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  1. #1
    Quote Originally Posted by Kitty View Post
    and Genbu comes out in early August, so that's still a long way away too

    as far as I know, the MTix for Eido only is ONLY the 100% ones.
    Not the Chinese or 140% ones, but I could be wrong... just looking at the current gachas.
    whereas original Kaisers can be obtained from the Kamihime MTix... but who would do that?

    but iirc, there's a certain 3k star coin gacha that gives a guarantee of 1 SSR eido that is from the 100%, 140% or Kaisers (no SSR hime are available, but you can get SR/R hime from it along with the SSR eido.)
    Finna ask when the mtix will get u hundos.

    For dark satan+ thanatos +2 is the ideal dark team. The +2 should be 2 who allows you to pump out high damage very quickly (susanoo, nephthys, chernobog) or 2 who increase the surviving of satan and thanatos (pluto/hades/osiris). But for dark that is the ideal setup.

  2. #2

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    Quote Originally Posted by Nik View Post
    For dark satan+ thanatos +2 is the ideal dark team. The +2 should be 2 who allows you to pump out high damage very quickly (susanoo, nephthys, chernobog) or 2 who increase the surviving of satan and thanatos (pluto/hades/osiris). But for dark that is the ideal setup.
    Is Nephtys even good...? I might almost agree with that if it was Berith instead of Neph.

    But really, in this age of selfish MVP teams, I'm not really if you even want debuffs. Berith, Susanoo and Cherno each have their whopping +150% Assault buff, making them all very strong individuals.

  3. #3

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    Quote Originally Posted by Nik View Post
    Finna ask when the mtix will get u hundos.

    For dark satan+ thanatos +2 is the ideal dark team. The +2 should be 2 who allows you to pump out high damage very quickly (susanoo, nephthys, chernobog) or 2 who increase the surviving of satan and thanatos (pluto/hades/osiris). But for dark that is the ideal setup.

    By the time that ticket is out (March in DMM, probably early Feb for Nutaku,) we'll have Nefertem who is an insanely OP balanced type-ish dark healer.
    Thanatos AW comes out about 2 weeks after her release too, and together they already reach the cap with their B/C frame debuffs for DEF down, and then the ATK down is still a huge -30% just from Nefertem.

    but if you want high damage output and survivability those two are the ones, I guess, or Satan instead of Thanatos for the Dark RST which makes other debuffs land easier, that way you can also have her orb eat. (Nefertem also has guaranteed orb eat when you use her burst)
    You can always have all 3 and just guarantee debuffs all around lmao.

    Her heal is higher than Osiris, and has a shorter CD, that has a chance to be shorter when Nef recieves DMG.
    Obviously you miss out on Osiris 15 burst gauge to all allies.

    Chernobog is... complicated, as it's hard to pull off full bursts with her, but she is pretty strong because of her self buffs.
    Susanoo AW is still pretty underrated imo, she's not amazing but she's really easy to manage, good for aab and still has high DMG output and a nice tanky 2nd skill, short CDs too.

    Hades AW just doesn't seem as strong as it used to, she needs an awakening-awakening lol.
    The A-frame ATK buff will always be good, and the affliction block but... she's easily replacable nowadays, even on Nutaku.

    and Nephy after her upgrade is pretty awesome, but just slow... and still long CDs (after her awakening, she'd easily make it to any main dark team)

    Pluto is meh, she's super strong but her long CD on her most important ability is just annoying. You can barely use her because most battles finish before she can even use her skill twice... and in battles like LRag, she's absolutely useless because you get your buffs removed lol.

    for now, I'd say

    Satan, Thanatos, Osiris for sure... and the rest just depends on the content.
    Susanoo would be good for like AQ7 because of the short CDs and no wasted debuffs.
    Hades would be good for rags.

    ...I pray you find Erebus or Berith. They're the best. UwU
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  4. #4
    Does anyone here really see how the NY Cyclops/Ramiel can fit into teams? NY Artemis looks solid to me with her buffs + ability to self-heal and even NY Orpheus feels like she could have uses in OD control, but for the life of me I don't see it if the first two are worth it.

