So in our last discussions we were exploring options in vigoras and pride. Let's finish that talk before moving onto the Fluerety/Abou.

I had a friend run my current assault profile (all assault weapons with 2 pride) with the addition of a vigoras weapon and also moving to 3 pride/1 vigoras setup. The first image is my assault equation with and without a vigoras weapon (plus the base 2 prides). The second graph shows the update with three prides in the weapon grid. Y axis is total assault mulitplier, x axis is hitpoints starting at 0 and going to 100% (5% per division)

Kamihime General Discussion + Q&A-current-weapon-profile.png

Kamihime General Discussion + Q&A-1vig2pride.png

Kamihime General Discussion + Q&A-1vig3pride.png

The first point of real note is what's not explicitly shown in the graph. If I didn't have any pride weapons, I would be at a flat 2.36 assault. Since I have pride (red line) you can see where I make it up to a no pride grid versus the current pride gride. You can also see by around 50% life I jump up to 2.45 assault and by 25% life I'm up to 2.55% assault. Having a pride weapon hurts at full life and starts to pay as you are getting recked (which is what we already knew).

The second point of the black line (and a vigoras weapon addition) is that vigoras really helps over the first 20% of life and then drops of fairly dramatically. By 50% when it's useless though, the 2 prides kick in enough to make it still equivalent or better than an all assault grid. It's not better than the just 2 pride vs. 2 assault grid, but it is better than the base all assault grid and it's a lot less lower in the lower damage range (100%-70% hit points) that you typically get in a pride versus assault grid. The addition of a third pride (2nd graph's black line) moves it back to making it comparable across the spectrum.

The end result is that if you're interested in mitigating the issue you have in using pride weapon versus an assault weapon into your weapon grid is that you probably are better of pairing pride weapons with at least a single vigoras weapon to offset the assault loss at the higher hitpoints. You still can't breach a full assault weapon grid since you're losing out some base assault from the pride weapons currently in the grid, but you're assault deficit is a very narrow window around 90% to 80% with you being close at full health (and your first round damage attacks from someone like SSR Artemis) and you can make up the deficit by around 65% hitpoints and gain a net advantage over the all assault grid. That's a much tighter range than you have NOT running a vigoras weapon and only running pride weapons. All in all, they complement each other quite nicely and you should strive to have both if you are using pride weapons.

Now onto Abou/Fluerety...

I will start of by telling you I have run Fluerety versus Behemoth on my wind grid and I was a little disappointed.

Let's start with two test cases that kind of summarize the issue with Abou.

I have a 40% element eidolon, a 30% element soul weapon, and I pick up a 40% element friend eidolon. My current element multiplier is 2.1 to my total attack. If I'm at full life and I use Abou my calculation changes to 1.7x1.1 = 1.87 or an 11% reduction in total attack. At half life it would become 1.7x1.3 = 2.21 or about 5% above my total attack without her. The cross over point is around 1.25 special multiplier or around 62.5% health. That's a lot of the game you're spending in an assault deficit. It also means you have to be at half hitpoints or so before you see an appreciable difference.

Let's look at the best case. I have Fluffie for 100% element, a 30% element soul weapon, and I pick my friend's Fluffie also for another 100% element eidolon. My current element multiplier is 3.3 to my total attack. If I'm at full life and I use Abou my calculation changes to 2.3x1.1 =2.53 or about 24% less total attack. At half life it would become 2.3x1.3 = 2.99 which is still about 9% less total attack. The crossover point becomes around 20% hitpoints and for the last 5% hitpoints you'll notice an appreciable gain.

In the second case it's plainly obvious that Abou sucks. Not just a little, but a lot. In the first case, it's marginal and really doesn't help until you're at half life. In my opinion that's not nearly enough of the game to be of any appreciable gain. You're playing at a strict disadvantage for about a third of the battle and you're net noticeable at around half of the battle. But it's that second case that makes it a very bad trade off unlike the pride/vigoras discussion. As you get better elemental eidolons or use your friend's really strong eidolons, Abou dings your performance more and more. The pride/vigoras weapons still give you assault and, as such, work the same whether you have no FLBed Assault Hime weapons or have 8+ of them. They aren't reducing your total potential as Abou does, they just change the risk profile you experience. That's a big difference and the reason I can see myself using Pride and Pride/Vigoras weapons versus replacing an elemental Eidolon with a special attack Eidolon.


Dejnov.