Page 1 of 2 12 LastLast
Results 1 to 10 of 59

Hybrid View

  1. #1
    Unregistered Guest
    No no, he doesn't mean picking Mordred will lead you to being undergeared. He means that while you're still undergeared, Mordred allows you to punch above your weight class.

  2. #2
    Well, idk: D'Artagnan might be a good 1st pick, since it boosts your loot gain, which is king on events if you cant steamroll max difficulty. Plus nice debuff that is usefull in any situation, but yeah, if you dont have a good healer (Sol) then Andromeda will let you live a long and happy life on battlefield XD

  3. #3

    Join Date
    Aug 2015
    Posts
    6
    Credits
    5
    Or if you got urself an SSR weapon, pick the legendary heroes who can wield it.

  4. #4
    Mordred and Andromeda are the two best for newbies by far, in my opinion. Mordred's skills are just so damn strong (puts every affliction on the game on a boss, plus a skill that reduces affliction resistance lol) since afflictions are overpowered and the most important thing to have for killing bosses.

    Andromeda is just stupid good because if you can keep your team alive, they can win any fight no matter how tough eventually.

    Arthur is a close second to them both, though, since the defense buffs are really strong against certain bosses that have oneshot potential against your team.

    If you want Siegfried (to steal MVPs with) or D'art (to farm more items with) I'd suggest unlocking them second - unless you have a godly starting pool of kamis and not just an SR or two like me, you're gonna need a strong heroic soul to carry you through your initial fights.

    ---

    Generally speaking though I don't suggest ANY damage soul to start with. You only need three things for the most difficult fights in the game - healing, afflictions, and buffs. Andro brings healing, Mordred brings afflictions, and IMO Arthur is the best for buffs/defense.

    The damage from Sieg is uniquely bad because it only works on bosses that rage and then stun, so he's actually trash for running missions. That's also why Solomon is considered terrible - he offers nothing but mediocre damage and usually thats what you need the least to win fights.
    Last edited by VortexMagus; 03-05-2017 at 07:10 PM.

  5. #5

    Join Date
    Nov 2015
    Posts
    2,227
    Credits
    2,315
    Quote Originally Posted by VortexMagus View Post
    Generally speaking though I don't suggest ANY damage soul to start with. You only need three things for the most difficult fights in the game - healing, afflictions, and buffs. Andro brings healing, Mordred brings afflictions, and IMO Arthur is the best for buffs/defense.

    The damage from Sieg is uniquely bad because it only works on bosses that rage and then stun, so he's actually trash for running missions. That's also why Solomon is considered terrible - he offers nothing but mediocre damage and usually thats what you need the least to win fights.
    Few problems here:
    1. Arthur is purely offensive. She has no defensive skills.
    2. Offense wins fights, and that's why many fights have a minimum recommended attack power. Consider a common scenario: several waves of 3x trash mobs followed by a boss. Against trash, priority #1 is whittling down their numbers so you have 1-2 mobs hitting you instead of 3. Good offense = straight damage mitigation. Priority #2 is killing the last two before they get a painful overdrive skill off. Again, good offense mitigates damage. Against a formidable boss, your goal is to not let the boss get off an overdrive skill during rage, because those moves often do massive damage + buffs/debuffs. Ideally, that means being able to get the boss from 100% rage to stun in 1 round. Again, that requires strong offense.
    3. Defense without offense is risky. RNG is always your enemy because you can't anticipate it. 3 mobs alive means 3 chances for a triple attack, potentially on the same target. A triple attack from a powerful boss is almost always dangerous. Debuffs miss. The longer the fight drags on the greater the chance something will go wrong. Mordred is a good choice for sure, and Andromeda has Resurrection to recover from mishaps. But that just lowers the offensive bar a bit. Without sufficient offense you'll still lose, especially since healing is capped and damage is not.
    Last edited by sanahtlig; 03-05-2017 at 08:15 PM.