  5. #5
    Quote Originally Posted by Destrica View Post
    Does anyone here really see how the NY Cyclops/Ramiel can fit into teams? NY Artemis looks solid to me with her buffs + ability to self-heal and even NY Orpheus feels like she could have uses in OD control, but for the life of me I don't see it if the first two are worth it.
    I got NY Cyclops, but I'd need to know what the heck her Assist does... Trying to understand JP wiki, I got:

    [Me and Your Tone] (Assist)
    Each time Cyclops uses one of her abilities, the Musical will start (will appear as an icon). The Musical will have no effects the first and second times it is applied though (i.e, there won't be any effects when the Musical is on stages 0, 1 or 2).

    The Musical will only have an effect after the third time it is activated (i.e. only after Cyclops uses her Abilities 3 times). The effect of the Musical's 3rd stage is the enhancing of the performance of the ability used. The Musical will reset to stage zero after the enhanced ability is used:

    Abilities 1 and 2 will have extended duration by 1 turn (2 → 3),
    Ability 3 will activate twice.

    The Musical resets from stage 3 to zero after the enhanced ability is used. Then the Musical restarts building up from stage zero to 3 when Cyclops uses an ability again.

    So, Cyclops' Assist is nothing special, might as well treat her as having no Assists whatsoever. How would she fit a team? I think she doesn't, because the Wind Ramiel also applies Zeal. Ramiel also applies dizzy and Atk & Def Up B-Frame, while Cyclops only has Regeneration over Ramiel.

    NY Ramiel: She is only useful if you are desperate to stick Dizzy onto a target.

    EDIT: JP Wiki explains that though she is Defense type, her Attack is on the level of Atalanta, an Offense Water SR hime. Also, her third ability seems to be mistranslated on Nutaku: it grants Burst Gauge Up to all allies, and also Attack Up to all allies.

    It is advised that, for Guild Order or Tower missions that require a Defense type, NY Ramiel would be a nice pick if one wants to stay offensive.

    NY Ramiel is also useful on longer content (Guild Orders) because her abilities become more powerful each time they are used and, contrary to NY Cyclops, they don't reset to stage zero:

    Abi 1 deals damage, and the multiplier is 2 times → 3 times → 4 times. After the third time, it will keep the 4x multiplier.

    Abi 2 gets Affliction Rate Up after each use.

    Abi 3 applies Attack Up A-Frame to all allies, 10% → 15% → 20%, and Burst Gauge Up to all allies, +5 → +10 → +15
    Last edited by Geo; 01-05-2020 at 08:26 AM.

  6. #6

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    W Cyclops assist is if you use her abilities, she'll get a buff which is then consumed when you have enough, on whichever next ability you use.

    e.g. if you use Abi 1 > Abi 3 > Abi 2, then Abi 2 will have an increase effect like 1 turn longer Zeal (3T)
    if you use Abi 2 > Abi 3 > Abi 1, then Regen will be 1 turn longer (3T)
    and if you use Abi 1 > Abi 2 > Abi 3, I think the ability DMG just activates twice, similar to Ra's ability after she bursts.

    It's nothing too special, but it's unique, so that's something.
    600 Regen for 3T is pretty nice.
    and her Zeal is, iirc, 10% BG / -700 HP ...so she is pretty fast, and if you use her regen last, you gain back more HP than you lost anyway.
    Last edited by Kitty; 01-05-2020 at 09:09 AM.
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  7. #7

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    Been playing for about a month of F2P and progression has started to slow down. There are some things i could buy in shop but I'm nervous that I would end up wasting currencies on sub-optimal things..

    I have 2 kamihime on main team that can be awakened (Tyr, Marduk)

    1. Should I trade in orichalon for more SSR weapons? (currently have 3 SR and rest are SSR)
    2. Should I exchange edilon orbs for draconic frags or save for dragoons?

    Kamihime General Discussion + Q&A-edi.pngKamihime General Discussion + Q&A-weps.png

  8. #8
    Quote Originally Posted by steasyg View Post
    1. Should I trade in orichalon for more SSR weapons? (currently have 3 SR and rest are SSR)
    I mean you can, but they will only serve as temporary placeholders for when you get better SSR weps. It might be better to just leech phuls and get guardian weapons instead. Note that if you plan to pick up any of the old raid event weapons from the ori shop that it takes 4 months to MLB, so make sure to plan ahead.

