Quote Originally Posted by dreamlitz View Post
Dejnov is gonna mtix wind Atum, so Gaia's defenses are up every 3T instead of 6T
I have no idea what Wind Atum does. If only there was some kind of resource where you could tell what Hime do at a quick glance... without Google translate bollocks.
Quote Originally Posted by Dejnov View Post
-- That's better than lances and people do lance grids all the time. --
By what metric are "people doing Lance Grids all the time"? Who people? In what elements?

Since if it's Fire, then sure. A Fire Lance Grid was basically handed to people. In other elements? It gets way harder, but people are going to try since Lances are by far the best Phantom weapon out there. Not only because of Assault/HP, but also because Shingen Lance.
Quote Originally Posted by Dejnov View Post
-- Every player that's a veteran should be generating about 6-9 bricks annually without paying. Whenever we talk about this you need to start understanding that one copy of a great Hime weapon is, eventually, a FLBed Hime weapon.--
While you're not wrong, I feel like this logic applies to all elements. As in, I feel like discussion here constantly assuming that people are spending 6-9 bricks annually on ALL elements at the same time.

You're going to brick one (1) element. Maybe two if you can afford to space out. I really, really don't recommend making sweeping statements like these without specifically specifying that this can only happen IF you go full Wind baka (in this instance).
Quote Originally Posted by Dejnov View Post
You don't need multiple copies of them anymore. If you're still merging multiple copies of great Hime weapons... well you should stop that!! Merge the subpar ones and fodder the useless ones, but keep the great ones for those bricks.
Again, you're not wrong. But allow me to remind you that you have a 1.8% chance per 300 Jewels to find a SSR Hime. And then you have a ~1/80 chance of finding another one of the same. That means what, 1 333k Jewels per specific Hime?

That's not how probability works (at all), but hopefully that gives some perspective towards your "Oh, just find two different Hastur weapons, easy =)"

It's great if you find them, and it's great if you're a Wind baka, but both of these happening at the same time is not very likely.
And, I wouldn't recommend bricking Hastur weapon anyway since it doesn't gain triple skill.
Quote Originally Posted by Dejnov View Post
The combination of Azazel and Gaia brings a lot of damage cut, defense up, and constant healing onto a team. That allows for a different style of play. -- Too much vigor and your team does become fairly second rate when you lose a lot of life. -- There's a ton of damage cut, defense, and regen there. Technically with the increased healing and rolling damage cuts you can negate multiple constant AoE overdrives. After turn 8 you also start having your Wind Kaiser specifically for Thunder Rags in that rotation for 2 rounds. --
Edit: 5 Guardian Arcane weapons is an insane 77.5% vigor and 131% increase in healing. That's a lot of healing and damage potential at full health.
The big problem I find with this is this:
You're relying on Vigor (and not just slightly, but ENTIRELY relying on Vigor) and you're bringing NO HEALS. That means that ANY real damage you take is going to END your damage output. Vigor isn't "second rate when you lose a lot of life" - it is "second rate when you lose any life"! Vigor loses half damage output at 83% already. If you have whopping 20k HP (about the max you can get assuming F2P and heavy focus on HP modifier weapons and running Guardian), that means already 16.6k HP has HALVED your Vigor. Name anything that deals ONLY 3.4k AoE damage.

See, Regen isn't a Heal. It's enough - with Ascension - to take care of little things like normal attacks from trash mobs or SINGLE attacks from boss mobs. But anything past that - like taking even 3.4k damage from an Overdrive - will take you multiple turns to recover from. And if you're RELYING on Vigor, that's a horrible, horrible state to be in. Because what's going to happen in a few more turns? Oh yeah, the NEXT Overdrive. So you'll never really get back into that Vigor mood.

Technically, Gaia and Azazel can make it work, simply because they can mitigate AoE Overdrives effectively entirely - once every 6 turns. But you're still gonna need to end that fight before that next one, or you'll be trapped in no-damage-output hell where you constantly try to claw your way back up to full health but just can't.

I've said it before, and I'll say it again: If you're going to rely on Vigor, have a plan. If you're going to rely on Ascension, you need to keep in mind the four factors that are required to be met to make it work - two of which depends on content and will thus change constantly. A turtling plan might work on some content, but it's not going to work on all content.


And, you're blatantly suggesting extremely risky builds (HEAVY Vigor, complimented by heavy turtling) to people which requires specific teams to work... IF it even CAN work (as again, that depends on content)... well, I'd highly suggest you add some serious disclaimers whenever doing things like that. Like seriously dude. A full-blown Vigor Grid and going about it like it's a casual thing? At least recommend Assault/Vigor weapons so that you have a back-up plan when Vigor fails...
We've had a several new players join up lately, and although I doubt they're very interested in this specific conversation, we really don't want to mislead them.