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  1. #1

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    Quote Originally Posted by Cobblemaniac View Post
    --
    They... aren’t really that goo-
    Kamihime General Discussion + Q&A-d16ac8c1-23d8-4961-b3fd-1d6a7bf5755e.jpeg
    And Light probably has similar things to all of the above, all in one element. I'm not saying that Light has any single Hime that can give Thunder Aphro amount of damage output, but you can't run 4x Thunder Aphros. A few, EXACT specimen scattered around the other elements doesn't exactly make them compare to how insane Light is.

  2. #2

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    Quote Originally Posted by Slashley View Post
    And Light probably has similar things to all of the above, all in one element. I'm not saying that Light has any single Hime that can give Thunder Aphro amount of damage output, but you can't run 4x Thunder Aphros. A few, EXACT specimen scattered around the other elements doesn't exactly make them compare to how insane Light is.
    Light doesn’t have a good enough damage cut for one. Have you ever tried using light in TRag and observe how easily they explode? Thunder and wind have options to cover that where light doesn’t.

    Does light have absurd orb eating like water does?

    Or does it have the team dmg buffing capabilities of Azzy or TPhro Marduk?

    Those are the questions, while I’ve already proven that dmg wise other elements compare. And in cases, even outdamage.

  3. #3
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    On a scale of 1-10, Light SSRs rank at about 15. Maybe 16. Meanwhile, Dark is around 6. Yeah, there is your reason. The other elements are about 8-9.
    Fire and Thunder spacewhals say something different

  4. #4
    Quote Originally Posted by Cobblemaniac View Post
    Yeah...

    They... aren’t really that goo-

    Kamihime General Discussion + Q&A-d16ac8c1-23d8-4961-b3fd-1d6a7bf5755e.jpeg
    Lol. Not disagreeing that there are other OP himes but as a light main, I feel like I need to defend the honor of light a little here =P

    Light's main advantage is versatility, not DPS. It is possible to literally use light for everything - not optimal but possible (e.g. AAB all AQ5 with just light, think that is hard to do for when you have elemental disadvantage.) When it's light vs dark, I think light wins pretty handily. When it's light vs having 2 elements, light can still hold its own when there's no elemental advantage, but yes, when it's light vs having 4 elements, light loses easily.

    Quote Originally Posted by Cobblemaniac View Post
    Light doesn’t have a good enough damage cut for one.
    Agreed, this is the weakest part of light's kit imo.

    Have you ever tried using light in TRag and observe how easily they explode? Thunder and wind have options to cover that where light doesn’t.
    Lol, I actually run my light team against TRag and VMVP every now and then. I don't have light Athena, so Eros + Sol with ton of ascension is my answer to TRag. Not optimal, but can live long enough to not be dead weight.

    Does light have absurd orb eating like water does?
    Haven't played water in a while, but Shamash has orb eat on burst, and in an optimal light team, she can burst like every few turns or less. Not sure if that's absurd, but it's not bad I think?

    Or does it have the team dmg buffing capabilities of Azzy or TPhro Marduk?
    No, but Mike AW lets you burst like crazy fast when combined with Shingen and one or two fast light hime. Also, Azzy AW is just broken, cannot disagree there

    Those are the questions, while I’ve already proven that dmg wise other elements compare. And in cases, even outdamage.
    Yes, light is not the hardest-hitting, it can be easily tailored to whatever situation you're dealing with to often make up for that though. That of course, assumes you have the himes to do it. Light isn't that f2p friendly 'cos you need a lot of the himes for the versatility to really show. But if you're going to just main one element, light is not a bad choice.

  5. #5
    Quote Originally Posted by dreamlitz View Post
    Lol. Not disagreeing that there are other OP himes but as a light main, I feel like I need to defend the honor of light a little here =P
    Quite the opposite, dream. Nobody's trying to discredit Light here. Rather, we are trying to not bloat Light more than what it is in reality and discrediting the other elements like a certain somebody else here is doing.

