Quote Originally Posted by Rhenosa View Post
my main account actually consist of sol, raphael, michael, and artemis. first off michael and artemis are crucial for light team, without both you will lack damage, like seriously. as for raphael, her skill set can be compensated by mordred. what makes michael good is the 20 increase burst for party (with her double attack passive) can bring your team to burst early, artemis is more of straight forward damager (she is SR btw)
* i got artemis too, me best roll is sol, artemis, gaia, odin. i rolled more than 500 times, only 3 sols, and never both sol and michael. Few calculations and it's easy to understand, that even 5000 rolls, could be not enought to get them both, to get 3of them (sol, michael, raphael) it's ~ more that 300k rolls (idk how many different ssrs contains ticket, so i can't say exact probabiblity of it, i chose ~50), so i stopped.

I realized that sol and artemis are good team basis. So now i'm interested how good enough odin and gaya.
Wind:
1. Do they have a good correlation?
2. What about odin, gaia and sol together?
3. Or better change sol for wind healer?
3.1 If she is not bad, how good is wind based team with odin, gaia and sol, which hero spirit would be better, and what character to take on the last slot?
Light:
4. Sol+artemis. Need to choose hero spirit +2 kamihime.
5. Will it be better than the wind team(^ which contains 2-3 ssrs odin, gaia and probably sol(depends on previous answers))?