Quote Originally Posted by Crow View Post
Could you elaborate, what is crit normalization? Hopefully it now works against any element?
Hah, you wish.

As said, Crits will now calculate on per-hit bases. So Triple attacks can now have 0-3 Crits, instead of them being "all Crits" or "no Crits." This especially works with Bursts now, which tend to be like 10-15 hits. So before, they were "all Crits" or "no Crits." Now, you'll get 0-15 Crits.

Effectively, this makes Crits more reliable, but at the same time makes high rolling for record damage numbers way harder.