I just expected the added bonus to be displayed somewhere easier to notice like the skill button that displays what skills are activated or something but since it's not, unless you read the wiki or was trying to figure out the math behind total power, you probably wouldn't have ever noticed. It's not even mentioned in the How to Play tab unless I missed it.
It was actually vaguely alluded to in the in-game help, though it only mentions the specialized weapon bonus to souls (kamihime also have specialized weapons). The bonus itself is applied without any notification.
Here's the entry from the JP wiki.
And the relevant section of the in-game help. I don't see a listing of the specialized weapons for souls, but my guess is that the specialized weapon is the one their sprite uses in battle.
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No, neither the weapon they wield nor the one they were freed from are certain indicators of which one is their favored weapon. The jp wiki displays them in list view and in each entry. dmm players on discord confirmed the weapon correction bonus, and reminisced about the nerd rage incurred by dev revisions.
I don't think Kamihimes have specialized weapons, it doesn't show up in their status page, that only applies to Souls.
You only need to care for specialized weapons cause they are the only ones you can use as main for Souls (Guns for Billy for example), for subs what matters most is the element, the base atk&hp and skill level.
According to the JP wiki, sub weapons gain the 1.2x bonus too, so for Billy, best results would be using all guns, assuming all your variety of weapons are within similar stats then the other factors.
Unless google translate is failing me.
Adding to that, there's also a 10% same-element bonus from eidolons that applies to both the soul and kamihime. But in practice it's much easier to level eidolons of disparate elements, and there's only so many SSR eidolons to go around. There's also the debuff/buff effects of the summon to consider, so the same-element bonus is only a minor consideration.
Going single weapon would only increase the soul's attack. You would improve your hime's power and survivability by keeping their favored weapons on hand, too. There aren't that many that favor guns, but atm I have many that favor staff and glaive, so I'm trying to push them higher than the lances and axes on my grid, and I think my team is hitting far above their weight because of it.
EDIT: Btw, if you're having trouble understanding the translation, you don't have to speculate, go ask on the discord chat (https://discord.gg/3tZtUBE). Players have been there since the dmm version, which means they have more credibility than if they were authenticated by nutaku.
Last edited by MasterE; 02-27-2017 at 12:57 AM.
i think u both right and wrong.
first, it shown already that sub weapon slot do indeed give 1.2x benefit to soul if it preferred weapon. we agree here.
second, according to dmm tutorial, it also apply to hime, but hime preferred weapon lack documentation on nutaku ver. on discord, we also try to test, but it seem for now R hime do not seem to get preferred weapon 1.2 bonus, or it bugged, or their preferred weapon is not expected.
but all that going off the point. what i trying to say is, even if it correctly add 1.2 bonus to Kamihime, u still right that compared to preferred weapon bonus, base stat and weaponskill is both greater impact, and easier to utilize.
1- if u line up all soul and Kamihime for prefer same weapon, then u stack all that weapon, u only get 20% more bonus.
example using all 1000atk weapon to easy calculation, total attack 10000 for 10 weapon, add 20% bonus = 12000.
2- if u line up all soul and kamihime element, and use same weapon element, but ignore preferred weapon type, if all SR weapon and adding 3.5% attack each, use same example of 10000 atk, it already 35% bonus to all Kamihime of the element = 13500
but, additional advantage is,
1- it easier to stack kamihime and weapon of same element, than of same preference in longer term, because there 6 elements but 9 type of weapon
2- the 3.5% is at weaponskill lv1, and easy to raise to about 8% per weapon, and it max at 13% per weapon.
so the end advise for gaining power is, base stat == weaponskill > weapon preference. it still good u can match up, but maybe bad idea to sacrifice other thing to maintain weapon preference.
Better check your math. Simplify: a 1k weapon * 1.2 = 1200, 10 of those = 12k
A 1k weapon * 1.035 = 1035, 10 of those = 10350
The highest weapon skill bonus you can get on any weapon is 16%, and that's after spending a lot of time and resources to max lvl.
Oh, excuses. You formed your impression from one visit, and with no intention of a good faith effort at getting information.