Souls have a separate 12% damage modifier?!? WHY? Everywhere else such things are just added to Assaul- ah fucking hell. DEEEEEEVS
No, wait. That's not what it means. It means...
Further testing seems to conclude that 12% Atk and 12% HP modifiers from Master Bonuses is simply added to base stats. Adding a weapon with 100 Atk and 100 HP will give a Soul 112 base Atk and 112 base HP. Okay, good to know. Need to remove those panels from my damage calc. And check Master Bonus Def calculations, sigh.





Reply With Quote