Going by that, the scaling for this game sounds like it's gonna be really unbalanced further in the game. I'm sure most players still haven't fully break limit'd their SR/SSR units but even when we get to that point, if things really do start hitting that hard, the lack of scaling healing mechanics sounds like it's gonna be an issue in this game to where it's gonna end up being an entire glass cannon game, kill before you are hit or die.

I'm also bothered by how we have skills that increase/reduce defense when the so called defense value isn't displayed in the game in first place. Gonna guess it's just some hidden value or all defense skills are just another damage multiplier (reduce/increase damage by X) instead of actual defense stat buff/debuff.