    Quote Originally Posted by steasyg View Post
    2. Should I exchange edilon orbs for draconic frags or save for dragoons?
    Save for dragoons. You only really trade in for shards if you're rushing something

  9. #9
    Quote Originally Posted by steasyg View Post
    1. Should I trade in orichalon for more SSR weapons? (currently have 3 SR and rest are SSR)
    Try farming thunder raids and replace the lb0 SR weapons you have, as well as SSR weapons without good skills with MLB Lightning Strike Axes. Ori investment depends on how many you can reliably farm and if you are investing in other elements as well. FLBing weapons should be your priority Ori usage, but if you can farm multiple each week, you can spare for ori shop weapons. Just note, they are very medicore (those are weapons from earliest events) and you will be looking to replace them within few months.

  10. #10
    Quote Originally Posted by Geo View Post
    I got NY Cyclops, but I'd need to know what the heck her Assist does... Trying to understand JP wiki, I got:

    [Me and Your Tone] (Assist)
    Each time Cyclops uses one of her abilities, the Musical will start (will appear as an icon). The Musical will have no effects the first and second times it is applied though (i.e, there won't be any effects when the Musical is on stages 0, 1 or 2).

    The Musical will only have an effect after the third time it is activated (i.e. only after Cyclops uses her Abilities 3 times). The effect of the Musical's 3rd stage is the enhancing of the performance of the ability used. The Musical will reset to stage zero after the enhanced ability is used:

    Abilities 1 and 2 will have extended duration by 1 turn (2 → 3),
    Ability 3 will activate twice.

    The Musical resets from stage 3 to zero after the enhanced ability is used. Then the Musical restarts building up from stage zero to 3 when Cyclops uses an ability again.

    So, Cyclops' Assist is nothing special, might as well treat her as having no Assists whatsoever. How would she fit a team? I think she doesn't, because the Wind Ramiel also applies Zeal. Ramiel also applies dizzy and Atk & Def Up B-Frame, while Cyclops only has Regeneration over Ramiel.

    NY Ramiel: She is only useful if you are desperate to stick Dizzy onto a target.

    EDIT: JP Wiki explains that though she is Defense type, her Attack is on the level of Atalanta, an Offense Water SR hime. Also, her third ability seems to be mistranslated on Nutaku: it grants Burst Gauge Up to all allies, and also Attack Up to all allies.

    It is advised that, for Guild Order or Tower missions that require a Defense type, NY Ramiel would be a nice pick if one wants to stay offensive.

    NY Ramiel is also useful on longer content (Guild Orders) because her abilities become more powerful each time they are used and, contrary to NY Cyclops, they don't reset to stage zero:

    Abi 1 deals damage, and the multiplier is 2 times → 3 times → 4 times. After the third time, it will keep the 4x multiplier.

    Abi 2 gets Affliction Rate Up after each use.

    Abi 3 applies Attack Up A-Frame to all allies, 10% → 15% → 20%, and Burst Gauge Up to all allies, +5 → +10 → +15
    Quote Originally Posted by Kitty View Post
    W Cyclops assist is if you use her abilities, she'll get a buff which is then consumed when you have enough, on whichever next ability you use.

    e.g. if you use Abi 1 > Abi 3 > Abi 2, then Abi 2 will have an increase effect like 1 turn longer Zeal (3T)
    if you use Abi 2 > Abi 3 > Abi 1, then Regen will be 1 turn longer (3T)
    and if you use Abi 1 > Abi 2 > Abi 3, I think the ability DMG just activates twice, similar to Ra's ability after she bursts.

    It's nothing too special, but it's unique, so that's something.
    600 Regen for 3T is pretty nice.
    and her Zeal is, iirc, 10% BG / -700 HP ...so she is pretty fast, and if you use her regen last, you gain back more HP than you lost anyway.
    I suppose NY Ramiel is has her situational uses by the looks of things. NY Cyclops though... as much as I understand her better now I'm not sure I see her having a place in teams that already have Wind Ramiel at their disposal (unless there's some SSR I don't know of that provides what W.Ramiel does without the Zeal). Probably better to shoe in a dedicated healer if the Soul isn't Andromeda, or so it feels to me.

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