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  1. #11
    I haven't looked through the whole wiki, but dark tends toward high dps and light tends toward high damage mitigation. This why even though they have the same elemental advantage and no elemental vulnerability against other elements, a dark team looks superior to a playerbase that only sees the benefit of dps (which includes ALL of them.) It doesn't look like the devs have shown light a lot of development love either, so attempts to build light teams as effective as dark has been hobbled from the beginning.

    EDIT:
    Quote Originally Posted by Ringabel View Post
    dark and light team always have advantage on player side
    Do you understand the implications of the numbers you quoted? +48% damage means any degree of difference in dps between them will be magnified, and the player definitely doesn't "always" have the upper hand. Against bosses the damage-per-hit makes them more dangerous because they have such proportionately high hps that they can eat your dps and tear through your team members one by one.

    -25% damage means the difference is minimized, so disparity between opponents are equalized. A light vs light or dark vs dark combat will take longer but it doesn't disadvantage either because they share the same penalty.
    Last edited by MasterE; 02-22-2017 at 10:49 AM.

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