    See, when you say Light has versatility as advantage not DPS, you're not thinking endgame. There is a reason why Thunder is currently (and has been for a long time already) considered the most powerful element on DMM right now. Thunder, while not the most versatile element in terms of kit, they still very high up in terms of versatility and most importantly, they have the 'right' versatility. Just look at their party wide assets: BG via Raiko's Zeal, Barrier + Pursuit from Marduk AW (who also deals extra dmg via Echo), THE most powerful healer in game aka DianCecht, refreshable 30% Dmg cut (+ 20% Water cut) via Raiko AW, Affliction Shield on top of a Guaranteed 30% debuff from Samael and most recently, Passive DATA up from Bride Arianrhod's unique gimmick. All of which, have excellent balance of offense and defense for longevity in raids while maintaining high and consistent dmg. The best part, most of these buffs do not require micro as much as Light units do. And if you want some spike dmg for Tower/Dummy scoring, just slap in NewYear Afro with her Party vigor, or Nuwa for her party Crit + dmg cap up (with party DATA for burst effect on top), or super attacker like Perkele (Instant Burst + 200 Burst Gauge + Self Super mode that gives her 200% dmg and other stuff.) These are combinations that Light team simply does not have or able to compete in. Speed is the only thing Light has over Thunder, and that balances out in a way that Light will always be able to hold their own ground as fights drag out by being consistent. But when another's Thunder team is also able to hold their own and charge headstrong through all the enemy mechanics, Light loses out in the long run.


    Also, you mentioned holding your own ground against TCat as Light, but then will you be able to do more than just VMVP? At least back in my days before TCat got nerfed, other players Wind team aside, I found the hardest teams to race against to be not Light or Fire, but Thunder, with Wind being my 2nd strongest element after Light.

    p.s. Before you attempt the 'Light can be played as single element' argument, I'll just inform you that... a couple Thunder baka that I know over here simply just brute force through Wind raids.... and still do enough dmg to MVP (50~70m dmg).
    Last edited by Bear; 07-30-2019 at 11:56 AM.

  6. #6

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    Quote Originally Posted by Cobblemaniac View Post
    Light doesn’t have a good enough damage cut for one. Have you ever tried using light in TRag and observe how easily they explode? Thunder and wind have options to cover that where light doesn’t.
    What does Thunder have, outside of Raiko's -30% (or Athena against Water)? Because I don't think that -30% is going to do much against something like a loose Thunder Rag.

    And what does Wind have, outside of exactly one Hime - Gaia? Yeah, Gaia will buy you two turns against Thunder Rag by herself. But it's one turn against anything that doesn't do single turn.
    Quote Originally Posted by Cobblemaniac View Post
    Does light have absurd orb eating like water does?
    Is there any point to this? As much as I entertain the thought of Mordred/Cthulhu/Snow Raph/Dagon/someone team, even at 100% success rate you won't be reaching Overdrive immunity.
    Quote Originally Posted by Cobblemaniac View Post
    Or does it have the team dmg buffing capabilities of Azzy or TPhro Marduk?
    Light Nike!

    I think the real question is - DOES Light even need such team dmg buffing when they already have such insane DPS machines?
    Quote Originally Posted by Cobblemaniac View Post
    Those are the questions, while I’ve already proven that dmg wise other elements compare. And in cases, even outdamage.
    Sure, there are niches where other elements can surpass Light. So what? That's not the point. The point, you have to go LOOK for those niches because Light overall excels in Hime quality.

    Make a list of bad SSR Hime. How many of those are Light? What % of each element's Hime are just awful? You should notice that Light excels far above the others in this regard. And this makes Light easy to main. Which was the question here, now wasn't it?

  7. #7
    Light has Shamash and Athena.

    Athena provides Cover, individual defense and Damage Cut (25%) every third turn. That's incredibly agile amount of Damage Cut capability if needed.

