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  1. #11
    Quote Originally Posted by Slashley View Post
    And Light probably has similar things to all of the above, all in one element. I'm not saying that Light has any single Hime that can give Thunder Aphro amount of damage output, but you can't run 4x Thunder Aphros. A few, EXACT specimen scattered around the other elements doesn't exactly make them compare to how insane Light is.
    Nonsi (and my previous post) already covered most of it, but lemme add in a couple too:

    What does Thunder have, outside of Raiko's -30% (or Athena against Water)? Because I don't think that -30% is going to do much against something like a loose Thunder Rag.
    Correction: Refreshable 30% general dmg cut + 20% Water cut for 2T, combined with Marduk's Fortress and DianCecht's endless healing... does it look like Thunder needs anything more?

    And what does Wind have, outside of exactly one Hime - Gaia? Yeah, Gaia will buy you two turns against Thunder Rag by herself. But it's one turn against anything that doesn't do single turn.
    I guess I'll do this since @Nonsensei was never able to tap into the Wind:

    Azazel AW - Do I really have to introduce this absolute monster again?
    Atum - -3CD + 100% Abi dmg + 50% Abi cap buff, a 750k nuke, and a Target Auto Rez + 100% Dmg cut x 3 times. Oh, and the ability to burst for 4m like Metatron AW. Did I mention the -3CD part?
    Ishtar - Spammable nukes. Primary gimmick = Multi-activation Nukes + Normal-Attack-activation Nukes. Oh and not so important 30% A frame Attack down + Def down. Nuke!

    Is there any point to this? As much as I entertain the thought of Mordred/Cthulhu/Snow Raph/Dagon/someone team, even at 100% success rate you won't be reaching Overdrive immunity.
    Cthulhu AW + Soni- Er... Februus are already enough to completely shut down both FCat and Phaleg for you to cycle your otherwise long CD mitigations i.e. Poseidon. You don't even need BP for this. And that's just the gist of defensive Water, so not too important. We have new toys like Diana, Pluto and Dagda for offense.

    I think the real question is - DOES Light even need such team dmg buffing when they already have such insane DPS machines?Sure, there are niches where other elements can surpass Light. So what? That's not the point. The point, you have to go LOOK for those niches because Light overall excels in Hime quality.
    Yes, we kinda do actually. Dunno what this 'insane DPS' you talking about though. Afaik, we Light baka are great at being consistent and long-winded but insane? Not even close mang.

    Make a list of bad SSR Hime. How many of those are Light? What % of each element's Hime are just awful? You should notice that Light excels far above the others in this regard. And this makes Light easy to main. Which was the question here, now wasn't it?
    Sure

    :disgustedAmon: Tier:
    Light - Satan, Nike
    Thunder - Mike

    Niche Tier:
    Light - Raphy, Hastur
    Thunder - Tyr

    Victim Tier:
    Light - Tsukuyomi
    Thunder - Mammon

    Hmm... Light and Thunder are about even you know? Didn't mention it but Wind does suffer a bit more in the Power Creep Victim category though.


    Quote Originally Posted by nonsensei View Post
    Finally, fire.. not changing much, still doing great in the kill before getting killed space whale realm.
    But but but... Freyr

    :sadpOtato:


    Apollo qt
    Last edited by Bear; 07-30-2019 at 01:21 PM.

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