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  1. Quote Originally Posted by sanahtlig View Post
    Early game should be balanced differently than endgame. In addition, it doesn't sound like you ran with a standard setup: a motley crowd of SRs and Rs. These games are designed to have a low barrier to entry, then ramp up the difficulty over time to induce players to pay to overcome each hurdle they encounter. You used an exploit to overcome one of those hurdles--access to stronger characters with better stats and better skills--but presumably the early game is balanced assuming you DON'T do that. Elemental matching only pays dividends with investment. In early game, it's actually more effective just to switch up your team / main-hand weapon to counter the element of whatever enemy you're facing, especially if you don't have access to strong eidolon effects.

    Also, Ultimate difficulty should be coming up in Event 3 (2 weeks). I doubt it will be trivial.
    I literally never use Rs, I don't want them getting their gross peasant stats near my better characters.

    Additionally, if you'll recall the thing I said in the post you just quoted, **the first two teams I created had no such assistance**. I had a Beelzebub from the pre-reg and the rest was all just whatever happened. That team can still crush the Event without any trouble, and I never even bothered farming a decent weapon grid for it. If I had put time into any of the given teams rather than just throwing them away when I got bored with them, they'd be exponentially stronger. And yet they still currently meet or exceed the needs of the content we have.

    By the time the early game transitions into the late game a player will have had more chances at the gacha, more event equipment, and more Legendary Souls unlocked. But in the conversation I jumped into you're talking like if someone picks the wrong first Legendary they might as well throw away their account. I'm using the example of "literally any trash team being usable" to show people that no, it really isn't that big a deal and it probably won't be for some time yet.

  2. #2
    Unregistered Guest
    The assumed average team is lower than you'd think. 15% for a given draw to be SR rarity aside, prior to adding Belobog, there's 7 kamihime weapons, 33 non-kamihime weapons, and 26 eidolon in SR. A new player is assumed to be running story girls, R's, and maybe 1 SR kamihime in the first week. A new player is also assumed to not have the familiarity with the system that'd come from already playing for a week or two.

  3. #3
    Quote Originally Posted by Unregistered View Post
    The assumed average team is lower than you'd think. 15% for a given draw to be SR rarity aside, prior to adding Belobog, there's 7 kamihime weapons, 33 non-kamihime weapons, and 26 eidolon in SR. A new player is assumed to be running story girls, R's, and maybe 1 SR kamihime in the first week. A new player is also assumed to not have the familiarity with the system that'd come from already playing for a week or two.
    I am playing without rerolls.
    For now - lvl 42 - I will have at the end of this week: 3 SSR eidolons (2 event +1 preorder) 2 SSR weapons (events).
    My team have only SR (1 Dark, 1 Light, 1 Water, 1 Thunder, 2 Fire and 2 Wind) and R Himes, no SSR from jewel and NG rolls.
    So for now I just wait for the fire event to make a good R-based fire team. Or check some luck with gems gatcha for the R Dark or Light.

    And yes, it's fun to read about easyness of the game from the great cheaters

  4. #4
    Quote Originally Posted by Dragonlich View Post
    I am playing without rerolls.
    For now - lvl 42 - I will have at the end of this week: 3 SSR eidolons (2 event +1 preorder) 2 SSR weapons (events).
    My team have only SR (1 Dark, 1 Light, 1 Water, 1 Thunder, 2 Fire and 2 Wind) and R Himes, no SSR from jewel and NG rolls.
    So for now I just wait for the fire event to make a good R-based fire team. Or check some luck with gems gatcha for the R Dark or Light.

    And yes, it's fun to read about easyness of the game from the great cheaters
    Yeah, average team is not something composed of SSR or only SR of single element. I personally have 2 SSR(gaia and shiva) and 7 SR but I never bothered with rerolling (who have time for this? also it's super boring) I got my first SSR on second 3k jewels roll and I know I was lucky since many people in my union don't even have full team of SR.

    Well back to the topic: I went for Mordred and I am really happy with her. Her first skill applies A LOT of different debuffs and paired with Asmunds debuff to the attack rate of enemy it makes every fight really safe and easy.

  5. #5
    Quote Originally Posted by jazz154 View Post
    Yeah, average team is not something composed of SSR or only SR of single element. I personally have 2 SSR(gaia and shiva) and 7 SR but I never bothered with rerolling (who have time for this? also it's super boring) I got my first SSR on second 3k jewels roll and I know I was lucky since many people in my union don't even have full team of SR.

    Well back to the topic: I went for Mordred and I am really happy with her. Her first skill applies A LOT of different debuffs and paired with Asmunds debuff to the attack rate of enemy it makes every fight really safe and easy.
    Mordred is awesome, until u fight with a high affliction resistance boss....

  6. #6
    Quote Originally Posted by dreadpin View Post
    Mordred is awesome, until u fight with a high affliction resistance boss....
    So like... wind raid boss? Other than that I can't really think about anything else that have high resistance to debuffs.

  7. #7
    Quote Originally Posted by Unregistered View Post
    The assumed average team is lower than you'd think. 15% for a given draw to be SR rarity aside, prior to adding Belobog, there's 7 kamihime weapons, 33 non-kamihime weapons, and 26 eidolon in SR. A new player is assumed to be running story girls, R's, and maybe 1 SR kamihime in the first week. A new player is also assumed to not have the familiarity with the system that'd come from already playing for a week or two.
    I still haven't gotten any SSR drop outside the events, and started the day Apocalypse was released but was able to master the event in a couple days. All those cheap SR weapons and enhance drops will make any average team good post haste.

  8. #8

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    Quote Originally Posted by President Ramu View Post
    Additionally, if you'll recall the thing I said in the post you just quoted, **the first two teams I created had no such assistance**. I had a Beelzebub from the pre-reg and the rest was all just whatever happened.
    I apologize. I don't know what a 'Beezlebub' is since I've never encountered it in-game (and therefore had no need to know what it is). But 3 SRs is still far and beyond what a random roll will typically get you. Did you really roll a double SSR team on your second roll?

    By the time the early game transitions into the late game a player will have had more chances at the gacha
    I'm somewhat skeptical that the end result of these jewel rolls will be multiple SSRs. The game's revenue stream relies on that not being the case.

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