    Shamash provides blob eat on Burst. This, in an end-game Light team, should be every third turn also. In addition to also providing cover, counterattack and intercept. I prefer Shamash as intercept generates burst making Shamash fast (but unlike Berith there's no Rampage to screw over the burst cycle).

    As long as you're still running Michael, Tish, Lugh, or Iris as the other three himes, you can have those abilities plus full damage cut, burst on 3, etc.


    Dejnov.

  8. #8
    Unregistered Guest
    Light is strong, and has no weakness, if you're maining just 1 element, this is an ideal element, so rerolling for fluffy is very popular. Dark also has no weakness, but just doesn't have good synergy between it's various parts, and so is not really competitive with other elements (yet).

    In terms of strength, most people consider Thunder very high on that list, with wind pretty close by. Fire isn't bad either, water is probably a bit behind though (not as far as dark, mind you). The main issue with these is that you also need to have a decent team of the complementary element (fire for thunder, thunder for fire, water for wind, and wind for water) to cover for your weakness. If you have that, they are by no means weak, however, it's pretty hard to roll for 2 hundo...

  9. #9
    Let's see what we have here..
    So things started from numerous light mains while barely any dark. That is true. Unfortunately, dark seems to be in a bad period regarding their unit upgrades for a long time at DMM, be it a new hime or a previous getting AW or rebalance. Lots of strong self buffers & whatnots, but lacking something that integrate those into a team. They're still the slowest at DMM with their burst cycles.

    Light has been hyped & overhyped for about as long as dark had its.. dark period. No wonders on that, they really suddenly rounded up to be an amazing element from basically nothing in a small time span of half year. Starting from Tish + Mike AW until Iris including old units rebalances as well as great new units. The thing one shouldn't forget that it's been almost a year since Iris' release and light didn't get any relevant new unit meanwhile. Sure Michiru is fun to play with due to ridiculous amount of assault bonuses, but that's about all she brings, VBaal sounds like an amazing unit.. until you realize, light has units that already do every of her ability better, talk about wasted potential. She would have been great for any other element. Oh, and Hastur who was never to be seen after her release. All of them limited & no actual improvements to the element.
    However, there was still a rebalance for Athena which made her do her tanking job properly. That, and Eros AW who admittedly turned out great.. against debuffing content. That two has been the only improvement since, and that's almost half a year as well.

    A year without new units, and half a year without whatsoever improvement. While the result that it's still a top pick as an element despite that talks for itself, it left plenty of opening for other elements to catch up.

    Thunder rounded up to be another great overall pick with most himes being useful in a way or another. It already had TAphro+Marduk AW combo at the time light ascended. That combo could bring normal attacks to a ridiculous level due to the combination of vigour+castle with its pursuit above the already high normal attacks and TAphro's barrier helps keeping it up. Not to mention it's also a way to mitigate incoming damage in order to keep vigour going. Then they got an amazing healer - Dian - who does literally everything a healer needs to and in pretty short intervals due to CD refresh on burst. Jupiter got rebalanced to stupid levels from where she started becoming a pretty reliable unit having speed, nuke & party buff.. oh, and echo. Raiko AW became the damage cutter. Above her CD6 DUR2 cut (30% off-element & 50% vs. water) which gets -2CD every burst, she has party-wide zeal to speed up your units and possibly activating her new passive which further decreases the CDs. And a potent 25% atk down. Nuwa can further increase the already ridiculous normal attacks with crit/cap up + rampage, also having atk/def debuff and giving DATA buff to the whole party with her burst. ... I'm getting tired of inputting wiki info here, point being I'm trying to look for a thunder hime without much of a use, but I really have to look, then I find uhh.. Halloween Mike, Mammon utterly useless & Tyr AW, Ymir hard to find a use.

    Then we got wind which also been getting more & more potent since and after Azzy AW (for the record, let's go through this most borken unit beside Mike AW again: CD7 DUR5 50% atk/def buff 50% DATA and a meager 5% DoT, and another CD7 DUR5 30% cut, 300 drain, 500 regen, both of them available party-wide). Wind became rather nuke heavy the past months which made them the rulers of the recent short Dummies and probably going to do great at tower as well while their DPS & overall utilities also improved a lot.

