Originally Posted by
Unregistered
Amon doesn't have a whole lot going for her, true, but having some situational uses for the team still places her above someone in particular. I dare you to try to put together an argument for event girl #5, Baldr, being better than Amon.
To refresh, Baldr's skills are...
A self-only reflect buff for 2 turns
A self-only 100% damage cut; lasts until its consumed
A single target attack that also recovers her HP
Great for keeping herself (and only herself) alive. Question is, what does doing nothing but keeping only yourself alive do for the rest of the team? I see one situation in which this is conceivably useful. You'd need someone else to have landed some DoT effects on the enemy, everybody but Baldr needs to be dead, and the fight is so close that you really need Baldr the last girl standing to just hold on for a couple more turns to let the DoTs finish off the enemy.
At minimum, Amon has two situational uses.
Her 2nd skill is basically a pre-casted debuff remover. Niche, yes, but there exist situations in which debuff removal is a positive move for the team.
Her 3rd skill requires an even more niche situation, but it can conceivably happen. Remember the mechanic that when a kamihime bursts, everybody else on the team (who hasn't already bursted that turn) gets +10 to their burst gauge. (This does mean that when your burst guages are 100/90/80/70/60 from top to bottom, you can perform a full burst, for those unaware). So the situation in which a self-only +15 burst gauge is relevant is when Amon's gauge is between 85 and 99.5*, and when someone below/after Amon is still 10 or less away from a full gauge themselves. That is, when pushing Amon into enabling a burst would also enable at least one more party member to burst as well, and you're in a hurry to finish the fight.
*How does 0.5 burst gauge happen? Well, for example, the 3rd skill for event girl #2 (Gabriel) is a party-wide 2 turn buff whose effect is to increase burst gauge gain per hit by 1.5