Quote Originally Posted by sanahtlig View Post
It relates to team composition and assault skill stacking. Once you have five same-element team members and around +40% assault skill modifier, neutral-element damage with your favored element outpaces the opposite element buff. In addition, your primary team will generally be better balanced (e.g., healing, debuffs) than an improvised opposite-element team.

You can check my DMG multiplier calculator (eidolon buff comparisons tab) to run the numbers on your own team.
I'm intrigued. I cant see formulas on the spreadsheet, but clarifying question.

40% skill x 5 neutral element > 0%(?) skill x 5(?) strong element

Assuming that I filled in the blanks correct, how does it work out for this scenario:

__% skill x 5 neutral element > 20% skill x 4 strong element (This feels like what average players will aim for without rerolling)

If these two factors are multiplicative, I feel it should be something like (1.4)^(4/5)*(1.0)^(1/5)*1.2 = 57-ish%. It takes a similar amount of work to go from 40% to 60% in one element as it does to go from 0% to 20% in all elements.