Y'all should just forget about taco's silly +s for skill/effect sizes. If you want to know something specific, just look up JP or even EN wiki. EN wiki has been put a lot of effort in & looks nice nowadays. While you can't look up future info, the current stuff is recorded fine in there.

Quote Originally Posted by Slashley View Post
Lance is Assault(++)/Defender(++). Or should be, at least. Nutaku fuck-ups as usual.

Only solo skills are (+++), namely Hammer (Assault(+++)) and Gun (Defender(+++)). According to DMM wiki, these would be 23% at slvl20, but people have been adamant about them being 30% (at slvl20). I can't be arsed to test with my Hammer, so I guess I'll just need to wait until a Gun drops.
And here goes the dangers of looking at JP wiki without the necessary knowledge on DMM stuff.
The skill size you're looking at is a new one introduced with the new UE (currently only those new UE weps have it after you FLB them). Its effect is in-between the large & the size previously known as XL.
This new skill size is just as described at JP wiki, starts from a 9% base (in case of assault & defender, no other skill type has this size yet) & gets added a 0.7% with each SL, ending you up with 23% at SL20 & 30% at SL30. I usually refer to this size as xL instead of XL.
Whereas the XL (which got renamed to I don't even know what) starts from 10% base & gets added 1% with each SL, ending you up with 30% at SL20. Only the hero weapons & the previously mentioned 2 phantom weapon have them, so no FLB values & only known in assault/defender/elemental effects.