Light has Shamash and Athena.

Athena provides Cover, individual defense and Damage Cut (25%) every third turn. That's incredibly agile amount of Damage Cut capability if needed.

Shamash provides blob eat on Burst. This, in an end-game Light team, should be every third turn also. In addition to also providing cover, counterattack and intercept. I prefer Shamash as intercept generates burst making Shamash fast (but unlike Berith there's no Rampage to screw over the burst cycle).

As long as you're still running Michael, Tish, Lugh, or Iris as the other three himes, you can have those abilities plus full damage cut, burst on 3, etc.


Dejnov.