-- Yes, it's a small drop, but if you're going to ignore everything in this game that only has a few percent difference, then you would also ignore:
- All accessory effects - except set effects, they're all small individually
- LB-ing and lvl-ing eidolons - typically only a few hundred stats per LB, that makes 1% difference or less for most ppl
- +99 weapons and eidos
- FLB event weapons that are already dual skill - usually just adds a few hundred stats and 5% assault/defender which only makes a few % difference in dmg/hp unless your grid is really bad
There're probably other things I can't think of right now, but the point is, you can choose not to optimize around certain parameters if you think it's too much trouble, but if you don't optimize around ANY small things, they can add up quickly.