Also, sheer damage is generally not desirable on your team. Usually your team needs three things: buffs to team, debuffs to enemy, and healing. Damage is really secondary and there are lots of kamihimes that are almost pure damage so your problem is usually not having enough buff/healing/debuff rather than not having enough damage.
Mordred handles debuffs to enemy beautifully - There are a few Kamis that give buffs to team (Arthur etc). There are also several powerful healer kamis, and the final healer (andromeda?) can even ressurect dead units for you to use in the same battle again. There are even reasons to run Siegfried (steal MVPs in raid) and D'art (Snatch, basically). But Solomon is just mostly ability damage, and non-specific ability damage at that, and very few teams need extra damage over extra healing/buffs/debuffs, AND EVEN IF YOU NEED DAMAGE there are probably better souls to give it to you. Sieg and mordred both will probably give more damage just on their skills - mordred pops a bunch of afflictions that in addition to nerfing the enemy, add an extra 15-20k damage or so per turn. Sieg just blows through bosses once they hit the stun status with a huge multiplier attack.





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