Quote Originally Posted by dreamlitz View Post
-- Yes, it's a small drop, but if you're going to ignore everything in this game that only has a few percent difference, then you would also ignore:

  • All accessory effects - except set effects, they're all small individually
  • LB-ing and lvl-ing eidolons - typically only a few hundred stats per LB, that makes 1% difference or less for most ppl
  • +99 weapons and eidos
  • FLB event weapons that are already dual skill - usually just adds a few hundred stats and 5% assault/defender which only makes a few % difference in dmg/hp unless your grid is really bad

There're probably other things I can't think of right now, but the point is, you can choose not to optimize around certain parameters if you think it's too much trouble, but if you don't optimize around ANY small things, they can add up quickly.
Pulling more than a little bit of hairs here.

But yes, most of those are really useless. Really, the only useful Enigma from Accessories is Def - this is because 99.1% of the game's content is just a AAB slog, where Def has by far the most impact. Sure you can make the claim that "but that 0.9% is the content that matters!!!" if you want, but really now? And yes, LBing and +99ing has a miniscule impact in your damage in endgame where stats are extremely abundant, but it sure as hell is useful for base HP.
Quote Originally Posted by dreamlitz View Post
Btw, this has wider applications than just avalanche weapons, namely how you should distribute grails/rings during UE.
Yes, because everyone who intends to accomplish literally anything in UE totally doesn't just Paratrain with multiple windows, where you simply don't have the time to worry about FBing. You take your turns and if you have extra time you enable Burst in one window. Ain't nobody got time to worry about guaranteed combo builds in that.
Quote Originally Posted by dreamlitz View Post
The original question asked why avalanche isn't a great weapon skill, I think pointing out situations where it actually hurts instead of helps is relevant since you expect more of anything to always be helpful, even if the effect is tiny (e.g. elaborate never hurts your dmg output even though it sucks 99% of the time.)
I would rather like to say that a simple answer to a newer player (well, kind of) who was simply looking for the basics will gain absolutely nothing except harm from such an answer.

Don't you think that a simple "Because it's not Assault" would've done the same purpose, without any trouble? You can go into details and niches if they want to know more.