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  1. #1

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    And on an unrelated note, just blabbering to myself...


    Well, finally got off my lazy butt and tested Phantom Gun. Yup, it's 30% as said by others, not 23% as I thought it was.

    The only odd thing is... Master Bonus for HP doesn't work, it seems. With 0% Defender, Herc in combat has exactly the same HP as shown on her Stat page. And with Phantom Gun - just like all the Hime - exactly 1.3x the HP shown on stat page (rounded to closest rather than down, interestingly enough).

    So either HP Master Bonus does NOTHING or the HP Master Bonus is already included in Herc's base HP. In the case of former, it which begs the question if the 12% "ATK"/12% Def/12% Ability Master Bonuses do something or not. If the latter... well, same question really since that 12% "assumed Assault" could just be 12% base Atk, which would then beg the question of just how the fuck is 12% Def implemented...?!?

    And now my head is full of fuck. Goddamn it, Kamihime devs.

    EDIT:
    Fixed one error, and might as well post an image:


    To be noted is that Mammon and Brahma have 3% HP from Accessories that I forgot to take off.

    Last edited by Slashley; 09-16-2019 at 02:55 PM.

  2. #2
    Quote Originally Posted by Slashley View Post
    And on an unrelated note, just blabbering to myself...


    Well, finally got off my lazy butt and tested Phantom Gun. Yup, it's 30% as said by others, not 23% as I thought it was.

    The only odd thing is... Master Bonus for HP doesn't work, it seems. With 0% Defender, Herc in combat has exactly the same HP as shown on her Stat page. And with Phantom Gun - just like all the Hime - exactly 1.3x the HP shown on stat page (rounded up, interestingly enough).

    So either HP Master Bonus does NOTHING or the HP Master Bonus is already included in Herc's base HP. In the case of former, it which begs the question if the 12% "ATK"/12% Def/12% Ability Master Bonuses do something or not. If the latter... well, same question really since that 12% "assumed Assault" could just be 12% base Atk, which would then beg the question of just how the fuck is 12% Def implemented...?!?

    And now my head is full of fuck. Goddamn it, Kamihime devs.
    I was always under the impression that master bonuses are separate multipliers, at least that's what I think the JP wiki says if I'm not misreading it.

    The energy release stuff though, I think that's regular assault/defender, but dun quote me on that one, I never tested it.

  3. #3

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    Quote Originally Posted by dreamlitz View Post
    I was always under the impression that master bonuses are separate multipliers, at least that's what I think the --
    Souls have a separate 12% damage modifier?!? WHY? Everywhere else such things are just added to Assaul- ah fucking hell. DEEEEEEVS


    No, wait. That's not what it means. It means...

    Further testing seems to conclude that 12% Atk and 12% HP modifiers from Master Bonuses is simply added to base stats. Adding a weapon with 100 Atk and 100 HP will give a Soul 112 base Atk and 112 base HP. Okay, good to know. Need to remove those panels from my damage calc. And check Master Bonus Def calculations, sigh.

  4. #4
    Quote Originally Posted by Slashley View Post
    And check Master Bonus Def calculations, sigh.
    I think the bolded part below is the master bonus def, but I'm not sure:

    Median damage =
    Enemy Attack Power × (1-attack buff + attack debuff total)
    × (Weak point correction + attribute buff + attribute debuff total)
    × (1-damage cut total)
    ÷ {10 x (1 + hero defense bonus total) x (1 + defense buff + debuff + assist total)}

    And it'll be a pain to test 'cos dmg is variable unlike displayed atk/hp... Do let us know the results if you test it though =)

  5. #5

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    Quote Originally Posted by dreamlitz View Post
    I think the bolded part below is the master bonus def, but I'm not sure:
    --
    And it'll be a pain to test 'cos dmg is variable unlike displayed atk/hp... Do let us know the results if you test it though =)
    Yeah, just found the same thing. And fuck no, I ain't testing dat shit.

    What is interesting though, is that Souls supposedly gain 12% extra from Def Ups - and Joan 32%, I guess? So a Joan with a full stack of Saint Breath gains 79% Def up while the rest of the party gains 60%. Wheee? Not very meaningful, but hey.

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