Quote Originally Posted by Unregistered View Post
1. With grail buffs at 100 affliction resistance, will that guarantee or close to guarantee that none of the afflictions from the water boss will land?
2. If not, will 100 grails plus using all thunder himes be sufficient to more or less guarantee no afflictions land?
3. Do the enemy DoT have a cap? 'cos if it has a low cap, say max 1k damage, I could also just max hp grails instead and go pure offense with hime line up and kill the boss before the DoT kills my team (though petrified will still be a problem if it lands)
Even Thunder team + 100 Resistance + Kirin buff will be getting debuffs. Still, you might want the resistance since it DOES help. As for the debuffs, I don't remember did they cap or not.

Overall Sloth is not a tough boss, though. Mostly since Phantom Elemental Lord Thor will Paralyze the shit out of her. So if you have Thor, just forget about Resistance and just go Affliction. Even without Thor, the real damage she deals is like, once every six turns. There's lots of damage cuts with 6t CD, so you can just AAB with a couple of those and only the DoTs will deal damage to you.