Quote Originally Posted by J4fusion View Post
very true but remember I said "Magical Release" Nike who has better healing power than Sol --
While true if you only look at the heal numbers, (SSR) Nike has 257/t and Sol "only" has 250/t. But that's not how it works.

Let's give it Nike's best case scenario, and say that you have -40% Atk without Sol in both teams, and that -Atk caps at -50%.
Nike heals heal for 257/.6 = 428 effective HP per turn.
Sol heals for 250/.5 = 500 effective HP per turn.

See how ridiculously good Sol's heals are? And this is the best case scenario for Nike, where Sol only gives -10% Atk. For the next... five months, Sol is WAY better than that. 250/.4 is 625, 250/.3 is 833. In Sol's best case scenario, she freaking DOUBLES the heal output of SSR Nike.
Quote Originally Posted by J4fusion View Post
-- and again I said allow Soul selection more situational due to most bases cover--
But... that doesn't make any sense if I'm understanding you right?

SSR Nike = only has Heals (and a debuff which is covered by another Hime in this case)
Sol = (better!) Heals, cleanse, Dispel, debuff which isn't covered until Dartagnan weapon.

Which one here allows for more Soul selection...?

All I'm saying is, people are way, way underestimating just how insanely good Sol is. The only reason you don't bring Sol, the literally ONLY reason you don't bring the insanely broken Sol is... you do more damage without her. So if content allows you to just set on auto-battle and be done with it, you don't need Sol.