  6. #6
    Quote Originally Posted by sanahtlig View Post
    Few problems here:
    1. Arthur is purely offensive. She has no defensive skills.
    2. Offense wins fights, and that's why many fights have a minimum recommended attack power. Consider a common scenario: several waves of 3x trash mobs followed by a boss. Against trash, priority #1 is whittling down their numbers so you have 1-2 mobs hitting you instead of 3. Good offense = straight damage mitigation. Priority #2 is killing the last two before they get a painful overdrive skill off. Again, good offense mitigates damage. Against a formidable boss, your goal is to not let the boss get off an overdrive skill during rage, because those moves often do massive damage + buffs/debuffs. Ideally, that means being able to get the boss from 100% rage to stun in 1 round. Again, that requires strong offense.
    3. Defense without offense is risky. RNG is always your enemy because you can't anticipate it. 3 mobs alive means 3 chances for a triple attack, potentially on the same target. A triple attack from a powerful boss is almost always dangerous. Debuffs miss. The longer the fight drags on the greater the chance something will go wrong. Mordred is a good choice for sure, and Andromeda has Resurrection to recover from mishaps. But that just lowers the offensive bar a bit. Without sufficient offense you'll still lose, especially since healing is capped and damage is not.
    1) You're right, Arthur is attack buffs. My bad. I'm thinking of Joan of Arc.

    2) These scenarios seem unrealistic. Unless you're willing to drop mad cash, and max out a team of SSR hime/SSR weapons, you're not gonna have a good time trying to damage down a team of 3 tanky trash mobs before they overdrive you. I'm at 20k total team damage right now and there are still maps where I can't clear trash mobs efficiently in 1-2 turns, even with the stacking damage bonuses from double apocalypse + a fire team. And we haven't even gotten the really difficult maps yet.

    Same with the tougher bosses. You're better off running someone with a mitigation skill to block their big overdrive spike and multiple healers to keep up your team than to rely on doing ten million damage every single cycle with skills to take them from 0 to rage and then rage to stun instantly every time.

    3) It's true that healing is capped, but damage is also capped by money - unless you're willing to wallet warrior the shit out of this game, half your team is probably gonna be R/SR hime without ideal skills or the perfect element set and that's gonna put a FAR greater cap on your damage potential than your heroic soul choice. Yeah, its true that with enough damage you could probably bull through literally any fight, but if you're looking for the most cost effectiveness and early game value I wouldn't go any of the pure offensive heroic souls at all. Once you get to level 50 and have a choice of a second one, that's a different story.
    Last edited by VortexMagus; 03-05-2017 at 09:38 PM. Reason: Formatting

  7. #7

    Join Date
    Nov 2015
    Posts
    2,227
    Credits
    2,315
    Quote Originally Posted by VortexMagus View Post
    2) These scenarios seem unrealistic. Unless you're willing to drop mad cash, and max out a team of SSR hime/SSR weapons, you're not gonna have a good time trying to damage down a team of 3 tanky trash mobs before they overdrive you.
    Have you done Expert Banquet of Angels today? That's a perfect example of mobs with high attack power and low HP/defense. Burning down one of them in a single round is quite easy. If you leave them all up, they HURT. Their overdrive is also very strong. You don't want to tank that, especially two at once.

    3) It's true that healing is capped, but damage is also capped by money - unless you're willing to wallet warrior the shit out of this game, half your team is probably gonna be R/SR hime without ideal skills or the perfect element set and that's gonna put a FAR greater cap on your damage potential than your heroic soul choice.
    Gawain (attack up + defense down) nearly doubled my damage. True story. And she's not even a legendary. Stacking the right buffs and debuffs yields immense synergy.
    Last edited by sanahtlig; 03-05-2017 at 09:47 PM.

  8. #8

    Join Date
    Oct 2016
    Posts
    1,851
    Credits
    1,531
    Items User Name Style ChangeUsername Change
    I disagree about not starting with a offensive type soul. I've said it before but Nike is more than get you through current level content, Andromeda is just overkill as it stands. I would only bother to get her if you really want a full element party and don't have a healer of your current element. Going Arthur would be easiest as she has the best all-round damage and killing enemies is by far safer than trying to play defensive and heal. No need to worry about overdrive meters and healing when the enemy is already dead.

    "Oh but what about raid bosses?"

    They're irrelevant since you don't need to solo them and by the time you can solo them, you should already have enough Soul P for 2 or 3 Legendaries.

  9. #9
    Thoughts on Joan Arch? Was building a pure light team and was looking at her. She seemed quite good for my needs. Thoughts? (unless I screwed up and she ISNT a light).

  10. #10
    Nitewolf Guest
    Quote Originally Posted by ReduxRewrite View Post
    Thoughts on Joan Arch? Was building a pure light team and was looking at her. She seemed quite good for my needs. Thoughts? (unless I screwed up and she ISNT a light).
    She is whatever the element of the weapon you give her is. That goes for all Spirits

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •