Quote Originally Posted by sanahtlig View Post
Early game should be balanced differently than endgame. In addition, it doesn't sound like you ran with a standard setup: a motley crowd of SRs and Rs. These games are designed to have a low barrier to entry, then ramp up the difficulty over time to induce players to pay to overcome each hurdle they encounter. You used an exploit to overcome one of those hurdles--access to stronger characters with better stats and better skills--but presumably the early game is balanced assuming you DON'T do that. Elemental matching only pays dividends with investment. In early game, it's actually more effective just to switch up your team / main-hand weapon to counter the element of whatever enemy you're facing, especially if you don't have access to strong eidolon effects.

Also, Ultimate difficulty should be coming up in Event 3 (2 weeks). I doubt it will be trivial.
I literally never use Rs, I don't want them getting their gross peasant stats near my better characters.

Additionally, if you'll recall the thing I said in the post you just quoted, **the first two teams I created had no such assistance**. I had a Beelzebub from the pre-reg and the rest was all just whatever happened. That team can still crush the Event without any trouble, and I never even bothered farming a decent weapon grid for it. If I had put time into any of the given teams rather than just throwing them away when I got bored with them, they'd be exponentially stronger. And yet they still currently meet or exceed the needs of the content we have.

By the time the early game transitions into the late game a player will have had more chances at the gacha, more event equipment, and more Legendary Souls unlocked. But in the conversation I jumped into you're talking like if someone picks the wrong first Legendary they might as well throw away their account. I'm using the example of "literally any trash team being usable" to show people that no, it really isn't that big a deal and it probably won't be for some time yet.