal is useful if you are alive, but useless when dead.
    But why put my healer in reserve? If I keep Gaia alongside Hastur, and Azazel, the only slot left is Set. I assume you don't mean to swap Azazel for CybeleU but instead want both of them out there dealing the hurt. Hastur's ATKup and DEFdown are too helpful to bench. Joan's Orlean Call is very helpful, though it does compete with Gaia's attack+partyregen skill and Azazel's selfregen+energydrain. When paying attention and not autobattling, I can keep regen up at all times, is that enough to put Set in reserve?

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