    Water showing signs of improvement as well still having amazing defensive measures and Diana doing similar job as TAphro, Pluto providing stackable DATA buff (meaning that it also stacks with normal DATA buffs), Shiva AW doing nukes & party damage buffing and Cthulhu AW doing an amazing job at cucking the boss from doing damage and party BG while at it.

    Finally, fire.. not changing much, still doing great in the kill before getting killed space whale realm.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  10. #10
    Quote Originally Posted by Slashley View Post
    And Light probably has similar things to all of the above, all in one element. I'm not saying that Light has any single Hime that can give Thunder Aphro amount of damage output, but you can't run 4x Thunder Aphros. A few, EXACT specimen scattered around the other elements doesn't exactly make them compare to how insane Light is.
    Nonsi (and my previous post) already covered most of it, but lemme add in a couple too:

    What does Thunder have, outside of Raiko's -30% (or Athena against Water)? Because I don't think that -30% is going to do much against something like a loose Thunder Rag.
    Correction: Refreshable 30% general dmg cut + 20% Water cut for 2T, combined with Marduk's Fortress and DianCecht's endless healing... does it look like Thunder needs anything more?

    And what does Wind have, outside of exactly one Hime - Gaia? Yeah, Gaia will buy you two turns against Thunder Rag by herself. But it's one turn against anything that doesn't do single turn.
    I guess I'll do this since @Nonsensei was never able to tap into the Wind:

    Azazel AW - Do I really have to introduce this absolute monster again?
    Atum - -3CD + 100% Abi dmg + 50% Abi cap buff, a 750k nuke, and a Target Auto Rez + 100% Dmg cut x 3 times. Oh, and the ability to burst for 4m like Metatron AW. Did I mention the -3CD part?
    Ishtar - Spammable nukes. Primary gimmick = Multi-activation Nukes + Normal-Attack-activation Nukes. Oh and not so important 30% A frame Attack down + Def down. Nuke!

    Is there any point to this? As much as I entertain the thought of Mordred/Cthulhu/Snow Raph/Dagon/someone team, even at 100% success rate you won't be reaching Overdrive immunity.
    Cthulhu AW + Soni- Er... Februus are already enough to completely shut down both FCat and Phaleg for you to cycle your otherwise long CD mitigations i.e. Poseidon. You don't even need BP for this. And that's just the gist of defensive Water, so not too important. We have new toys like Diana, Pluto and Dagda for offense.

    I think the real question is - DOES Light even need such team dmg buffing when they already have such insane DPS machines?Sure, there are niches where other elements can surpass Light. So what? That's not the point. The point, you have to go LOOK for those niches because Light overall excels in Hime quality.
    Yes, we kinda do actually. Dunno what this 'insane DPS' you talking about though. Afaik, we Light baka are great at being consistent and long-winded but insane? Not even close mang.

    Make a list of bad SSR Hime. How many of those are Light? What % of each element's Hime are just awful? You should notice that Light excels far above the others in this regard. And this makes Light easy to main. Which was the question here, now wasn't it?
    Sure

    :disgustedAmon: Tier:
    Light - Satan, Nike
    Thunder - Mike

    Niche Tier:
    Light - Raphy, Hastur
    Thunder - Tyr

    Victim Tier:
    Light - Tsukuyomi
    Thunder - Mammon

    Hmm... Light and Thunder are about even you know? Didn't mention it but Wind does suffer a bit more in the Power Creep Victim category though.


    Quote Originally Posted by nonsensei View Post
    Finally, fire.. not changing much, still doing great in the kill before getting killed space whale realm.
    But but but... Freyr

    :sadpOtato:


    Apollo qt
    Last edited by Bear; 07-30-2019 at 01:21 PM.

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